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Everything posted by pochp
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Ottawa: Why have fundamentals when you have gimmicks?
pochp replied to Freezerburn's topic in International
You guys going to toryuken? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
mmm ok I made another one here : http://sankishin.com/board/viewtopic.php?f=9&t=278 repost your interest there so I don't forget about it. also, this sunday is mothers day, so a few of us that usually go on sunday probably won't be there. Come tonight instead! @Reyntime : you save a bit on shipping. If you really want to save, get the digital version and share it with someone. Shouldn't have a hard time doing that lol, I think a bunch of people here want to get it. @Level5 : Yeah, down for AH3! Have you preordered yours yet? I want a physical copy so I can bring it to foonzo. @Heartless : No idea @Kazuhiro : Thursdays are about as packed as wednesdays lately. So like, 5-6 people playing. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
Group order for physical copies of unib anyone? Guessing most are getting digital, but just checking in case. http://www.sankishin.com/board/viewtopic.php?f=61&t=277 -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
My place is already full, sorry Maybe Brice? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
Weird monthly lol, still, GGs. How did you guys find the round robin thing? Felt like trying it since we weren't that many. Thanks to our bracket runners RuroniLonewolf and Kazuhiro, and Brice/Greenix for bringing a setup. BB Round robin results (From what I remember... best of 1, no bracket after... I think we were 9) 1. Heartless (8-0) 2. Brice (7-1) 3. Sam (6-2) then I dunno, I went 5-3 I think, and kazu went 4-4 GG results (I think this is it?) 1. Thelo 2. Brice 3. pochp 4. Sam 5. Sophisticat 5. Greenix 7. Airmaster 7. RuroniLonewolf Anyways, I somehow enjoyed doing a best of 1 tournament again, stress is high, every mistake matters way too much. Now that the semester is over and that we have more room to breathe at foonzo, I think we could give weekly single elim tournaments a try. So, let's try one this wednesday and/or thursday at 7pm? Doesn't take too long, and having matches that "count" helps focusing and improving imo. [blog] Lots of discussion on improvement, motivation, and that kind of stuff. I just feel like it's very satisfying to be good at something. Sometimes the road is not all that fun, and in the case of fighting games its a process that never ends because your opponents are always improving as well. Whether its that sick combo you were practicing, that mixup you blocked in a tournament because your friend back home did it to you, that anti-air you punished because you finally figured out the spacing to make it whiff, or just that neutral where you both haven't hit each other yet and your opponent has his back to the corner... It just feels great when you see the results of your efforts. In this particular case, I sometimes question why I play. I get mad salty when I lose, I often don't really care when I win. I enjoy playing a lot of characters, but besides one, I'm not really attached to them (like seriously besides BB, every other game I play, I dunno who my main is). I tell myself I play to improve, and try to learn from my mistakes, but I adapt so damn slowly I wonder how much I'm actually improving. I can see some progress on my end, but compared to some of the other players I've seen join the scene, some learn faster, some learn slower. I don't really know the exact moment when I wasn't completely terrible any more, but sometimes I wish I still was. Every game is so stressful, don't want to let other people beat me and feel themselves (but hey if they do they earned it and I have to step it up). In the end, I think I just play because I enjoy the competitive environment that these games give us, as a hobby. Made a bunch of friends through it, we all have similar interests and get along pretty well. There are no "pro players" that you'd need to play as a full time job to compete with. I can help people improve too by posting content, sharing strategies, giving advice. Get to improve locally, put your skills to the test when travelling to tournament. It really feels like a