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Rhiya

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Everything posted by Rhiya

  1. Seth is at the bottom of B tier, but he's not bottom tier. That's reserved for Nanase, Chaos, and Akatsuki, who are a nightmare to try to play seriously. Rion has a 70%+ winrate with Seth in arcade, and can compete well against the likes of Fuse, Maa-kun, and Notes. Seth is absolutely a playable character. Does he require effort? Yes. But that doesn't mean he's unplayably bad, or even bad enough you can blame your losses on choosing to play him. Really, if you want to play Seth, there's only one piece of advice: Watch Rion. Also, bluntly put, you can't really fraud wins in UNIEL now that we're past the first few weeks. If you're new, you're new, and who you're playing doesn't matter; you've got to be able to play neutral and pressure before you can pick up wins. This isn't that magical time when HonzoGonzo was king of NorCal because he could input Grim Reaper. (And yes, I am exaggerating, but the main point holds -- if you can't play neutral, you're not gonna beat anyone in this game.)
  2. I'd imagine blood rain could get you out fast enough (especially with shield) since you can mash 5a on 5f 5a characters to beat it. I'm not positive how fast it goes airborne, though. EX grab should prolly work too?
  3. you can run out of web set on reaction it's really slow
  4. http://www.youtube.com/watch?v=Ld1PFS4rB4M Post-tourney casuals contain a -lot- of Notes vs. Fuse.
  5. Don't mash Eltnums that can stagger without a strong read. I'm probably not the biggest help in this department, since I'm not loaded with MU specifics even for my own chara, but against Elt, I typically just play the player, guess when they're gonna reset, and try to get out. Also, you can always try to get your level 0 get out of jail card: get vorpal, then GRD thrust.
  6. lol just do it when you think she'll reset pressure unless she's holding cs
  7. Uhhhhhhhhhhhhhh, that's a hard question. It depends on you opponent, how pushed out you are, etc. Technically, Linne is only at +f after tk kuuga, ex kuuga, and chainshifts, I think? That doesn't really matter as much as you'd think, though.
  8. I don't think that works off those starters
  9. Shiranai yo~ We don't know if we'll be getting a new version of Melty anytime soon. UNIEL has steam, and DFC (which SEGA threw money at FB to make) has one of the best coindrop rates in Japan, iirc. That being said, you shouldn't run Melty over 640x480 anyways if you're playing against anyone. Turn off animated backgrounds and use the lite version of CCaster; it goes a long way.
  10. Touhou Vatista still works.
  11. You kinda have to directly ask people a lot of the time, if you can. Also, looks like I played you earlier -- ggs
  12. Balance was intentionally left unchanged outside of glitches like Wald 6C wallbounce/Yuzu counter>TP glitch. That includes projectile unscale. It's a good thing, too, since lord knows Aka would be even worse without it.
  13. No idea wtf happened when I played you in ranked = / I was pretty sadface about the lag blowing up the match to the point it forced a DC
  14. Carmine's EX command grab functions as a reversal, and can grab extended hitboxes. The Blood Rain move is also an important ghetto reversal to be aware of, since it'll get him out of situations fast as hell and is +6 on block, even though it has no actual invul. Veil Off is his most reliable reversal option, yes, but the others exist. CS EX grab can be really brutal.
  15. I think we just all are desperately hoping we get them, because Aksys taking that long to change words in a .txt file would make us all cry.
  16. I put a simple section about neutral in on the wiki. If people could check it, that'd be great. (I should probably integrate most of it into the move descriptions, tbh, but >_>)
  17. Is Kamone metaphysics/metaphysica? You can os ex grim/ex assim with a fuzzy block. Time 4~7 correctly and you'll block grim and jump assim
  18. i don't remember chie normals getting that much of a nerfbat tbh, they're all really good my first guess is you're not familiar with 5c/j.c, which might not immediately look like excellent pokes and air normals, but are really good and have deceptively good range
  19. Try to explicitly do 214 5 214D really fast i.e, make it a very clean 2x qcb also the only explanation if it's really not the actual inputs, like you're insisting, is that you're mistiming the inputs, so just experiment with when you hit D until it works
  20. Realistically, info on Linne is kind of scattered and sparse at the moment, so a lot of people probably -didn't- know that. The main bnb list for US use, linne.txt, isn't even directly linked to anywhere on the site hosting it, including the Linne wiki. The google doc with framedata also has a bnb list, but that's also not readily available or particularly easy to find. And -- this is arguably worst -- most of the matchup info I know is either in my personal notes, or in logs of chats with other Linne players and players of other characters, and matchup info in general isn't anywhere anyone could find it.. Overall, Linne information is not easy to find for the western community at the moment. I do have a mizuumi wiki account, and can edit the wiki (which I will be doing at some point), but right now, Linne info is kind of hard to come by unless you're willing to dig around or ask.
  21. https://twitter.com/FM_gagasama If anyone can at least say if there's anything interesting about Byakuya in the annals of Fusemaster's twitter, that'd be pretty cool. My JP is too ass to be able to tell, but I think there -might- be something.
  22. Again, guys, this is just a patch to bugfix a few things and add Byakuya and Nanase. Don't expect balance changes outside of ones incurred by removing bugs (e.g., the already removed Wald infinite, projectile unscale, etc.)
  23. I'm taking the weekend off playing because I killed my wrists. I'll take you up on it when I start playing again
  24. It's one thing to be trying to go for a max damage combo, and it's another just doing a bnb. If you're trying to kill them, obviously give it all you've got -- getting next vorpal doesn't matter if you end the round. However, maintaining vorpal matters in almost every other situation.
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