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Cirno

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Everything posted by Cirno

  1. Sure, I'll get through some as soon as I can.
  2. Off the top of my head, I know 5C > 236B > 5C > 5D > 2C > 22C > 6A > 22C > 5C > j.D > 6C > 22C > 5C > 6A > 236B is 4886 damage. If you end off with an air combo you'd probably get just a bit more than what you have there. Can't recall if you can end off with 3C > CDT, I'd have to test.
  3. Mm, that was my bad. Thanks for the correction! Thanks for the passive aggression instead of, y'know, actually logging in and fixing it!
  4. a sad anime existence
  5. lol was bb big at all last saturday?
  6. I didn't think this much worth posting, but since that Jin FC combo is there.. Plat Midscreen FC combo http://www.youtube.com/watch?v=1pZNCHC2iR0
  7. yeah i know, i was planning on picking up an avermedia next time i had some extra cash. turns out i can actually stream at decent fps little problem (was much worse with today's test, really not sure why), but of course the quality is still poor. not exactly satisfied, but i can't do anything about it just yet ┐(´Д `)┌
  8. uhh i'm using a dazzle dvc 100 i got like 4 years ago. when i can actually afford things i'll get something better (just got new internet today so i'm already half way there???????)
  9. i am glad you enjoyed. added funny stupid effects and music to mask the horrible quality ( ´_ゝ`)
  10. ok im lookin. j.2c stuff is fine, i'd suggest j.b (> j.c) > j.2c for safety, also canceling into swallow moon > j.b during j.2c if you think they'll continue to respect you. if they catch on and respect you a lot, j.2c > swallow moon > barrier cancel > 2b. a bunch of stuff wasn't optimal but iirc you don't have even your own copy so it's plenty understandable. aside from that your neutral wasn't too bad, you seemed to be playing really safe, but if you went in more you could have probably got a lot of j.c counterhits. also, 2c AA nerf (head invul starts on frame 9 now) means 6a is better in some more situations. could have likely pegged him with it alsoo at 3:56 you won that round right then, if the proration is low enough to use 3c after the second mami you can use CDT without it dropping. CDT > rc > bubble > 22c > 22c still works in this situation, naturally if i can think of anything else i'll edit
  11. while testing out a streaming setup i was mashing in training mode. this is the result
  12. Relatively simple once you have 6A > 22C down. This variation gives 2 more meter and a negligible amount of extra damage (about 12) than the other, perhaps slightly easier variation (5C > 236B > 5C > 2C > 214C > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B). At least one of these is necessary to know, as any other variation will likely net you much less damage or oki opportunity.
  13. i only have a ps3/xbox stick
  14. augh xiaoyu is really fun
  15. it's useful for spamming your email if you don't turn off email notifications how can i practice mode ggac without input delay
  16. i mentioned that with the 5a whiff example after miracle jeanne. in fact, in that situation, you cannot jump, since you'll get hit with the green burst out of your jump startup... which is a good point to add. i'll do that!
  17. i considered it, but this is regarding burst-safe combo options (i know i initially wrote burst-bait, improper wording on my part at the time), so i left it out. it's a bit more obvious that anything j.cable is able to be jump cancelled into a block if you see it coming, but burst-safe combo options don't necessarily require you to see it coming, and you also don't lose your combo/pressure in doing so. your point was valid in the case of someone lacking knowledge of this fact, though, so i suppose i'll mention it.
  18. added the not so frequently asked question "Does Platinum have any burst-bait combo options?" derived from my own tech. i suggest taking a look!
  19. ill probably bother to learn ggac when re-release drops also. i tried like a year ago and realized i wasnt fond of charge characters
  20. overhauled the first post.
  21. I considered it, but I don't really want any more strikes against my account by Sony (my first account was removed this way( ´_ゝ`) ). Even then I dunno if I would on my own, I don't really care much for Tsukihi. I like the idea for a multi-player combo video, though! If it's used for that, I'll probably upload it to Nico.
  22. unless it's a hitbox specific character (haku, lambda, and bang have awkward timings) you should be able to j.D AD 22C without any delay. the 5C needs to be dash buffered, so input the dash right before landing. the timing is tricky, so it may take a bit to get used to.
  23. Yeah, CDT immediately works in this situation. If the combo is prorated too hard, though, they'll tech before the CDT hits. As far as that combo goes in general, if you're going to start with 5B 3C 22C RC the combo would be better pushed to: 5B > 3C > 22C > 66 2C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > 6A > 236B > 3C > oki/CDT. Oki ender gets you 4351 damage, 33 meter (-50). edit: oho, just noticed the one in the combo thread gives 4 more meter. good stuff
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