team thing when you travel too. You root for your training partners because you know that you helped them get there. Going to a tournament gives good motivation boost to practice up, and it's also nice to see people you haven't seen in a while. I know a lot of people here don't travel, and while I feel like they're missing out on a lot of fun, I know everyone has different priorities and reasons for playing. The same goes for training mode, netplay, actually coming to meetups, having a certain mindset, and just playing in general. I've had a lot on my mind lately, and felt like sharing some of it. Sorry for the long post. [/blog] -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
The more you play, the better you get. The better you are, the more you understand the game. The more you understand the game, the more you can appreciate watching it. (well, that's arguable) @Thelo, Jimmy, Kazuhiro : Toryuken room is booked. The plan at the moment would be to meet up at the longueuil metro station around 6:30PM on Friday the 16th, return some time Monday afternoon. I'll let you guys know if anything changes. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
I'll be there around 6:30. -
I use all 3 regularly and also 6a 6b 6c tachi in some situations. 3c airdash one works with more hits before 6c so like most crouching confirms, ex: j.2c 2b 5c 6c etc... Charged stein i only use when i feel like the spacing is right and very few hits before 6c. Both of these I find unstable near the corner, so ill use superjump there, if the starter allows it.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
Ill be there after work so like 6~6:30 -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
Mmmm asking if people are going to go to a meetup kind of has the opposite effect. I might have gone until I checked dustloop late and saw that people couldn't make it any more. Was kinda tired so I didn't try to make it happen either. I'm planning on being at foonzo Tuesday, Wednesday, and Thursday this week. I'm on individual tickets until the end of the month, so if I go and no one shows up (like last wednesday), I won't stay too long so I can catch the transfer. In related news, I was thinking of having the next monthly tournament on the upcoming Sunday, May 4th. BB and GG tournaments. Hope to get some more practice for our new bracket runners if you can be there. I'm also assuming that foonzo will be open and available, if it isn't let me know. Finally, I'd also like confirmation from people interested in going to Toryuken. DerQ booked his room, and I'm waiting (procrastinating) booking mine until we get confirmation from more people. DerQ's planning on leaving Friday afternoon and returning monday afternoon. I will leave later on Friday, after work hours, and I'm not sure yet if we're returning Sunday evening or Monday afternoon. Confirmed : DerQ RuroniLonewolf Brice Level5 (I think?) Pedro To confirm : Thelo Kirbster Kazuhiro (I know that you know lol, just for the sake of completeness) That's 8 people, so we're probably going to stick with 2 cars since if fits well? If anyone else is interested... kind of your last chance to guarantee a spot. -
I know there's a few local guys who play it, I don't know how many will show up. I don't know about any out of towners who are confirmed to come for it, though. It's the first year we'll run it. Updated the OP to add SG and VS side events. Also, trailer is up : https://www.youtube.com/watch?v=Jg1gr38xiJA
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Mmm the trick to the 3c one is to dash and press it really early, so you slide into the range. It takes a bit more work, I still practice it a few times when I go in training mode to practice other things. If you can't do the j.2c 3c stuff, try this one : 6b 6c tachi j.4d abdc j.c j.2c dash 2b 2c sj.c j.b j.c j.2c https://www.youtube.com/watch?v=gNiqObUMujE I use it generally when I'm too far from the corner to do an actual corner combo, but close enough that I'm not sure the others will work right. However, it only works if there are very few hits before 6c, so like, use it after 6b 6c etc or 5c CH 6c etc. For other stuff, do what you currently do, or you could go test it out yourself in training mode. Oh yeah and it doesn't work on Kokonoe in this version, maybe in the next one...
