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Errol

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Everything posted by Errol

  1. How do you practice throw teching in training mode anyway?
  2. No, you do both: 22C > 2366D > 66 > 5C > 2CC > 236x It helps with getting the 5C if you do the micro dash before the 236D. You always do the 66 after the OTG hit.
  3. Yeah, that's right. I just loaded up BB to test a few things. I couldn't get 236D> 66 to work.. I'm not really sure how it would work? You don't mean a dash after you hit with the 236D right? This is a dash before the 236D starts up. You always das after the 236 D hits, but the additional dash before helps for getting you close enough to consistently get the 5c. I also tested 99. On my pad this resulted in a lot of IADs, the input window showed a lot of non diagonals when I was doing it. Doing it on the analog, raw 99s, yeah that was just double jumps.
  4. that is the micro dash.. I'm not really sure what you're saying. Because if you do 66236, DP comes out.
  5. Yeah, 22x or ground throw.
  6. Yeah, That is exactly what it is. You do it when OTG'ing with 236D, so that you can followup easier or with a heavier hit (5c instead of 5b for example)
  7. You can IAD with 96, just have to return to neutral. same as doing 2366d really
  8. The way I learned IAD was 96. didn't know you could do 99. Probably doesn't matter.
  9. late because you also have to charge it a lot. Same thing you'd do for hitting people off the ground with 6a.
  10. You should be able to do it without two forward taps... 269. If it comes out more consistently like that it may be because you're doing an 8 instead of a 9? But inputting the dash before the jump, does that work? 866 also has use for IAD combos, sometimes 96 won't work when 866 will, but it's a pretty small difference
  11. Yeah, Jin's air is legendary.
  12. yeah. jbbs wants a charge super instead. which would totally rock. Imagine if it just restored even 3 charges instead. would be so much better.
  13. I was watching some video jourdal uploaded the other day. tsubaki mugen with 5 charges, hits with 214D magically, then burst and watch the charge all drain away.. TBH, it should disable bursts the entire time it is up. Kinda like when you're getting killed by litchi supers, you can't burst for the entire 3-4k combo can you?
  14. uploading just the tsubaki parts thank you
  15. Testing on this might be interesting. Still, 22d isn't useless on characters with DPs. If you don't know it is coming you might not get that DP out.
  16. Well, there's more than one place you can use it. also, 22d outranges mu's dp I believe.
  17. re: long range 6a. Yeah it's better not to do at all. But we're not perfect, so it helps to recognize a mistake and recover. in this case, I think you recognized the 6a>5c didn't combo and stopped. but if do it as normal, the 5cc ends up blocked and you can gatling into 6b. Most people either get hit and/or you let back into pressure. I know, that is because I do this too :P. I never drop an IAD combo because I hit with a 2cc too low, for example. I'd either 236D, or maybe I'd just at least go directly into 236b214b22b.. that's an easy to notice thing that you can correct to some degree. autopilot sucks, heh. I end up autopiloting 5bb>2bb>5cc>dp whiff, works pretty well actually.. unless you have extra charge that you could burn.
  18. 22d> 6cc> 623c>j236a(w)>214d>5c>2cc>IAD>JCC>5b>2cc>22c>5c>2c>236b>214b>22b> DD if desired
  19. just going to write everything I can think of. Obviously, this was just a couple matches.. you probably know a lot of what I am going to write, but just in case.. at least some of it might serve to be a reminder. 22d corner> learn the 6cc>623C>236Awhiff>214D combo. This combo hurts so much, you can get basically 6k off 2 charges.. Even in the loketest, this should be a pretty doable combo (no 6cc, but the 623C,236a whiff is alive and well) if you are hitting them in the corner, don't do a BBB (236b>214b>22b) ender. do 22c>5c>2c> then do the BBB ender. 6a combos> in the corner, don't do the midscreen combo. instead do 6a>5cc>6b>22c>6c>BBB ender. more damage, more untechable time. Or dp whiff. Like kiba said, you can use RC to eke out extra damage for kills. the 5bb>5cc>RC thing works, but you have to be on the ball. 5bb>5cc>22c>RC>dash6c>BBB ender is easier and gives a ton of corner carry. Still less daamge than dp whiff. If I remember correctly, you seemed to charge after a knockdown a lot, not only giving up oki but also not even threatening it. You can bait DPs if you need to. Use the unblockable more. Reset your combos some. Reset into the unblockable too. If you notice you're getting a 2cc hit on the ground, you can follow into 5cc and do a combo (a pretty strong one at that). Long range 6a - well, I would try to minimize this, but you seem to do 5cc here and not follow with 6b. TBH, you're better off autopiloting here. 5c misses, but 5cc gets blocked, and 6b here will serve you well. You can easily go back in for more pressure, or punish DP attempts with 6bb if it comes to it. Reset pressure with 6b more. Punish attempts to DP 6b with doing charge cancels instead, or gatling to 5cc. e.g. 5c>6b vs 5cc, 5cc>6b vs 5cc>charge cancel. You can also try to punish mashing with 22x for a beefy CH IAD combo. Important thing to remember with resetting pressure is you have to mix it up. it's really easy to end up autopiloting. You can reset after 5bb, or throw after 5bb. Sometimes the best place to reset is the place that doesn't seem like the best. 2b and 6b are the easy places to reset, but they're also the most obvious. if you do 5bb>2b or 5bb>5c 95% of the time, a reset after 5bb is most likely going to work despite the large frame disadvantage. Consider occasional 6c>jump cancel in block strings too. 236C is good, use it at least a bit. max range 5b> think I saw this not followed up a couple times. If you have enough charge, consider throwing out 22d. it might get blocked, in which case you're at +3. if not, you can 236D for a nice combo. in one instance I saw, she 5c'd immediately after. Should be able to get a 22c CH here.
  20. ah ha. I always use jin for my punching bag
  21. 22d>6cc>623c>236a(w)>214D>5c>2cc>IADstuff>5b>2cc>22c..(tager specific?)..>5b>2c>236b>214b>22b>ender (6cc->dd or straight dd, can't remember) re: gold bursts, The part where you both gold burst at the same time was funny.
  22. 22C>5b>2c>236xxx ender around 6:00 is tager specific? Recognized some persona OST? other stuff sounds familiar but don't know what from
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