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Errol

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Everything posted by Errol

  1. yeah, guess so, that's what player slots are for tho? I guess not exactly though.
  2. I think it's missing the double IAD combo. 3C>5C>2CC>IAD>j.CC>5C>2CC>CCB 3143,37 heat
  3. Sorry, I mean j.214x. and by j.214x, I mean j214a/b/c. for reference, j.236c>rc>5cc>2cc>6cc>236C>2c>5c (3147) (-32 net heat).. corner of course. It's a good starter, but yeah, when do I find myself doing that? But, that's also why I'd like it to be an overhead. You can only get an IAD off CH 214C, and it has to be an air ender. I rarely use them myself.
  4. Also, any j.214x hit can lead into a full IAD combo from anywhere on the screen, if you RC. This is a little more difficult, since you have to micro dash after the RC. But you can get ~~3.3k off of it. j.236c is also a pretty good starter off an RC, but uses for that are pretty limited.. I just don't go reading the combo compilation much anymore. That doesn't mean it isn't useful.
  5. actually, I didn't realize you could go into 3c from 5bb. That isn't bad at all... Usual way for me to blow heat is to get a 6cc midscreen. e.g. midscreen, 5a>5cc>22c>RC>6CC>BBB , 2404. 5a>5cc>22c>RC>6CC>BBB>(in corner)>6C>236236C, 3063.
  6. Happens to me. I think it's cuz barrier can cancel normal moves in their startup. If you hit one button 1 frame later then the other button, you're in CH state for 1 frame until the barrier cancels it (and barrier comes out). Kinda sucks. Doesn't have anything to do with netplay as far as I know.
  7. fun stuff. Heat on first?
  8. Rusty needs to use more IADssssss
  9. Well, I don't exactly base my opinion on what should change upon random people on netplay either. Theoretically, it seems like it'd make more sense to look at what it's like for someone like konan playing against others. But, you know, I also enjoy CSEX pretty much as it is. Not to mention that I'm not a level where there is any point to complaining about tiers or anything anyway.
  10. Ya, I don't think it needs it, but it would be cool on j236b and j236c. although the frame advantage on them might be too much if they were.
  11. since when do things I post have to make sense... about jc delay. Yeah, it makes sense to me. I'll use 2b after a JC, even though it is just about the slowest 2b in the entire game. I hadn't thought about how you could put out the JC and have it get canceled due to landing ------ which would be a nice thing about j.236C being an overhead, same thing going on there, but it just isn't an overhead right now.
  12. it would go well with Heidi's jump cancellable 3C!
  13. but you thumbs downed j.214D overhead!
  14. fun mugens in that konan batch
  15. I don't need frame advantage on 236D, or 22D. I would like for 236D>22D to be tighter so that we can punish people for mashing there, or for 22A to have better P1 (like CS2) and/or less disadvantage so that it really wouldn't ever be punishable on block or on IB, because that IS tight but does low damage.
  16. Yeah, or just make it so the D version is an exception. j.214x actually are very good starters too though, like 3.5k or something if you go into an IAD combo in the corner. The CH thing is really annoying. We didn't have it in BBCS1, and charging has been fairly nerfed since CS2.. It sucks because some characters can get some really hard punishes from full screen because of the CH status. Seems to make sense to me because charging is not in any way an attack so.. "Counter" hit? -------------------------------------------------------------- nice jubei/kokonoe gameplay BJ. Can't be that expensive to import from the US though huh?
  17. BB3 wishlist: no CH state on charging no landing recovery on j.D 5b buff. 22x P1 buff. j.236x/j.214x are overheads! B series projectile invulnerability. Done!
  18. Ya, I'll look for you. Honestly didn't feel too bad to me. Training mode to netplay could be a diff that messes you up tho. I'd like to see how BB compares if I play you directly. but then again I didn't really have any trouble iwth the KOF netplay.
  19. I've got probably 45m, anyone? ed: nm I guess
  20. Just starting to watch.. first vid should be at 8m10s, typo. missing " in third. fixed in my quote. Interesting idea in first match, 623d>j236D>j214D>IAD to get a normal, grounded ender IAD combo out of it. Hadn't thought of that. Tager match was .. lol.
  21. Does anyone want to play?
  22. But given a hypothetical 50-50 yan-dere split vs. a 90-10 tsun-dere split, what would you choose? Without naming any names..
  23. You should play me in BB sometime. Your Jin will probably crush me but don't I deserve at least that much for sending you back to BB?
  24. GGs to various people I played throughout the day, mostly on ranked. Didn't seem to be any good rooms open and didn't feel like making.
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