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@Frost Monarch : TLDR Version : To improve your neutral, play a lot, but try to learn from every match, and focus on fixing your mistakes. Longer version : An important aspect of improving neutral is having a plan. So about the izayoi matchup, for example, Mu gives her a really hard time if they try to play the fireball game, because you have many options to beat it. Lets say you both do something at the same time, she shoots a sonic saber, you press 5d. You see the sonic saber, so jump and avoid it, and you just won that exchange, because 5d will fire shortly after, and they have more recovery than you and gained nothing (besides putting you in the air, so don't do that if you're too close or they might try and tag you with that diagonal upwards slash). Similarly with 236a, if both projectiles meet each other, yours will destroy theirs and keep moving forward, giving you a clear advantage. However, if you were to say do 5d 2d instead, by the time you jump, you won't have enough time to avoid their projectile, so you'll have both your stein shots cancelled, and they'll gain a stock : your loss. (protip : if you jump too early, place a stein or airdash in the air to stay high enough to avoid their projectile) So, knowing that the fireball game is in your favor, your objective at the start of the round, should be to position yourself so you can start this, meaning very far from them. Izayoi doesn't have the best tools to prevent you to do so, but she can still run up to you, so the first part of the neutral game should be to assess what you think your opponent will try to do : -will he back off at the start of the round? great, that's what you want, don't need to chase him down. -will he try to challenge you at the start of the round? counter by just creating enough space to start throwing projectiles. -will he prevent you from running away for free by dashing forward? counter this by sticking some normals out, they are good at this. Alternatively, you could block and then try to escape pressure, blocking no stock izayoi isn't the scariest thing midscreen. Also, if you jumped back at the start and he ground dashed forward, airdash forward and you've created that gap you want. Once you've created that space, some izayoi players will try the fireball game anyways. Either they don't know, or they want to test you, to see if you know how to deal with it. Keep it simple, play safe and show them they can't win it. If you do that correctly, they'll quickly realize that they need to try something else, and they'll try to get closer. The plan I mentioned above for beating her sonic sabers assumes there's enough distance between both characters, if you're too close, 5d jump won't allow you to escape... but it puts them at a range where your 5c is a threat to them. I feel like air to air, they'd have a hard time challenging j.c, but if they're higher than you, look out for air sonic saber. No real risk, just airdash back to avoid it and then you're at that range where you want to be. So yeah, at this point, you're trying to prevent them from getting close, and your tools are good at that, compared to their tools for getting in. Of course, if you feel like they're respecting too much or see an opportunity, you could go in, it tends to happen eventually and you don't want to give up your chances. Even if in theory you could keep them out forever, or at least you have the advantage in the current situation, they could turn things around with a good read or a mistake on your part. So, while keeping them out and all, also keep your eyes open for chances to get in (whiffed normal, used up all their air options, etc.) Like I said, this is mostly an example, but if you want to improve neutral, it's a good idea to know what your opponent's most likely options are, and how to counter them. It's also good to have a plan, it helps you be patient and take smart decisions. Once this is kind of clear in your mind, the next step would be to rewatch your matches and note the mistakes you do, and how to prevent them from happening. How I do this is I try to find the spots where I either blocked an attack that let my opponent start his pressure, or get hit. Then, I try to identify the mistake : -Was there a button I could have pressed there? Would I need to anticipate it, or could I react? (ex: block a jump in, next time use an anti air) -If not, stepping back how could I have avoided the situation? (ex: got hit by an anti air, should have avoided pressing a button there, airdash back instead if it's available) -If it was just an execution mistake, is it something that tends to happen often? (ex: every time I try to DP this string I screw it up) -Or did I just simply misjudge the opponent? Should I have known? Was the risk not worth it? If I couldn't have known, how should I test my opponents next time instead? (ex: he DP'd me out of my overhead, it was too predictable at that point, I need to vary it a bit more) I find it quite hard to think of solutions mid-match, so I try to prepare them ahead of time, and step into training mode to reproduce the situations and see what happens, if I'm not sure. Note that I do this kind of rarely, and only when something really bugs me, usually just thinking is enough. Here's an example : I lose to tager sometimes, because I try to anti-air their jump (or super jump) in with 6a, but get baited with j.2c. I wonder, is there a way to react to this? Go in training mode, set the dummy to random between jump forward j.b, and jump forward j.2c (each twice with different timings, so I don't rely on an unintentional cue, like the timing after pressing the replay button). I then try to react well with 6a. Can't get it. Hmmm, maybe 2c? Doesn't work either. 