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Errol

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Everything posted by Errol

  1. I've had pretty good success with that too. I have a feeling jd might be close though.
  2. 6A->5CC-> 22D-> 6CC->623c->236A(w)->214D->5C(w)C->2CC->22C->5C->2C->236B->214B->22B (3751). tack on 6c super as desired
  3. Hardest thing here is that you can hit at different heights, which increases or reduces the amount of time you have.
  4. re: 6a I don't think solar can throw 6a on reaction. I think when you tried using it you were probably just too predictable with it. I say this because from what I saw, you don't have any blockstring gameplay. You always end with 22c, which puts you in neutral. You can restart your pressure after 2b, 6b, and charge cancels. You can gatling your normals late so that it is harder to tell if a 6a is coming or if the normal is coming a bit slower. And you can throw out 6a in numerous places.
  5. 6cc->214d or 6c->214d works well.. although no reason your idea wouldn't work too. it's nice to get rid of that extra timing to learn. the proration might let you get less reps though, no problem if you make it easier with 214d
  6. Thanks! No useful comments but some funny to read ones. Comments on nico are pretty cool.
  7. falling JC->J236D in the corner is character specific I think. It works on tsubaki, but it doesn't work on valk because he gets hit by the projectile too soon. falling JC->236D is probably universal (good for when 22d has already been used in the combo).. At least to the degree that falling JC works. That might not work on some characters. So much charge time in the middle of a combo, you can get 4 D moves off when you start a combo with 2 charges.
  8. It doesn't actually look like the spacing is that tight to me, so I don't think the rapid would gain you much in terms of ease. Looks like: Hit 6CC deep (which is going to be pretty typical since it moves you forward so much). C DP. B WHIFF -> no dash -> 2cc. He uses the b whiff a lot after his first DP it looks like. But I don't see anything about the first segment that's harder than any of the loop? Not that I could do it, ha..
  9. @pktazn I don't suppose you can easily find the nico link for that combo movie? Curious if there are any useful comments on the site.
  10. No kidding, had no idea you could get that much damage off a jab with 2 charges... Wonder how much of this is char specific though.
  11. Thought I posted this. You can get 3.7k(4.4k with super) off 2(actually two) charges very easily. 6a->5cc-> typical 22D combo. 6cc->623c->214D->etc. Probably what BJ was thinking of. Not sure I would burn the extra charge for a bit more dmg anyway.
  12. Yeah dp whiff is definitely good. Would love to be able to get it consistently. But yeah, you see lots of drops from great japanese players, or, them just opting not to do it because of that. I think it's a mid-screen only option really, because there are good alternatives in the corner that do nearly as much damage. But it is great off a midscreen 5/2A, 5B, standing 236D hit... Although to be quite clear, what I am thinking of when I talk about the dp whiff combo is really the 2cc followup. That 2cc is a bitch.. You don't think the IAD combo is more important?
  13. Theme for Tsubaki lately: Dropping Combos.
  14. TBH, IAD combo is the single most important thing to learn for Tsubaki. Extra damage / *OKI* off it is actually enormous. Hits from 214D, air hits from 236D, 2c, etc are much worse without it. DP whiff on the other hand gets you much less mileage in general, and is quite a bit harder to do so you'll drop it much easier (you can't do an IAD follow up after it btw). Have not tried the hold the button technique for IAD combos (didn't know about it).. might work well? I'll try it..
  15. Match up chart from Japan says 5.5 in Lambda's favor.FYI.
  16. has anyone pointed out that this thread's title is typo'd? Compliation
  17. Also lets you get some nice midscreen combos off 236d. Saw this or something like it from some JP player the other day: e.g. CH 236D -> dash 5CC -> 623C -> 214A whiff -> 214D -> basic IAD ender (4.2k) replace dash 5CC with 5C if not counter hit. I can't get dash 5CC to land unless it is CH anyway. ed: was testing on jin, where 236D->5CC won't land. (gotta hate jin). Not sure how many other characters it lands normally on.
  18. I don't think you can even combo without using the C DP, actually.
  19. I think this is the same as what BatousaiJ is saying re: 2d in the corner. If you did 2b>b every time, he'd IBDP it for the 1.2k and pressure reset. He wasn't dping at all there, he was 2a'ing almost every single time because he knew you almost never gatling'd out of it. Reaction doesn't come into this at all, the few times you did gatling to something, like 5c I think you got counterhits. Whenever someone gets jab happy on me, I do like to fish for 22b/22c counterhits. Then they'll have to start doing DPs, and then you can start baiting dps sometimes (infrequently).. but the payoff for him getting a dp vs you getting a combo from baiting the DP is way larger for you. Seemed like a lot of complaining about Ragna getting nerfed, and the part about Tsubaki always being good but just doing bad damage before. Tsubaki's A DP is totally legit. His info just seemed really off to me (the only guy I could hear, they had mic trouble).
  20. The most notable thing I saw was Ragna jabbing in the middle of pressure a whole lot and I can't explain it. 2b>b doesn't have any gaps except to IB DP.. and really annoying commentary. Was that it?
  21. The effectiveness of gold bursts varies quite a bit between characters too (er, damage).. from not so great to amazing. A gold burst combo from Tsubaki nets you something like 1.8k damage. Valk, Hazama can get 5k off a gold burst (coincidentally both lacking a non super reversal). Makoto, Noel too probably? Not sure how many characters net damage up there.
  22. LK, what would you say are the hardest match-ups with Litchi now? What chars distinctly seem to have an advantage against her now?
  23. Can't say if it was on reaction, but I definitely remember seeing someone rapid after the green burst and block. But only once that i can remember and there's no way I'll be able to find it. Usually just see other ways of baiting bursts - just stopping doing stuff and blocking (or might be some OS stuff, I don't know).
  24. I figured he had a lot of time to play CS2 so he should know it pretty well, particularly since he played Bang before. Which led me to thinking you guys used a different bag of tricks. Maybe a 'worse' bag of tricks if they get used to it? but always worth pulling out if it leads to some success? I guess I hadn't seen him much in videos between sometime after the start of CS2 and just before rev though when I think about it... combined with bang players falling off the face of the earth...
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