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Errol

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Everything posted by Errol

  1. SBO is hilarious. I would start to consider it being a valid measure of anything if it were at least best of 3 matches. single match moves on, give me a break. When you actually watch the finals and see how many mistakes were made.. it's hard to take it seriously. all the same, bring on the nerfs, this board is getting too popular.
  2. I think 623c whiff was found right away? remains to be seen if you have to do 'easy' corner combos. the change to using 623b whiff is something different but kinda what I want. diff combos, but still difficult and interesting
  3. looks like 623b whiff combos are the new thing
  4. Wait a sec, they did the finals on a SINGLE match? whaaaaaaattttttttttttttttt Seriously? what a joke
  5. His matches BEFORE SBO were really really good though. I think he didn't drop anything practically in that batch before SBO? going from memory. I was impressed though.
  6. Agreed with this. You can follow up j214a easily even if you hit the j214a pretty late. You won't be able to do anything else in whatever they're calling the next version of BB anyway.
  7. I'd look at the height. Delaying jcc really late is how you get double IAD combos off a 214d or j214d starter, for example. I think 5b is more stable if you don't delay all the way though. Maybe because I'm remembering occasional tech-outs before the jcc because I hit them too low to delay it that long? the jcc delay for a 5b followup is pretty short though really. Maybe 1/3 to 1/2 through the cancel frames? For 2c followups you have to get it as late as possible. I haven't played in a month though, so ......
  8. http://www.youtube.com/watch?v=gQs1hjYMYu8#t=14m55
  9. 5b->6cc->stuff? or jump combo should be a good 3k. theoretically anyway
  10. Just need to hit the timing better.
  11. If I'm not mistaken, aren't ALL of her overheads remarkably fast? 22 frames and BS like that, and no disadvantage
  12. long range CH 5b->3c, yum. That was nice.
  13. Crowd is mostly students I guess?
  14. How do you practice throw teching in training mode anyway?
  15. No, you do both: 22C > 2366D > 66 > 5C > 2CC > 236x It helps with getting the 5C if you do the micro dash before the 236D. You always do the 66 after the OTG hit.
  16. Yeah, that's right. I just loaded up BB to test a few things. I couldn't get 236D> 66 to work.. I'm not really sure how it would work? You don't mean a dash after you hit with the 236D right? This is a dash before the 236D starts up. You always das after the 236 D hits, but the additional dash before helps for getting you close enough to consistently get the 5c. I also tested 99. On my pad this resulted in a lot of IADs, the input window showed a lot of non diagonals when I was doing it. Doing it on the analog, raw 99s, yeah that was just double jumps.
  17. that is the micro dash.. I'm not really sure what you're saying. Because if you do 66236, DP comes out.
  18. Yeah, 22x or ground throw.
  19. Yeah, That is exactly what it is. You do it when OTG'ing with 236D, so that you can followup easier or with a heavier hit (5c instead of 5b for example)
  20. You can IAD with 96, just have to return to neutral. same as doing 2366d really
  21. The way I learned IAD was 96. didn't know you could do 99. Probably doesn't matter.
  22. late because you also have to charge it a lot. Same thing you'd do for hitting people off the ground with 6a.
  23. You should be able to do it without two forward taps... 269. If it comes out more consistently like that it may be because you're doing an 8 instead of a 9? But inputting the dash before the jump, does that work? 866 also has use for IAD combos, sometimes 96 won't work when 866 will, but it's a pretty small difference
  24. Yeah, Jin's air is legendary.
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