5a? no luck. I don't need to test other ground normals, I know they won't help me here. Hm, wait tager can't do anything after he jumped, so maybe I can react to the jump instead, what can I do? airthrow! It's kind of risky, but if I know he's going for this, I doubt he's expecting me to airthrow him. Am I done here? nope. If I just rely on airthrow, he can just press a button early and hit me out, or wait for it and break it. What other, maybe safer options could I use? Well, I could backdash it, but that would give me some recovery and put me closer to the corner. Well... how about if I just run under him instead? Seems to work well, but only if I'm at the correct spacing. Alright, at this point I think I have enough options for now, I can adjust depending on what my read on him is, and what spacing to look for to avoid getting losing to his jump in. ...but wait didn't C0R say you just need to play a lot of matches? That made sense, right? And this is a lot of information, I bet I can't think of all this while playing. Well, all of that is correct. You prepare things ahead so you can focus on your opponent during the match, and have solutions ready for what he can throw at you. You have a plan, so that you know how to fix and adjust it, which makes it a lot easier to learn from your mistakes. So finally, it's very important to play a lot, but it's also important to make those games count, and try to learn something each time. Anyways, this came out kind of long, and there's probably a lot that you already know, but I dunno, I felt like typing it out, for once. It's also really incomplete, because there would be too much to say. The example of the matchup I used is really bad for izayoi imo, because Mu has so many answers, but it helped to explain my point (also, my experience is limited, I might be wrong). Other matchups, like Valkenhayn, for instance, you still have to find an objective, but he has a lot of tools that counter yours very well, so the answers really aren't as clear, and you need to adjust way more to your opponent himself. Good luck! ----------------------- @Susano : your pressure strings are decent, you keep them pretty varied. However, they aren't "optimized", you're missing out on a lot of hitconfirms and mixup chances. Lots of times you go mid-mid-mid-mid (ex : 2a 6a 5b 2c) which while it does include a 2c frametrap at the end, it really doesn't encourage your opponent to mash there, and you're kinda just letting him get out. I do see you often use good strings, like the same thing but ending in 3c, or placing a 2b in there. It's like, half your strings are good, and half feel like a wasted opportunity to do a good one. I often see you tag them with a standing normal into 2b, as a nice overhead feint, but then no hitconfirm. One thing you could add would be jump cancel on normals, either into instant airdash pressure reset (ex: whatever 3c iad j.b j.a 2a etc.) or well to bait counterassault but I didn't see your opponents do any so against them it's not really an issue. Another tool you could add is crush trigger, if you want to add even more variety, but it isn't essential. So like, an example would be https://www.youtube.com/watch?v=jHfUj4ok5fY&t=15m45s where you do 2a 5b 5c 3c RC 5c. Because you can't gatling into an overhead from 5c, there isn't much mixup in that string, and you used 50 meter. Alternative strings could have been 2a 5b 2b 3c RC dash 2b, then if blocked whatever, you can try to reset pressure because 2b is 0 on block, or on hit... 2b 5c 6c tachi into your bnb. This string catches people expecting an overhead from that standing normal (5b), people guessing a pressure reset after the first 2b, people thinking you'll go 3c j.2c, and people preparing to backdash or something after 3c. In the kagura matchup, it isn't that good, because they'll usually be keeping their down charge to flashkick anything you'd do, but like 2b 3c RC dash 2b throw is kinda good. Oh yeah, I dunno why he kept letting you get away with 5c 5d j.2c dash 2b as many times. It might be good once in a while, but j.2c at that range and that height puts you at a disadvantage. Your combos could be a bit better. The damage difference isn't very big, but you'll get more corner carry. Start with these combos: midscreen throw 2b 2c j.2c dash 2b 6a 6b 6c ~setup midscreen 6b 6c tachi j.2c abdc j.c j.2c dash 3c jump back delay airdash j.b j.c j.2c dash 3c SoD Also, your corner setups could be a bit better, check the video I posted or keba matches and copypaste. On defense, don't forget about counterassault and DP RC. Definitely worth it. Neutral... Kagura matchup is weird, don't know it well enough to give you advice. Overall : huge improvement over the last time I saw your matches, keep it up! ---------------- mmmmight as well post up a few of my kinda recent matches. Critique if you want, they should also show some examples of what I'm talking about. Some tournament matches (they're timestamped in the description) : https://www.youtube.com/watch?v=J0Us0jPbujQ part 1 vs tsu, bang, kagura https://www.youtube.com/watch?v=U9gzRurgYqU part 2 vs bang https://www.youtube.com/watch?v=2DIm2XTIcRg part 3 vs tsu lots of casuals vs valk and rachel : https://www.youtube.com/watch?v=DrH6l9SmAsA more scattered casual matches vs valk, rachel, relius, bang : https://www.youtube.com/watch?v=j1GPgiRMqyQ https://www.youtube.com/watch?v=W_4oZvuypco https://www.youtube.com/watch?v=7fPIiG3rd2M&t=13m27s
