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Everything posted by Errol
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My general reaction to D nails, if they are thrown out in neutral, is to high jump back.. Sometimes you just slip through the gap between them, but even blocking I'd rather block them in the air probably.
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Well, it really sucks when she can react to you charging a 22d and do a goldburst combo for what, 3000-3500? I thought your pressure was really good considering how much respect he gave you.. Only thing I thought was maybe use more kara throws. Like after 2b or maybe some charge cancels.
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These were good matches but he seems to respect your pressure a bit too much? didn't see any cat chairs or jabs when you reset pressure
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Hmm. I remembered the other nice thing about CS1. 623A CH combos.
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probably could've gotten him with followup 22d or 214D after you made him block a 236d too. Nice matches. Poor Hex.
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Is Makoto your main for extend?
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I thought I read that 5c->5d was 0f advantage on block, so I figured: In jab range? jab, outside jab range, 5b. I'll have to try when I get extend..
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I think this would be autoloss against characters with better pokes, charge cancel is the perfect visual cue for ragna to 5b, etc?
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Sure, just saying j236d etc is better notation
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Just a note, I'm not sure how many people here recognize the english names for the special moves, but I sure don't. I know all of the japanese shorthands but not this..
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I never found spacing 236A or 236B spacing to be effective anyway. 236C you obviously could get a hefty frame advantage off of, while the move still being very fast/effective at that spacing.. I never really found B or A to be effective. Anyone else?
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same as bb, mash every button. Offline scene that also plays gundam, I'm jealous
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Well, the changes in question here would be from CS to CS2. The big things I remember are: a. can follow up with D versions of moves even if whiffed or blocked b. 236C frame advantage, 22c frame advantage, 6b frame advantage (all except one is gone in csex, and 5b frame advantage and recovery is nerfed) c. General combo damage d. Charge rates e. gapless gatlings Man, cs2 was a nice change.
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Really? What changed?
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TBH it seems like nitpicking to me. She's still ranked overall at the bottom. Even to the degree that tier lists matter (not much), it seems even less worthwhile to argue over the small points so much. It's funny how having the worst character seems like even more of a throne than having the best character. funny. another thought, with ragna's 5b buff, 5b does 660 compared to our a dp doing 600. No reason at all to respect the DP on wakeup...
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Why would he say Tsubaki's DP is fast? it's strictly average, everything lands at 9-11 frames it seems, except ragna's is 7 and jin's c is 20. And then supers are faster, around 3 or 4 frames more often. altho, airk, gotta say that the focus on other DPs having at least two invuln frames is kinda weird. Kinda doesn't matter, either have invuln when active frames start or you don't. w/e On the topic of our DP, well, it has 5 active frames. that's a pretty decent amount of active frames, but I'm just wondering, where is the hitbox on those frames? Is the hitbox actually like a projectile too? it doesn't hit at the highest part of the hitbox until the 5th frame? And the D DP isn't a projectile at all, so is that different.. I'd guess so? Just wondering if the 'only 1 frame between invuln ending and hitbox starting' thing isn't quite accurate. like if it's notably worse than that if they're in the air.
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yeah, there is some kind of penalty on landing. I'm not sure how it works though, but I think there's also a penalty if you're air barriering and land. I don't think I'm imagining it, I think I remember getting hit by sparkbolt as a result of the landing penalty from air barriering.. well, it's been so long. Sound familiar?
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I already made this decision.. troll for 5 stock mugen.
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How punishable what is?.. Anyway, you just limit your use of things that are punishable. Watch kuresu's matches, I assure you the people he's playing against would punish him if they could..
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Plebian's Playground (BBCS:EX Exhibition Matches)
Errol replied to Lord Knight's topic in BlazBlue Online Play
I was thinking the voting would be separate from the nomination process, via a poll or something..? -
Yeah. Wait what?
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benimaru's plain dp is active on frame 1 I think? May be some others, I don't know though (as opposed to having to spend meter).
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Plebian's Playground (BBCS:EX Exhibition Matches)
Errol replied to Lord Knight's topic in BlazBlue Online Play
Looks like voting is only for 1 player.. -
Wow, nice vid, didn't think about using 3c like that.
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untechable time shouldn't have anything to do with on the ground 5b ch hits, I think. I'd think that would just be hit level, because you can't tech after a 5b ch , unless they're in the air. The other thing with 5b is that it has 5 active frames instead of 3 active frames. So you have to look at the hitboxes, it might be that you don't actually have a hitbox at same spot as the old 5b until 2 frames after startup. Which means it might be like "12" frames startup? Just some guesses. also some minor tidbits, not necessarily changes: 623a: 9 frame invuln, 10 frame startup 623b: uh, same as before, 10-18? or something like that 623c: no invuln, p2 down 10 623d: 10 frame invuln, 10 frame startup 214a,b: 8-14 invuln, 17 startup for a, 22 startup for b 214c: 13-29 invuln, 30 startup 214d: 10-24 invuln, 22 startup