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Everything posted by Airk
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I think the joke was in the fact that he's not actually bad at all. :P
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The same crack testing team that brought us Kokonoe?
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You can't really react to Itsuu with 3C; If you get too predictable about going for it, they can stuff you with the C followup.
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Yolo 3C. :P
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I haven't watched the entire video, but I sortof agree with chzchan - you seemed to be jumping a LOT and honestly, that's not to your advantage in this matchup. Mu's air to air options destroy Tsubaki's, and her 2C is a formidable anti air. The only times you want to jump at her, really are: A) IADing over a poorly placed orb B) trying to jump over a 5C to make it whiff C) The occasional jump-in barrier to see how your opponent deals with 2C getting blocked. You did a bunch of 6C stuff which really didn't work out for you, and you flew into a lot of AAs. Also,Mu has a really strong backdash, so you need to do what you can - ideally, once you have meter - to call it out hard. This means gatlings into 3C, or random 236B or 236C (ideally with charge) or just charge cancel -> Dash 5B. Otherwise, Mu can pretty much run away from your pressure for free.
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Re: Purple throws. It's because there's a short period of time AFTER you leave hit/blockstun that still gives a purple throw. From the wiki: Throwing an opponent in blockstun or hitstun (or 6 frames immediately after either) will result in a purple throw. So basically, you hit with j.C©, they go reeling, you land, delay, hit throw, they recover from hitstun (no longer a combo) but it's been less than 6 frames since they did, so you get a purple throw.
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Yeah; Short answer: No. Longer answer: It's ALREADY "no", so what's the big deal?
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You totally do have time to do at least one and recover safely. If you didn't, people could blow you up with quick get up for free.
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This sounds more like you're having a run of bad luck than anything else, but have you tried dashing up and whiffing some jabs over them while they tech?
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This comes down to recognizing what you are doing when you are not baiting. And then doing all of it except pushing a button. If you always dash in when you're doing a meaty, but you don't dash in when you're baiting.... and vice versa.
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I think the general term for "5BB" and "5CC" etc normals is "Followups" or "Followup normals"
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No, it's only canon that she can't beat anyone she CARES about beating. :P (aka the characters who are important to the "plot") Tsubaki's command grab is a VS starter, but the proration isn't bad if you cancel it early; If you RC, and have 25% heat left for a CT AND 2 charges from before, you can get like 4k, in theory, but I've never actually seen it happen in a match.
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Yeah, see my comment above. ;P The other alternative is to not anti air them and just dash forwards and get out of that mess.
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It doesn't work that way, because the command grab has less range than anything else she has except normal throw. Barrier basically beats it because it's so hard for her to get close enough to use it unless the opponent is pretty much literally doing nothing. There's a reason you usually only see it getting landed on gimmicky tech punishes or meaties. And even if you land it, so what? ooooh, 960 damage, so scary.
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Air throw!
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Yeah; I don't necessarily think there needs to be any particular change to the barrier mechanic. What there needs to be is an understanding on Arc System Works' part that this 'universal' change impacts some characters more than others and that it impacts Tsubaki quite severely because she really doesn't have the tools to do what she is supposed to do, and this change exacerbates that. When characters like Hazama, who's primary M.O. isn't even "get in their face and stay there" have 3-4 ways to relatively safely restart their pressure (some of which even move him forward) and Tsubaki has 1, which requires a dash in which costs what little advantage it gives, there's something amiss. What's the answer? I dunno, there are lots of options. Make 214B 23 frames of startup and +2 on block? Bring back the CS2 22C? (Which broke a primer FFS). Go back to having charge moves that are plus on block? Not more random dumb nerfs like startup time on 236X and invuln time on 2C. x.x
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I'm brand new to Anime games, anyone on PSN want to play?
Airk replied to Nani's topic in Beginner Mode
It'd be best if you posted this in beginner mode, as well as a vague indicator of your location (State, or country, or at least, time zone) so that people know whether they'll have decent connections to you and whatnot. -
Wow, team Low Tier Power. I hope they make it through round 1, that's not a friendly first match. x.x Also, Tsubaki now officially higher tier than Tao according to ArcRevo qualifications. ;P
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Well, if you're sitting on a burst and all you need is one DP's worth of damage to win...
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Square gate isn't worth "warning" someone about - practically every stick you can buy has a square gate. The only sticks that don't are the ones that people have specifically modified. If anything, you really WANT to learn on square, so that if you ever have to borrow a stick, it won't feel weird.
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Oh, I like the 2A thing. Duly noted.
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I hate Gauntlet Hades. I have no answers for it. If people are jumping out on wakeup, you need to fix your meaty timings. This should not be an option unless you are deliberately baiting something. The alternative here though is that if you're expecting a jumpout you can fake a meaty (dash up > nothing) and then jump and air throw them. You do the same thing 'against' his air DP that you do against his ground one - you bait it and you punish him for 4k+ (Though I'm not sure if you get a CH if you wait for him to land, so some experimentation may be in order.).
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No no! We need to take away jump cancel on hit from 5C, because Tsubaki is too good to have jump loops with all the awesome buffs we gave her! Jump loops are reserved for characters who need all the help they can get like Hakumen, Jin and Hazama...
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I am not convinced this would make her unnecessarily good. :P She still has to hit you.
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I'm with Errol - I USED a bunch of Tsubaki's tools that got removed going from EX to CP. And the random STUPID NERFS to stuff like shield charge are awful. Basically, Errol is spot on about everything. Dreiko, sorry, but I don't think you are correct when you say nothing meaningful was lost. At all.