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Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
I'd say... 3/4 of the time, no problem, it's stable and works. The rest, it disconnects frequently, autoupdate fails, try to refresh, get a "page not found", that kind of thing. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
Mmmm if brice can come could you bring a webcam to test some stream stuff? Also could you pls fix the chat or try again to give me the tools to do so. It might just need maintenance. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
I should be there too. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
Maybe, can't say for sure atm. Not exactly sure yet... I'll let you know when we settle on something. Most likely one of the three upcoming Sundays. -
5h is still pretty good after a 623h clash . But yeah its usefulness really depends on the matchup, some characters I also prefer to meet air to air, like Slayer.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
So this is what it looks like for Toryuken DerQ's car (Friday after work? - Monday): RuroniLonewolf Level5 Pedro's car (Friday evening - Monday): (disclaimer, actually my mom's matrix, might not want to be 3 on the back seat if we can avoid it) Not specified yet : Kirbster Reyntime Brice D4rkWolF Thelo I think Kaeru was interested too... but yeah pls discuss it here : http://www.sankishin.com/board/viewtopic.php?f=37&t=273&p=1199 so we can keep all the relevant posts at the same place without having to look through this thread for confirmations, cancellations and whatnot. I also don't think any hotel rooms have been booked yet. By the way, Kaeru, may I come over on Saturday too? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
Sup! Vu que c'est la fin de semaine de Pâques, je sais pas trop si mes parents ont des plans ou w/e, mais je pourrais probablement host dequoi à mon appart samedi après midi ou qqchose sinon, je vous reviens là dessus. -
No idea why I didn't go test this earlier, but figured it was worth posting anyways. Throw 6a 6b 2d 6a 2c j.2c 2c Omo 4236 Throw 6a 6b 2d 6a 2c j.2c 2c Yata 2d Omo 4593 6b 6c SoD 6a 5c 2c sj.2c j.5d 2b 5c 2c j.c j.2c 2c yata 5d omo 4320 with 1 stein (from the combo) 6b 6c CT SoD 6a 5c 2c sj.2c j.5d 2b 5c 2c j.c j.2c 3c omo 4681 6b 6c SoD 6a 5c 2c sj.2c j.5d 2b 5c 2c j.c j.2c 2c yata 5d omo 4778 with 4 steins (total) So basically, you can add 2c Yata (on characters it works on), to some corner combos, to add an extra 350~ damage before doing the other super, and you have time to place a stein and super cancel into super to help with the timing. You also get that stein if you misjudged their remaining health. The old dash 2c 5c Yata doesn't work anymore, and neither will Yata j.2c 3c Omo. Another random thing I thought of and tested out in training mode, not in matches specifically yet. So, since whatever into 3c superjump j.b is a standard safejump, by air backdashing instead you can make DPs whiff completely. This is kind of useful if your opponent has 50, and has the intention of just RCing it. Works on Kagura and Ragna's, which were the ones I was the most worried about, but don't delay the air back dash too much on Kagura, his reversal is very fast. You also then have time to land and punish.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
pochp replied to BladeOfJustice7's topic in International
1. Count me in for TSB, guess I'm going with DerQ unless there's a change of plan. 2. I also preregistered for Evo, since the price is going up soon. Don't want to wait till I'm confirmed like last year, and not have access to Sunday finals. (so yeah, no job confirmed yet, but still working on it, another interview this week) 3. About the elections today, if you don't know for who to vote, you might want to try La Boussole Électorale, it's a tool that after asking a series of questions, compares your positions to those of the various political parties, and tells you which one you're the closest to : http://ici.radio-canada.ca/sujet/elections-quebec-2014/2014/02/11/001-boussole-electorale-quebec-2014.shtml You can also check this page out if you want to read a short summary of each party's platform : http://www.montrealgazette.com/health/Quebec+Votes+2014+Here+where+parties+stand+main+issues/9697299/story.html -
2k anti air, might be useful for the faust matchup, lol : https://www.youtube.com/watch?v=sTD9mKkIbiI&t=7m25s (followed by an interesting setup, probably only works on faust though), still looks like a rough matchup. Anyways, happy to see lots of kliff footage from the recent event. Random thought I remembered watching that footage : vs potemkin, I was thinking about how to avoid backdash pot buster on wakeup reliably when going for a fuzzy... but then I noticed that I don't think BoB goes for fuzzy on him, instead just meaty 236p/2p into either j.k or 2k for a 50/50. Also probably safe vs judge gauntlet. @Lofo : do you mean in general or vs Faust specifically?
