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Cirno

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Everything posted by Cirno

  1. x post from plat boards: システム関連  オーバードライブのキャンセル関係(コマンド技からキャンセルできるか、DDからキャンセルできるか、空 中通常技からキャンセルできるか)  クラッシュトリガーのキャンセル関係(コマンド技からキャンセルできるか、空中通常技からキャンセルでき るか、ラピッドキャンセルできるか)  クラッシュトリガーヒット時の相手の挙動(地上ヒットと空中ヒット) 通常技関連  中下段の確認(下段:2A,2B,3C 中段:6B,JB,JC,J2C)  ジャンプキャンセルの確認  ガトリングルートの確認  空ガ不能の確認(6A,5B,5C,2C)  6Aの受身不能時間  6Bの受身不能時間(持続当て微ダ5A繋がるか)  6Cの足無敵?(2Aすかすやつ)の発生  投げ>AHのキャンセルはあるか ドライブ関連  アイテム個数の確認  中段の確認(中段:フライパンJD,にゃんこJD)  フライパンJDの硬直(すぐさまJDが出せるか)  フライパン5D空中ヒット時のダウン(緊急受身可能だが補正きつくてもきちんと接地するか)  にゃんこカウンター時の跳ね上がりと受身不能時間(コンボにいけるか)  バットの無敵  バットカウンター時に変化はないか(今までどおりコンボ繋がるか)  ミサイルの発生(5A>5C>5Dが繋がるか)  ハリセンモモの軌道  プレゼント(強化含む)はダウン属性付加か(メロディが出せるか) コマンド技関連  地上エアペルシャの弾無敵  ドラマティックサミーrc時のアイテムの回復及び装備  泡ヒット時はバースト不可能か  スワロームーンの発動回数(スワロー>着地前にジャンプ>スワローができるか) DD関連  OD時のキュアドットタイフーンの性能確認(赤暗転確認済み、最終段の受身不能時間や吹き飛び方、ダメー ジやアイテム回復や装備について確認)  ミラクルジャンヌの無敵発生(既存は暗転中無敵)  ミラクルジャンヌの硬直(3C>ジャンヌ>5Aが繋がるか) AH関連  条件やコマンドに変化はないか from jbbs. notable things: dramatic sammy rcable? pan instant overheads gone? or slower? /swallow moon able to be done multiple times in the air?/ miracle jeanne full invul?? pls to be confirming, i'm too tired and lazy to actually look harder than i did w
  2. システム関連  オーバードライブのキャンセル関係(コマンド技からキャンセルできるか、DDからキャンセルできるか、空中通常技からキャンセルできるか)  クラッシュトリガーのキャンセル関係(コマンド技からキャンセルできるか、空中通常技からキャンセルできるか、ラピッドキャンセルできるか)  クラッシュトリガーヒット時の相手の挙動(地上ヒットと空中ヒット) 通常技関連  中下段の確認(下段:2A,2B,3C 中段:6B,JB,JC,J2C)  ジャンプキャンセルの確認  ガトリングルートの確認  空ガ不能の確認(6A,5B,5C,2C)  6Aの受身不能時間  6Bの受身不能時間(持続当て微ダ5A繋がるか)  6Cの足無敵?(2Aすかすやつ)の発生  投げ>AHのキャンセルはあるか ドライブ関連  アイテム個数の確認  中段の確認(中段:フライパンJD,にゃんこJD)  フライパンJDの硬直(すぐさまJDが出せるか)  フライパン5D空中ヒット時のダウン(緊急受身可能だが補正きつくてもきちんと接地するか)  にゃんこカウンター時の跳ね上がりと受身不能時間(コンボにいけるか)  バットの無敵  バットカウンター時に変化はないか(今までどおりコンボ繋がるか)  ミサイルの発生(5A>5C>5Dが繋がるか)  ハリセンモモの軌道  プレゼント(強化含む)はダウン属性付加か(メロディが出せるか) コマンド技関連  地上エアペルシャの弾無敵  ドラマティックサミーrc時のアイテムの回復及び装備  泡ヒット時はバースト不可能か  スワロームーンの発動回数(スワロー>着地前にジャンプ>スワローができるか) DD関連  OD時のキュアドットタイフーンの性能確認(赤暗転確認済み、最終段の受身不能時間や吹き飛び方、ダメージやアイテム回復や装備について確認)  ミラクルジャンヌの無敵発生(既存は暗転中無敵)  ミラクルジャンヌの硬直(3C>ジャンヌ>5Aが繋がるか) AH関連  条件やコマンドに変化はないか notable things: dramatic sammy rcable? pan instant overheads gone? or slower? /swallow moon able to be done multiple times in the air?/ miracle jeanne full invul?? pls to be confirming, i'm too tired and lazy to actually look harder than i did w it's a to-do list lol
  3. happy magica better catch lows also. i'd live without grabs but if it did that then we'd be p4u tier
  4. present trap item seems pretty cool. 1/7 now?! i still wish it was drill ;; hype though!
