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Errol

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Everything posted by Errol

  1. If you notice Jin getting into a habit of doing low to the ground j.C's, then you can make him eat a FC 3C. Then he'll probably stop but you don't have to deal with that anymore.
  2. Yeah, I guess I just misjudge how much of the hp bar the super will actually do, or I wouldn't do it.. I guess you're right about the throw, but I think after a teched throw/air throw Lambda is at a good position too right?
  3. I don't think this is what you're talking about, but man, I cry when I try to finish you off with Tsubaki's DD, get the guaranteed damage of slightly more than a jab, and then get pushed to the other side of hte screen...god damn 480 guaranteed damage.
  4. Bang has extremely favorable match-ups against zoners, I thought. Try playing against Toan with Makoto, Tsubaki, or even Ragna.
  5. I guess this means you don't enjoy your games with me. Oh well.
  6. Right, You have to understand that Moy is doing that stuff BECAUSE he's thinking. If you know he's doing it, you can intentionally drop the combo somewhere and punish it. With a jump cancel, or after something that recovers quickly, whatever.
  7. That's not 'netplay', that's just being smart.
  8. Throw Toan Overhead Moy Got it
  9. Thanks.. I think it went better this time but still got some work to do. You make good use of all the defensive tools available to you. low profile moves, backdash, ugh!
  10. You're not going to break 5k without using 100 heat or getting a really nice mugen combo.
  11. GGs. I could tell that you figured some stuff out. Good stuff.
  12. 5a proration is one of Tsubaki's notable good points. Damage is very good on some things, damage is pretty bad on others, I think. 6A, for example, you can do pretty good with if you use mugen, but otherwise, you're not looking at that much damage. Don't care much really tho. 22d is still awesome. Corner throws are pretty great.. Actually corner damage is pretty damn good off a lot of stuff.
  13. 5a>5bb is probably the only way to confirm into the loop normally. That starter still gets you 2.5k. 236D is great for it though.
  14. You can do the same thing to DP D that you can do to DP C. That is, 2a and block. Both are slow enough for you to recover.. but you have to be on point with your timing, which I am not!
  15. Not much to it, like the numbers you posted, she has pretty fair damage off things. It's really all neutral, loss of oki, etc. Go look at her hitboxes and compare them to CS2. Virtually every hitbox she has got nerfed. Mostly though, this aligns with what I've read on jbbs anyway.. damage is fine, neutral is the problem.
  16. GGs StayFree, your unique brand of trolling was actually quite fun to play against.
  17. Makoto's problem isn't really damage anyway.
  18. Yep, heh. Just in general, he dps a ton but in the corner... just jump back and punish with j214c.
  19. Sorry! Just checking in right now before heading to sleep, would love to play you again sometime though. GGs. Yeah, that was a close one. quick kick to the face!
  20. conn seems fine with me anyway.
  21. i can try some games to help you test it some if you'd like.
  22. Honest, probably most chars can get 5k pretty easily off a gold burst, but I get 2k every time and that's about it. have to burn 100 meter and 5 charges to get over 5k... Valk gets it with one super that he buidls the heat for during the gold burst combo
  23. Yeah, that's exactly what I was thinking. The timing isn't even that hard because if you do the jBB timing properly then jC hits ultra deep... Delay a little bit and you get it canceled by landing recovery. I still haven't checked if it's safe to DP'ing out. My hunch is that it isn't, unfortunately. You also still get 2500 damage if you reset it there. (off a 5c starter).
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