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Errol

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Everything posted by Errol

  1. GGs. I could tell that you figured some stuff out. Good stuff.
  2. 5a proration is one of Tsubaki's notable good points. Damage is very good on some things, damage is pretty bad on others, I think. 6A, for example, you can do pretty good with if you use mugen, but otherwise, you're not looking at that much damage. Don't care much really tho. 22d is still awesome. Corner throws are pretty great.. Actually corner damage is pretty damn good off a lot of stuff.
  3. 5a>5bb is probably the only way to confirm into the loop normally. That starter still gets you 2.5k. 236D is great for it though.
  4. You can do the same thing to DP D that you can do to DP C. That is, 2a and block. Both are slow enough for you to recover.. but you have to be on point with your timing, which I am not!
  5. Not much to it, like the numbers you posted, she has pretty fair damage off things. It's really all neutral, loss of oki, etc. Go look at her hitboxes and compare them to CS2. Virtually every hitbox she has got nerfed. Mostly though, this aligns with what I've read on jbbs anyway.. damage is fine, neutral is the problem.
  6. GGs StayFree, your unique brand of trolling was actually quite fun to play against.
  7. Makoto's problem isn't really damage anyway.
  8. Yep, heh. Just in general, he dps a ton but in the corner... just jump back and punish with j214c.
  9. Sorry! Just checking in right now before heading to sleep, would love to play you again sometime though. GGs. Yeah, that was a close one. quick kick to the face!
  10. conn seems fine with me anyway.
  11. i can try some games to help you test it some if you'd like.
  12. Honest, probably most chars can get 5k pretty easily off a gold burst, but I get 2k every time and that's about it. have to burn 100 meter and 5 charges to get over 5k... Valk gets it with one super that he buidls the heat for during the gold burst combo
  13. Yeah, that's exactly what I was thinking. The timing isn't even that hard because if you do the jBB timing properly then jC hits ultra deep... Delay a little bit and you get it canceled by landing recovery. I still haven't checked if it's safe to DP'ing out. My hunch is that it isn't, unfortunately. You also still get 2500 damage if you reset it there. (off a 5c starter).
  14. Hmm, dunno, but, if you're getting hit you can just mash Dp/Super and it'll come out if there's a gap.Which can be baited too, this is the exact situation that let to Konan blocking that super... Besides the knock back thing from getting hit by the super, which may or may not be a factor.
  15. Mistakes are possible but I'm not sure it was a mistake. You can see that the valk didn't get that much damage out of it, and it was a reset to neutral. Instead of having to deal with random timing of an RC and have to eat a mixup which could lead to death easily.
  16. The valk had heat to RC with. Apologize to Konan.
  17. Characters that can easily get 5k off a gold burst make me want to just stop playing this game.
  18. anyone up for some games?
  19. the jump loop opens up some pretty strong 1 charge combos too. 5CC>236D>5C>Jbb>jc>5c>jbb>jc>5cc>2c>236c>22b - 3214 hmm
  20. I don't think midscreen vs corner makes any difference for difficulty.
  21. It looks like it has nice potential for resets, so I was looking from that angle.
  22. Drops after j.BB.
  23. First you want the name and now you don't. I'm confused.
  24. You'd like to add Konan to the list of notable players? He's already there dude. Also, the jbb combo on Bang gives me confirmation of what I was seeing. You can't do it on him without doing jbb>jcc. the jc hits too high. so it's worse, but workable.
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