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some notes from watching the recent footage. -still?? zzzz https://www.youtube.com/watch?v=FVabrO9e9Rc&t=5m5s -nice setup : https://www.youtube.com/watch?v=kNCzC-X7EA0&t=15m15s tachi ender in corner, j.2d? dash 2b 5b airdash (crossup ]d[) -New variation on a combo route keba does : 6b 6c tachi j.2d abdc j.c j.2c 3c j.c j.2c 2b 5c SoD. Might only work on big characters? Would have to test. -Interesting choice here, I've been starting to do that myself too when I remember, but when the opponent has a burst, you'll notice in the following clip that Keba cuts his combo short. If the opponent would have burst after tachi crossed up, he would have gotten knocked down in the corner, giving the opponent a chance at a comeback (especially since he didn't have a burst himself). Instead, lower damage, minimal risks : https://www.youtube.com/watch?v=UIS7NfEt13c&t=8m20s -Interesting close to corner SoD ender... SoD 5d 2d 236a. Need to test it out to see if like habaya resets or catches roll and allows to still get a knockdown. Opponent can probably jump out but habaya might force him to block? https://www.youtube.com/watch?v=UIS7NfEt13c&t=20m20s
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3/28/2014 Tachikawa 3on3 https://www.youtube.com/watch?v=A5Yo6Nma944&t=12s Serizawa vs Shirushi (Terumi) https://www.youtube.com/watch?v=A5Yo6Nma944&t=3m22s Serizawa vs Chin (Hakumen) https://www.youtube.com/watch?v=FVabrO9e9Rc&t=12s Serizawa vs Yamashiro (Tager) https://www.youtube.com/watch?v=FVabrO9e9Rc&t=3m30s Serizawa vs 8C (Platinum) 4/4/2014 Tachikawa Singles https://www.youtube.com/watch?v=vD09El2FeJQ&t=9m5s Serizawa vs Yoshiki (Nu) https://www.youtube.com/watch?v=gbgj2MRgY5o&t=8m49s Serizawa vs Hane (Kagura) 4/5/2014 Central 3on3 https://www.youtube.com/watch?v=qYWXAfak6Vo&t=12m Keba vs Suzaki (Bullet) https://www.youtube.com/watch?v=kNCzC-X7EA0&t=14m53s Keba vs Hiroyuki (Arakune) https://www.youtube.com/watch?v=kNCzC-X7EA0&t=16m40s Keba vs Jiro (Amane) https://www.youtube.com/watch?v=kNCzC-X7EA0&t=19m49s Keba vs Tonio (Kagura) https://www.youtube.com/watch?v=UIS7NfEt13c&t=4m21s Keba vs Suzaki (Bullet) https://www.youtube.com/watch?v=UIS7NfEt13c&t=6m55s Keba vs iichiko (Bullet) https://www.youtube.com/watch?v=UIS7NfEt13c&t=15m59s Keba vs MvC2 (Relius) https://www.youtube.com/watch?v=UIS7NfEt13c&t=19m50s Keba vs iichiko (Bullet) https://www.youtube.com/watch?v=UIS7NfEt13c&t=22m39s Keba vs Suzaki (Bullet)