  5. it takes a bit to get used to, but it feels natural once you do. protip: you can just hold D after a shot/stance/kicks and it'll cancel it immediately. it definitely does not. you have to air turn if you want to hit someone behind you.
  6. lol waterpizza tonberry is going to be so lonely
  7. same move prorate, the abbreviation has been used for a while. the naoto glitch was found out.. some weeks ago? it was only really recently that it was found out to work with BB as well (by certain japanese players, chaoto being one of them)
  8. daw. me, lk, and skd wanted the smp glitch to be kept a secret ;_; i wanted to do it randomly on stream in training mode lol plat's is mad easy, but it's essentially impossible. pan > bat > pan > bat, 100 meter, not really gonna happen obv
  9. sometimes i think cake makes my posts for me haha jk i love dustloop. here have a video of what i've been doing lately: but uhh, i've messed with a lot of 6b rc gimmicky stuff, none of it seemed worth the meter in the end when it's already +1 at minimum range. it's certainly not worth it at the right ranges, when you can make it airtight with a microdash 5a. at anything less, you /might/ see some use vs characters like ragna, when they're aware that they can buffer ID in that incredibly small gap, and beat whatever frametrap you were going for. it's pretty risky on their part without the meter to RC it, but you always have to be wary.
  10. jeez dont use platinum disco i mean not for a group cmv anyway
  11. that's not miku. i'll also occasionally use purple/black, or white (color 7). other random dlc colors at times too
  12. you should never use mami 'randomly', meter to rc or not. have some idea of what your opponent is going to do, if they've given you a reason to think they'll try to backdash your wakeup, or if you think they'll do a slow low you can jump over, then it'd be a bit more understandable. quick get-up mami is a bit more reasonable since it's faster and gives them less time to think, but it's still not a very good idea. yomi purposes only, if ever
  13. HEY HEY JERSEY!! anybody cool enough to house me on ect sunday? bonus if i could get to an amtrak station the following day (i'll give you $$s, otherwise i can just cab) achtzehn, i know ama is rooming with you? if you wouldn't mind one more, it'd work out really well, since there's an amtrak at the airport he's leaving from k thx love you guys (´・ω・`)
  14. mmm, this is nice! was able to do a thing, i'll jot it down now and fix it up later; into hammer 6C > j.C > 5C > 236B > 6C > 22C > 66 5C > 2C > 5D (item get) > 6C > 22C > 6A > 6C > 22C > 5C > [Hammer Loop Variant] > 5C > CDT (7351) also messed with some silly unpractical junk a moment ago super hammer, 100 meter starting 5D > 3C > CDT > RC > 6C > 22C > 5C > 236B > 6C > j.236C > j.C > 22C > 5C > j.C > j.D > 5C > j.C > j.C > j.D > 5C > 6A > 236B > 3C > CDT (10129) also fixed up the earlier fatal CDT itemless combo, changed one input on the hammer one lol itemless 6C > j.C > 5C > 3C > CDT > RC > 6C > 22C > 5C > 236B > 6C > 22C > 6A > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B > 3C > 22C (8260) hammer 6C > j.C > 5C > 3C > CDT > RC > 6C > 22C > 5C > 236B > 6C > 22C > 6A > 6C > 22C > 5C > hammer loopx2 > 5C > CDT (8890) mmn, have enough place holders in that other thread yet moy? i wanna throw some of this stuff in there so it doesn't get lost
