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Errol

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Everything posted by Errol

  1. more info. didn't see this one earlier. 623C214A(w) j.C seems impossible, but 5C will hit. similar to 623B whiff combo in EX. 5B's whiff recovery feels the same 2C is faster? Combos: 5A>5BB>2BB>5CC>236A>214B(floats)>22B (max charge) 1500 from 5B 1800 Walking forward is slow, initial dash speed is slow Back throw leaves them standing near you, similar to CS1 throw. Don't know about forward throws. Command throw whiff recovery seems short, maybe the same as a normal throw 2D and 5D are about equal to EX 5D. Start of round 2, an overdrive gave about 3.5 charges. Projectile is like Jin's C ice blade, starts slow and speeds up j.236D projectile's effect changed, kinda like an electric ball. maybe there's something with that? Def. no info on 623C having invuln on jbbs, it's all just speculation. I'll probably check again in 3-4 hours.
  2. This translates more like: If they got rid of 623A, then surely they added invincibility to 623C, surely.. scary... I haven't yet personally seen anything to indicate that 623C has invulnerability, fwiw. It would be logical.
  3. Yeah, the changes feel pretty nice to me. A command grab was one of the things I really wanted, honestly.
  4. Where are you seeing that? I haven't seen that, skimming through.
  5. 214x floats on a raw hit, bounds in corner. (ie behaves like cs1) 5D and 2D feel like they have been switched around in terms of speed. Doesn't know if you can follow up on the command throw, but it's strong JD charge rate slowed down Release of C projectile feels slow. Also, projectile is not that fast. C projectile trajectory is straight forward. all off jbbs. I don't know the twitters of anyone or how to use twitter in general. screw 'server is busy'. I'm done
  6. 236236D now uses 1 charge, period, not all (I think I read this somewhere) the other new move is a command throw. 22D is no longer unblockable
  7. the charge move is a projectile. the overdrive is automatic charge recovery while it is active. after j.214x you can pick up the opponent with 2b.
  8. Don't know if that's true. I didn't think so anyway. Rather, 90 is an "A", but that's meaningless because it's actually an A-, which is actually a 3.6 and not a 4.0. Still need 93/94+ to get a 4.0...
  9. invuln on frame 10 is bad. that's more vulnerable than just jumping. Or you could jab or 5c and hit jin before 214D would give invulnerability. I see no reason to do this. This situation is the same as it is for most characters. Except in some cases maybe you'd want to DP, an option not all chars have.
  10. IMO, More people should follow the approach of pressing buttons until someone tells forces them not to press buttons.
  11. Not sure why you would use 214D. Odds are pretty bad here for Jin, sometimes he'll tag you but he can eat a fat CH combo if he doesn't (most of the time). Jump or just attack. Shrug.
  12. You're really good at this. I need to sit and think for a bit about how to punish all that..
  13. GGs Kiba, was fun playing again.
  14. delay j.cc as much as possible. That's all there is to it.
  15. I knew you were teching throws better. you liar
  16. I thought you were going to work out or something, moy.
  17. I'm with dusk atm mucky, might join you after
  18. I think we can survive at least till the P4 release at this rate... Anyone want to 1v1?
  19. can't you block that and recover from the guard crush before they can do anything?
  20. I figured playing the games was just a formality so I awarded you the wins. Why can't I get any better? Now that I think about it, I think you got better at teching throws. I will do some more warming up for next weekend, perhaps...
  21. If this thread stops having cookie drama, we're done for. GGs Mucky. It's a 360 for me.
  22. I would probably put the controller down after the first 360. Good players don't get hit by 360s.
  23. so you can try to expose me as a fraud?
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