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Errol

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Everything posted by Errol

  1. Yea, we'll see. Not playing much lately, just thinking aloud
  2. well it was specifically when rags does a dead spike at a significant distance, and tries to follow up with 5b. it's the same thing as 5a, but instead throw. look at the hitboxes, seems like it could work.. essentially 6 frame startup http://www.dustloop.com/guides/bbcse/hitbox/tsubaki/groundThrow.html 8 frame startup, 13 frame for long range http://www.dustloop.com/guides/bbcse/hitbox/ragna/5B.html Dead spike-> + 3 (more if meaty) so yea, obviously it loses if they're close enough. anyway, I did specifically mention theory because it is theory, and I have no interest in 'theory fighting'... have to test to see if it's actually practical..
  3. In theory, I guess a throw would work even better for that, but you've got a longer recovery if they don't do it.
  4. cookiemonth, I like that thanks
  5. I could play some if anyone wants
  6. norisuke vs bang asuyama nomu is the other tsubakis
  7. Yeah, no. I think it's basically the jump startup time, so you should have a minimum of something like 4 frames to hit them. Which you should be able to do anyway. The other obvious thing is jab OS tech like you would use on Jin's C and D DPs. Although again, obvious, you're opening yourself up to him just mashing counter if you do that.
  8. It's pretty nice. I was getting killed by that sickle jB>jC mixup.. or maybe I shouldn't say mix up because I think I let you hit me for free with that jC every time practically! .. I dunno, I'm getting the feel for things better after those games. Still a ways to go.
  9. Thanks for the games Toan. Man, I swear that the sickle is just free damage sometimes. I'm seriously mashing to tech and it still blue beats.
  10. invite sent. just a note. really, feel free to end it whenever, I suspect I won't be able to put up a great fight so if you want o keep it to 5 or 10 matches etc, then do so. I know how that is, heh
  11. hum.. anyone possibly feel like playing?
  12. Yeah, and he got a nice full iad combo off j.214C RC Those were some really heavy throw matches. What can I say, I really like the reward on throw in the corner. For chargeless damage, it's really up there.
  13. sure, FT5 or something
  14. I haven't played in a while, but if you're still looking/don't mind...
  15. I thought I just did that.
  16. Personally, I don't think you adapt quickly enough. Seemed like you just played the same game regardless of whatever I did, and didn't react to counter things being done.
  17. I agree with Zeron, you really should not be doing any kind of sandbagging against someone better than you. Not if you ever want to play them again anyway.
  18. Crouching adds extra hit stun, it doesn't add extra block stun.
  19. Delay 5C. Oh Kiba got it.
  20. It's very important but it's also not remotely difficult. More difficult to get down is the places where you do 6cc>236x>214A>dash 5c>2c>ender. also helpful to know.
  21. Instant block before unblockable, to try to make a gap to put tsubame in.
  22. May 11th is my birthday. About the only day I know for sure I wouldn't make it. ha
  23. What were you playing on? I didn't think any tv would've had as much as 8 frames?
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