  15. I still haven't explored as much as I could have, but here's a couple things I jotted up real quick; Itemless 6C > j.C > 5C > 236B > 6C > 22C > 6A > 6C > 22C > 6A > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B > 3C > 22C (6194) [57] (With CDT ender, 7 meter gained, 6686 damage) Melee Momo 6C > j.C > 5C > 236B > 6C > 22C > 5C > 214D > 6C > 22C > 6A > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B > 3C > 22C (6560) [60] (With CDT ender 10 meter gained, 7052 damage) And as for the CDT combo you listed, I tried a few things real quick to see if I could spiffy it up at all; Itemless 6C > j.C > 5C > 3C > CDT > RC > 2C > 22C > 5C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > 6A > 236B > 3C > 22C (7824) Hammer 6C > j.C > 5C > 3C > CDT > RC > 2C > 22C > 5C > 236B > 6C > 22C > 6A > 6C > 22C > 5C > hammer loopx2 > 5C > CDT (8856) for the hammer combo, she gets just enough meter for the CDT on the last 5C. I could try to make it a bit neater, but it's really late ・゚・(ノД`)・゚・ maybe tomorrow~ but while i'm friggin at it, might as well list my funny itemless midscreen loops since i don't think i ever have on standing 6C > j.C > 5C > j.C > j.2C > 5C > j.C > j.2C > 5C > j.C > j.2C > 5A > 5C > j.C > j.2C > 5A > 2B > 5B > 5C > 3C > 22C (4480) [56] on crouching 6C > j.C > 5C > 6B > [5A > 5C > 6Bx3] > 5A > 5C > 236B > 5C > 6A > 236B > 3C > 22C (4336) blar, too tired and lazy to find the meter on some of these. you'll remember that crouching one from this video i made some time back. maybe later i'll fix some of these up more
  16. shoutouts to moy going ham for a character he doesn't even moderate this was me btw, /random plat/ makes me sad but i guess people don't know 'doctor nk'
  17. The above post is correct! I went ahead and added all of them to the first post, good stuff.
  18. or should i just keep waiting for pso2
  19. is d3 worth it and can i play it for free
  20. anybody going to ect? i might need a ride and it would be super cool if i could get one
  21. visit? who knows. post? definitely not ( `ー´)八(`ー´ ) HI5 ehh, it's a tricky matchup. once you know how to deal with lambda, neutral is pretty even. if she's pressuring you, then you've probably done something wrong. bombs and missiles do a good job of getting in, cat hammer is great for spacing, 214d on melee attacks are great if you think she's going to press buttons in the air. upgraded bombs do a great job in neutral in this matchup. bigger hitbox than regular bombs, and 6 tokens. as with most matchups, you never really wanna 'cycle' through items, since her items are random anyway. toss items appropriately (ex: fullscreen away when lambda's in neutral, standing, is not a good time obviously). reminds me i need to mash against sev. that guy keeps dodging me using skullgirls as a pretense ァ '`,、'`,、('∀`) '`,、'`,、
  22. also xie never wanted to be a mod of plat so he never was. and again, it's a universal change, they've been added to every bb board
  23. breaking news we finally have co-mods (universal change, they've been added to every bb related board, figured someone would mention it so i did first ( ´ー`))
  24. her 4D eats all of your normals aside from 2A, 2B, and 3C. when you get knockdown in the corner, oki with either missiles or bombs to force her to block (j.4D land 2B is especially good with bombs) or bubble > 2B. her only option to this is to jump, and if you expect her to do that instead of mash drive then you can react appropriately (6A instead of 2B, for example). 2D isn't that threatening anymore, but you should still be wary of it, as if you bait/stuff enough of her 4D's with 2B, she'll start to use it to beat your 2B. with bubble out, this isn't an issue, since bubble stuffs her 2b. as excelence said, noel's 4D kicks the shit out of your air normals, and it hits pretty high. if you try to bait it, she can always 6A, since 6A's head invul starts up relatively fast (5f iirc). play the spacing game and don't get caught up in her nonsense. baiting bat is pretty free for her on almost any of her drive activations, though i'm not entirely sure if her 3C low profiles it (if she uses 3C in a blockstring and doesn't RC the recovery you should always block and punish anyway). also as excelence said, be wary of her j.D (and j.4D) as it has projectile invul. random mami against noel is basically a death sentence, since she can usually 4D it on reaction.
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