-
Posts
5,642 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Events
Everything posted by Errol
-
Both asian versions, used coupons on both, one cost $80 (economy shipping), other cost $95 (fedex). Take off $15 from the one you want and I'll ship it standard shipping? Just need to get rid of one.
-
uhh... I accidentally pre-ordered two copies (I'm serious). One shipped economy and one shipped fedex.. Anyone interested?
-
that last one is basically a cs2 combo, it's just ending with 5c 2cc etc instead of whatever we'd do now. the whole j214D, charge, falling JC still works I think, pretty sure I saw it in a vid anyway.
-
mid combo air charge was new when I think gravo released his combo video. the same one that had the 623c->2cc loop. But it's not really bread and butter in cs2. cs ex, it might be
-
I don't think they're based on PSR. but PSR -wise, tsubaki is the only character not represented in japan's top 100 PSRs.
-
What do you mean, we had a good 5b in CS1.
-
What is the logic behind tiers and why they exist..? Let's just say that I'm not quite sure myself. Here is what I know: a. Character Strength affects your odds of winning by a large amount. b. People playing very competitive games at a high level don't like losing, almost a fundamental truth c. People have strong incentive to not switch characters just because of some changes, as they have spent a lot of time into a character learning it d. Given that, if lots of people are going to abandon a character or the game, that character is probably pretty damn bad.. and they probably spent a pretty good amount of time playing to convince themselves of that. So.. tiers? I guess I don't really care about tiers, all the tiers tell me is what I already knew: Tsubaki doesn't get played as much because she's quite bad now. It's just a little more direct way of telling you the char is bad. It's going to be up to each individual person whether they care if the char they play is bad or not.
-
I think the only thing that people here getting a copy of the game will do is to cause reality to set in. I think all of the main stuff we use in CS2 we saw within a few weeks or a month of arcade release. No one had to send any express mail to Japan to tell Konan all the hidden tech we found. I'm sure there'll be some changes over time, but nothing radical. D to C maybe?... Or it could be kinda like CS1 rachel, where they found some interesting stuff at the end, raising her from rachel tier to rachel tier
-
xillia is great, trying to finish before my copy of kof 13 arrives. Fortunately I ordered from amazon with free shipping so I've got like a week still...
-
TBH, it doesn't matter what you call it, all that matters is the current state, which quite frankly is the same as CS2, CS1, CT, etc. Characters aren't created equal, and sometimes they start out equal and then god decides to nerf their 5b. Some characters end up at the top of the heap and others at the bottom, damage is a part of that. No change affects characters equally anyway, even something 'universal' like barrier block changes.
-
'universal nerf' always means 'except for the new top tier, duh' @Lunar We have seen some interesting, unconventional strategies in the video thread to deal. One amusing video had copious use of resets. This could work but I think another strategy might work even better for you: Just leave it within reach, maybe on top of the tv, etc..
-
Lunar is still firmly in the bargaining stage. The Lunar vs Solar youtube matches are going to be a lot less interesting in extend
-
Of course I'm sticking with Tsubaki. We've got good people here! I haven't made it a secret though that I'm going for KoF13 next though.
-
The gap between A and D in extend shouldn't be as large as the gap was between A and D in CS1. This doesn't change much for me, I haven't played BB in months anyway.
-
Yep, exactly that. It took too much work to maintain though, so when I stopped watching a lot of SC I stopped doing it.
-
this sucked for me when I was watching starcraft 1 games on youtube. Hasn't gotten me watching BB yet, but I had a lot of training ignoring durations. I even used some script stuff for a while to hide the duration when I watched a lot of SC, not now though.
-
You're not, but I think he's doing it because it is necessary, sorry to say fun watch
-
Denial (this isn't happening to me!) Anger (why is this happening to me?) Bargaining (I promise I'll be a better person if...) Depression (I don't care anymore) Acceptance (I'm ready for whatever comes)
-
just gonna put this here... tentative list, that guy posting it (on jbbs) thought B and C could be combined. T Tier for Tsubaki tier, not tager tier You know, the KoF13 port seems to have very sensible balance adjustments. None of this S tier -> D tier stuff.
-
fixed
-
uhh, yeah, what did you think I was saying?
-
we can get almost , maybe even 3k mid screen with no charge right now. best 3k I've seen uses 1 charge in extend. Not so hot really. Obviously the game is playable, but "innovations" don't just take you from bottom to actually good. But whatever, Hakumen was bottom in cs2 and he still manhandled LK.
-
We have seen a bit of interesting stuff, but really, need to get the game in our hands. console release. I'm *SURE* that BJ will make another nice combo video although it might be for tager or ragna this time, ha...
-
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
Errol replied to NickExtreme1's topic in Archive
I like to do the 5b->6b 5b->6b thing when people are getting barrier happy. pretty tight, they have to predict and DP to get out (or jump/backdash..) -
gettign through spikes with 214x is really tight. 214D works well, but the others are pretty difficult.