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Errol

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Everything posted by Errol

  1. anyone want to play a bit? Haven't played but a couple hours in the last few weeks, want to get som erust off
  2. 236a(w)>22d for spacing is cool, hadn't really thought about doing it before.
  3. wow, that was a lot of fun to watch. Thanks keebs
  4. Stupid sickle, am I right? So annoying.
  5. simple answer: cut short combos to prevent opponent from gaining 50 heat.I'll pretty much always do this against Lambda, Hazama, Valk, etc in the corner.
  6. I'm not sure how much having tsubaki's DP helps .
  7. his name is transcribed the same way that Gnome is, but whatever. Asuyama is just a name afaik.
  8. looked over most of the hitboxes, cs2 vs csex. didn't see any changes. wasn't really expecting any but I wondered if 5b might have. seems not.
  9. That was ridiculous in CS2.. I haven't played as much vs valk in CSEX (oddly), so I dunno. But Rachel 6A... *SIGH*
  10. I'm not, really. It's quite good, that's the point..
  11. Only seems a bit worse than Tsubaki's 2C (which also has a smaller hurtbox from the very start tho), but we can't all have AA like Rachel's 6A I guess.
  12. Yea, we'll see. Not playing much lately, just thinking aloud
  13. well it was specifically when rags does a dead spike at a significant distance, and tries to follow up with 5b. it's the same thing as 5a, but instead throw. look at the hitboxes, seems like it could work.. essentially 6 frame startup http://www.dustloop.com/guides/bbcse/hitbox/tsubaki/groundThrow.html 8 frame startup, 13 frame for long range http://www.dustloop.com/guides/bbcse/hitbox/ragna/5B.html Dead spike-> + 3 (more if meaty) so yea, obviously it loses if they're close enough. anyway, I did specifically mention theory because it is theory, and I have no interest in 'theory fighting'... have to test to see if it's actually practical..
  14. In theory, I guess a throw would work even better for that, but you've got a longer recovery if they don't do it.
  15. cookiemonth, I like that thanks
  16. I could play some if anyone wants
  17. norisuke vs bang asuyama nomu is the other tsubakis
  18. Yeah, no. I think it's basically the jump startup time, so you should have a minimum of something like 4 frames to hit them. Which you should be able to do anyway. The other obvious thing is jab OS tech like you would use on Jin's C and D DPs. Although again, obvious, you're opening yourself up to him just mashing counter if you do that.
  19. It's pretty nice. I was getting killed by that sickle jB>jC mixup.. or maybe I shouldn't say mix up because I think I let you hit me for free with that jC every time practically! .. I dunno, I'm getting the feel for things better after those games. Still a ways to go.
  20. Thanks for the games Toan. Man, I swear that the sickle is just free damage sometimes. I'm seriously mashing to tech and it still blue beats.
  21. invite sent. just a note. really, feel free to end it whenever, I suspect I won't be able to put up a great fight so if you want o keep it to 5 or 10 matches etc, then do so. I know how that is, heh
  22. hum.. anyone possibly feel like playing?
  23. Yeah, and he got a nice full iad combo off j.214C RC Those were some really heavy throw matches. What can I say, I really like the reward on throw in the corner. For chargeless damage, it's really up there.
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