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Errol

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Everything posted by Errol

  1. same here, i need to train more to pull out the full potential of b tier
  2. hakumen is generally reasonably fun to play against even when he is S is all. Same goes for Jin. Can't say the same for Valk Tao Litchi.
  3. calling haven gio team as winner.
  4. i'm not really concerned with you tbh.
  5. that set up catches a roll at 24s, so I don't know about the you can roll over her and she's free part.
  6. by how much? we're talking about a character that pisses out high damage combos so I'm guessing you're still on the line for 5k or something?
  7. not you, that's what.
  8. nah, it is impossible because she recovers from setting up the laser before the laser hits. I was wondering the same thing about D DP > j214D too, but that's also fairly obvious so i assume he tested it. i.e. something to do with the DP will be sucked in towards the hole anyway. Not sure if it was the C or D super in use. but besides that the video toan posted shows the laser eating forward roll, so you know, that setup would work no matter what. I'm curious if he tested the other setup I posted though for the reasons mentioned.
  9. S tier in this game really. shoutouts to losing to wakeup throw when I'm mashing jab. GGs to people not whoring tao/litchi.
  10. this matchup was pretty bad in EX and it's no different here. 4-6. There is no part of this matchup where you have the advantage and she has more and better gimmicks this time around and we have less in that category. so you'll just have to thoroughly outplay them.
  11. that's easy, just block the laser beams and counter assault out of gravity it's not like they made it invuln for 200 frames starting at the first frame or anything stupid like that
  12. how would that be? forward roll has next to no invuln. if it's active before you roll how would it work? just saying it looks to me like you can roll sooner off what you did than in the one above. flat on the ground vs having to skip an emergency tech and the associated no tech window before you can roll.
  13. is it just me or does that not look like it would work against this. http://www.youtube.com/watch?v=T-UIAOC9NMw
  14. you're absolutely right airk, the 1-14 invuln of D DP is totally going to get us out of a move that has more than 150 active frames and over 200 invuln frames, absolutely, I see that happening
  15. emphasis added. Someone compiled a list I believe. this isn't a problem for tsubaki.
  16. noticing more that kuresu isn't going for 22b enders and stopping at 214b against people he doesn't want to let get away. knockdown nerf FTL.
  17. Are there any other combo routes with character specific difficulty or worse just plain character specific? fo rthe characters that are hard for this particular one, it seems that you just want to do 236a early in the combo rather than late, and to hit with the 5b of 5b>6a>236a really really low.
  18. GGs. counters are annoying but that is nothing new. yukikaze is super annoying. would be nice if hakumen weren't an endless fountain of heat....
  19. lobby still sucks. player matches all the way. shoutouts to lag shoutouts to nu puppets mu mains shoutouts to noel drive being unblockable.
  20. someone want to play against my terrible rachel?
  21. i invited you to a room a couple hours ago, I guess you signed off, then came back after I was gone to play some matches with Silfer?
  22. yea, I ended up doing the challenge with the traditional method. it seemed to me like it controlled height better, but I dunno.
  23. I told you BBL guaranteed damage was hilarious. now a question. One of the rachel challenges shows the lvl 2 j2C combo being done as > 5b > hjc>JC> JC2D>J2C. (Rather than 5b>jc>JC2D>jc>J2C) I didn't know about this way of doing it in EX, can anyone tell me differences in these two ways of doing it and when you might choose one over the either etc?
  24. GGs everyone. After this i'm going to start alternating. WNB next week and then AA the week after I think.
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