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Errol

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Everything posted by Errol

  1. really? I would say that Mu has some of the best defense. top class back dash, iad back, dp, pokes, antiairs. who really has better defense than that and why.
  2. nope you should be rps'ing out of tsubaki's pressure.
  3. Makoto got nerfed pretty hard. her neutral tools got nerfed pretty harshly, in addition to her oki. 2a nerf, 5b nerf, 3c nerf, j2c nerf, vision paths, parry, BBS, all neutral tool nerfs. I don't care if Mu has a DP. Rachel doesn't have one even with meter (lol). Even if someone has a DP, using it implies a lot of risk. If Mu's Dp is read in the corner, it's not so good, even against the shittiest characters in the game. It's a lot harder to corner Lambda because she can sideswap on you much easier than the others. One way or another, lot more frustrating to play against than Mu or Rachel. oh well. cp soon.
  4. it's not even funny how much harder it is to get in on lambda than the other zoners. My success rate of just getting in is 1/3 - 1/4 what it is against Mu or Rachel.
  5. play this while you play on ps3 http://www.youtube.com/watch?v=bJmWyZlW2sE there's a lot more rooms with bad connections because japanese people are on psn
  6. TalesX 2 was announced for english release. You guys are lucky. I wonder if that means they got so many preorders for ToX that they decided they'd do ToX2?
  7. it's not the same as playing on a stick? Well, duh, go get a stick for the PS3.
  8. N-O seems to be tweeting about all of the matchups. This guy is golden, fountain of knowledge on his twitter. Says litchi is a bit tough. Someone told me litchi would be my bitch.. this a bait and switch guys?
  9. dunno. I will try but my sleep schedule is totally screwed up. I have to go into work for training at 9 am and probably depends how quickly I can get out of there to get to sleep.
  10. There is a proper term for that it's called dodging
  11. Yeah, but it is worth noting that I would probably be doing this in the case that I dropped my combo. the normal followup to the combo would be to 3c> lobelia> stuff. So, If they don't tech it, they don't just take a few hundred extra damage, they take the full rest of the combo, long enough to put out george again and go for normal oki. But you are probably right about slightly delayed tech. They might be able to jump out, they definitely wouldn't be able to punish lobelia... I don't normally expect anything good out of a combo drop. So this is quite nice considering I just can't seem to make it stable to hit 5cc when they are low in the air. Altho, I don't think there is much to be gained by learning it for CP. It was a 6a starter I was testing off, btw. Don't know if you can do a full combo off a throw. Something like throw>5b>(lvl 2 j2c stuff, whiffs etc)> 5cc> 3c>a lobe> 4b>5cc>3c>214c>3c>214a. But yeah, as you say, if you have wind they can't do much besides block anyway... if you have pumpkin out. Which is the other thing I'm working on. lvl 2 j2c>pumpkin>5cc seems to work ok for getting it out. Unless I can get pumpkin out that way I am thinking I'd rather take pumpkin oki than frog oki...
  12. what ever happened to xntrkcat? no netplay tourneys in a while
  13. 1. Cosmic Ray is a lot slower than a move like Hell's fang. 2. Cosmic Ray only has 3-4 active frames. You'll find yourself getting hit in the face much more than you would with something like tsubaki or ragna's rushes. Not the same tool. Not bad, though 3. I have yet to see what value lander blow truly adds to makoto's block strings over... Simply resetting after lunatic upper with a 2a. the charge length between the frame trap version and the plus on block version is so different people ought to be able to see the difference. In other words, it is approximately the same as frame trapping with mars chopper. 4. star gazer is very far from safe on block. You never get an easy block-string reset after either mars or after gazer. If Goro doesn't do something there's probably a reason for it... but Makoto is nonetheless not too bad in this version.
  14. Yep, thanks Sam. Actually things seem to be going better now. I'm starting to be able to get that lvl 2 j2c > 2a(w)>5c(w)>5cc combo? wtf? But it's true. I've noticed tho while doing it, that if 5cc hits too high then, (of course), you can't do the normal followup. but have also noticed that, if you put out george like normal, and then a lobelia, it'll hit extremely meaty on a neutral tech - and you're at a decent range, such that I think you'd be safe from a lot of DPs (actually, you can probably block any DPs - and after the lobelia block stun, george will lock em down. Any thoughts on this? Seems like a pretty damn good setup for a combo miss.. I like pumpkin oki but seems better than just plain frog oki to me (well.. duh I guess). You've got a pole to start too.
  15. yup, though it would have been funny to see us both parry on wakeups.. actually starting to get some of these rachel combos down. Wow
  16. GGs Omni, Thanks for the matches, and sorry for bailing out early.
  17. Sure we could play sometime. I need to get my movement and combos down more. somehow quoted the wrong thing. lol.
  18. maybe after CP they'll give it the BBS treatment. add 60 frames of recovery, and add 15 frames startup.
  19. microdash normal from landing is something my tsubaki and makoto experience helps me with. Thanks. Love pumpkin. so good.
  20. what do you guys use for IOH combos in EX? off a j.A hit, off a fuzzy (>j.B j.A j.C I think), from a max range 5b (jump cancel, 3d wind).. etc?
  21. Waiting for CP when you can try to mizuchi tsubaki's blade super.
  22. most chars had their DD guaranteed dmg nerfed. tsubaki's lvl 0 d does 660, lvl 5 does 1923 (2080 in OD) Makoto's PF3 does 1100, 1562 in OD Makoto double DD ender is 2162 (BBS > PF) BBL does 540 with no poles, 810 in OD with 3 poles it does 1380, 2250 in OD... and it's one you can do two back-to-back of, and you can get 1 pole in before the 2nd BBL.. NO almost never uses OD, but then he uses it and tacks on around 3600 in guaranteed damage.. which is hilarious to me.
  23. it's a mega delay, quite difficult. also tempest dahlia is like +50 on block and breaks 2 primers with 4 wind. pretty funny. though, it is really rough not having any form of legit DP whatsoever, not even with heat.
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