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Everything posted by Rhiya
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UNDER NIGHT HYPE! Ep.2 2v2 Psn Tournament (November 16th @5:30EST)
Rhiya replied to Nerd455's topic in UNI Online Play
I.E., you're pushing it back 3 hours? -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
Selvaria+Alicia is looking very S tier atm. Setplay for days. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
lolwut Kino 5S has almost no startup or recovery -- it's the bullet fireball. Are you thinking of 6S, which is combo fodder? -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
The issue with most assists is, well, that Kino exists. Kino 5D shuts down a lot of assists with startup time -cold-. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
clashing is less dumb offline because you can react to it lol -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
You email bell -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
You do get in-game currency much faster in DFC than in UNIEL, though. -Much- faster. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
Do you not know about Ryo-kyu-bu? The show was hella lolicon bait -
Orie is even, but fairly tricky. Eltnum is also even; I feel like Linne has the upper hand in neutral, for the most part, but if Elt hits you once, she takes you for a ride, and does a bit more damage. Yuzu is ~4.5/5.5; match is heavily dependent on who gets the first hit. Linne can just rushdown Yuzu to death off one hit because her reversal options are so poor, but Yuzu only really wants a life lead so she can just zone you out, since the onus of getting in will be on the Linne player. Slapdash notes: -Be wary of 22x against orie, and kuuga cautiously, since she deals with it well. 2c and 66c tend towards being good pokes in the matchup. When you hit her, go ham, and abuse her having mediocre reversal options and your having assault j.6b. If you keep her from getting vorpal, coup becomes much less of a threat because she can't simply yolo it without cs. You can also punish coup at certain ranges if you shield it. -Eltnum, I've got less concrete strategies on. All I can really say is that 236b and tk 236b are really fucking good against her in neutral. Care of her reversal options, etc. Don't mash her pressure without a solid read, since it's frametrap city. Pay attention when she has 100% and don't get randomed out by EX laser gun. -Yuzu is basically what I said above: whoever gets first hit can really just ride that hit to victory. Above all else, be patient. The best advice I can give you is to rewatch Leo vs. Maa-kun from the anniversary tournament, and pay attention to how he plays neutral in the matchup.
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
Whenever JP PSN updates, which is normally, what, ~5-6 PM JP time? (Unsure of the exact average time, myself.) -
better mixup
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Yeah, sounds about right. Despite the aesthetic, this is a ground game, and more like SF with half-screen normals than BB or GG
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You can 2c2b really fast (i.e., you input 22b, but hit C with the first 2 input) to get 2c (1 hit) 22b. Level zero stuff is that your normal bnb fails on Linne, Hyde, and Hilda, and that your pressure is going to be made up mostly of staggers and frametraps. (Practice your staggers, and make sure you're timing them right.) I can't speak too much on her neutral, though, so someone else could definitely help you on that count better than I can. Eltnum is a jack of all trades character that's legitimately good at everything, but still doesn't excel in any area (except, perhaps, damage output). Most well-known Elt trick is that her 5a rapidfires when she has vorpal, which is pretty strong. Also: https://vine.co/v/MEPebQped7r
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
Amen to that. Even just hauling setups is way easier with digital copies, so I can only imagine how much easier running actual events is. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
Well, I think we're all intentionally leaving out the reason we'd get the game digitally >_> -
Blocking is really, really, really good in this game. Overheads are slow, shielding is strong, and there's nothing stopping you from blocking for eternity.
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Metaphysica BBA is arguably best Hilda atm
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Rhiya replied to Setsuna's topic in Misc Fighter Central
While it's not impossible, it'd be extremely weird if it wasn't Day 1 digital. Almost everything that gets released in JP is day 1 digital anymore iirc -
anynyan EC nettopurei?
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mb, didn't notice until later on ggs all
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also cherry blossom stage drops frames for almost everyone, and vat drops frames on almost every stage but training stage because of her effects
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>implying I'm good
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did someone just turn off all the netplay right when I got on? =3 I saw a couple of rooms, got like four matches in, and suddenly barren wasteland
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Nothing to motions but practice. As per playing calmly, we could all give you loads of advice, but something I don't see pop up as much that matters to me a lot: play only when rested. When I'm tired, I'm more likely to pop off if things aren't going my way. When I'm rested, I'm less emotional, and can evaluate situations better.
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Nanase's biggest issue is her neutral, and nothing I've seen has remedied that. I don't feel like she really has the room to grow that she needs because of it. Her damage, pressure, etc. are all fine; she just lacks tools to help her get in a position to make the aforementioned things matter.