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Kiba

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Everything posted by Kiba

  1. Tachikawa 8/24 Dan (TS) vs Chin (HA) Fumo (AR) vs Kuresu
  2. Thank you PK, Errol. She seems better but it's difficult to go purely by speculation. The unblockable doesn't sound like a huge loss, but it definately sounds like her mixup is good with the added command grab. Gotta wait to actually see stuff.
  3. Then why not go for the 5C(2) > 2C > C.Agi trick?
  4. 8/17/12 Chiba Felicidad Kuno (TS) vs Yutta (RG) Funya Q (MU) vs Wara (TS) Tooru (CA) vs Wara (TS)
  5. Overall it just sounds like her combo routes got shortened but she's getting much more damage of them! Not that I'm complaining of course haha! 3.5k off a corner throw? 2.7K from a 6A now? I like how I'm trying to force myself to generate some ideas from this! Interesting stuff, thanks Errol!
  6. Thanks for that link PK I actually didn't catch that. Tsubaki is moving like she's in x-factor or something. Ok that's a little of an exaggeration but you know where I'm getting at. 236C wall sticks and the 5BB gatling is waaaay faster. Also, 2D freedom charge! Cool!
  7. The combo is so simple too! I wonder if she can at least achieve 4k now in the corner without meter use and at least 2 stocks. Only one way to find out! :V So it sounds like it's easier to keep opponents out and is easier to get in too. They would have to jump to avoid it and we could begin our assualt from there by going for the 2C. Even if they block we still retain pressure/mixup advantage. I guess this is easier for certain matchups like against Ragna, but we'll have to see for sure. I wonder if the proration of the move has changed, or will it be the same 5BB > 5CC combo? Who knows, but we may have lost better corner carry. Thanks Errol, she's sounding more and more dangerous. Her field control sounds pretty amazing.
  8. Glad you found the problem Ceiyne. This really depends on you. You can attempt to go for some form of mixup when you have them right in front of you, or you paralyse them and in doing so you get them close to the corner, though obviously this is more costly. If you want a cost effective method, you can use B.Bufu > B.Bufu > JC and still retain mixup advantage with Thanatos from afar. Sometimes I use B.Bufu > SB.Zio, just to save the SP for when I need it in corner combos.
  9. You're good. You're patient with the matchup and your Thanatos use is good. You are anti - airing him where necessary, but I think you could be careful with 5C(2) > Stuff on block though since Naoto's R-action seems to eat anything you throw at her, but at the same time you could try doing just 5C(2) and waiting. It may cost you a persona life but in that case, that player seems to resort to R-Action each time you used it. You could score some nice 5C(2) CHs. (Actually you started to do this near the end so that's good!) Each time you burst or use a successful R-action, be careful with attacking from afar (SB.Agi/Zio), because Naoto can counter that with her R-Action for free. In one of those moments the player even used the super against you. I also think you should try mixing in some normal throws, especially when you have Naoto in the corner. Nice, and you're welcome.
  10. Astral Heat Presents: Summer Carnival Part 1 Part 2 Part 3 Part 4
  11. Late, but, the only thing I've found to be effective after SB.Agi is 2A. Anything else I try usually gets beaten with an R-Action. 2AA > 5B can be disrespected too with R-actions. Ceiyne I can't help you unfortunately because I haven't even done Elizabeth's challenge mode combos.
  12. 5D FC > 5B > Sweep > D.Garu > 2A > 5B > Sweep > D.Garu > 2A > 5B > 5C(2) > 2C > B.Bufu > B.Bufu > JC. After the 1st Bufu you can opt for SB.Agi > JC instead, taking 25 SP. I'll get this down. You can't do 3 reps of D.Garu from a 5D unfortunately. Thanks for the combos C0R. I'm gonna assume you mean 5C(2)?
  13. The more the merrier! Tis all good.
  14. Oh right. Thanks dude! I added xlol's combo since it's superio to C0R's. Thanks for that info C0R, I'll be sure to get that down.
  15. 8/19/12 Shinjuku Sportsland Konan vs: Relius Jin Platinum Akizuki (Tager) KC (Jin) Mitsurugi (Hazama) Chii (Litchi) Koiya (Noel) Daiwa (Platinum) Not sure if there is more but if there is I'll get 'em unless someone beats me to it. Have fun.
  16. What does BC mean C0R? I know I'm missing something here and I blame lack of sleep LOL.
  17. Kouhatsu http://www.youtube.com/watch?v=xBrVieiNOos
  18. Thanks for all the information Errol. I'm hoping for some insight on pressure/mixup changes.
  19. Here. Try this too. The one here shows it done from afar with a normal jump.
  20. I can't test this so I'm unsure, though it seems neat. Thanks dude. Got it down.
  21. I don't even know what to say here really. Might as well use what you want TD.
  22. Updates: Geobuster's JD range extend trick and TD's Chicken block trick have been added to the gimmicks compilation. The data thread now shows Elizabeth's moves but the information there is very basic. If you want more, go to the Elizabeth wiki.
  23. a-cho http://www.youtube.com/watch?v=9m35ZEVYiUg
  24. Why do you have to press 2ABC here TD? Doesnt this work with just a normal OMC? This could be down ot me not fully understanding chicken blocking though. I think the way I did it was that I slightly delayed the JD by like a second. I think I tried doing it immediately and it whiffed.
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