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Everything posted by Kiba
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Someone from MM managed to acquire something really useful for D.Garu combos from the JP wiki which I will include in the first page:
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I don't believe it's completely necessary since I already this stuff in the data thread. The good thing about creating that thread is that it allows for discussion and stuff though, but it's nothing that cannot be discussed in the general thread as well. I'll see how it goes, but don't count on me.
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You still helped though because I needed the damage value for the sweep and her AOA, so thank you.
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JB destroys projectiles too.
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That's what I was thinking too. Regardless, thank you.
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Has anyone found any differences between the A and B versions of Mind Charge and Diaharan?
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My bad! I figured he was talking about someone else but I was conflicted.
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2C and Garudyne are quite beefy too. No where in my post did I say it's not possible, and I'm specifically referring to the 5AAA > D.Garu combo.
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It was there but I removed it because leaving it there seems to bring more problems for more people. Although some people have gotten the hang of it, it's only useful for the beginning of the match and Elizabeth has better combos to use if you're gonna use 25 SP. Not only does 5AA > Sweep > SB.Garu > stuff deal more damage but it's easier too.
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From the data thread:
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But that hasn't been officially annouced....has it? For all we know it could come out later.
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I don't really know what to make out of those changes but that's still interesting, and I figured the jump combo was still doable. Thanks E.Dawg.
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Try going in the archive and watching Shadow and/or Kaqn. I believe they're a good start. The players in the current video thread are more advanced than them.
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I don't really use mixup with Elizabeth. I just use 5A(A) jump cancels into JB or use IAD air turn stuff into JB (which is not safe), and from there I go into lows or a throw. I jump a lot and I (air) backdash a lot too. I may mix in A/B.Zio from time to time when I'm jumping too. If I use Maraagidyne, I tend to go into 2Ax3 to keep them blocking, and then when I notice that they start to become more honest I sometimes go into 5D. 2A > throw seems to be a good blockstring too. I only use 5C(2) > 2C against those who are not familiar with Thanatos, but as time grows on I barely use that blockstring. If you see them in the air remember you have a really good AA, 2B. The way I see it is that you're kinda waiting for your opponent to make mistakes. Also, if you take a look at the data thread, you can find tech traps and oki stuff in section 4 which I feel would be very helpful. Y'know I actually got reaaaaaaaaly indecisive about what avatar I wanted lol. No one may have noticed this but I actually changed it like 6 times lol. Probably better for me to stick with this.
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Don't get me wrong, I don't wanna be on the bad end of the stick here, but I'd rather not see 2 pages worth of how something makes someone a complete player or whatnot since that basically has nothing to do with Tsubaki CP info. It may not go to that length, and while it's just an estimate or an emphasis of my point, I'd like for it to avoid getting to a worse situation as I'd like to keep it clean. Not that I'm saying any of you are wrong, but you guys know me. Some characters seem to be getting CT/CS1 traits back, so I'm looking to combos that Tsubaki used during that era. She retains the 5BB > 2BB > 5CC stuff, 214B launches on hit now like CS1. 6CC floating less may mean that the 6CC > 236C > 5C stuff no longer works because they'll be too low. I wonder if 2CC > 5C(W)C has become more useful in combos now that 2CC floats higher.
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Guys lets keep on topic please.
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Ah that's pretty cool! This definately calls for more mixup and stuff right?
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Haha! Those combooooooooooooooooooos! Thanks dude! I got 'em down.
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Well that means no more j.BB > JC combos from 5C then. May have to do 5BB > j.BB > JC IF that still works. No biggie, considering I'm looking forward to new combos anyway. Balls of happiness haha!
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Yea you're right. Alright then. Thanks again everyone for helping me with the combo thread. I really appreciate it.
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-Kaialynn's information on following up from D.Garu has been added to the wiki. Thank you again. I will put a link in the combo thread to the wiki just to alert people.
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Useful information. Thanks. But xlol is right on that though. I should consider removing it. I just considered it because it seems like a good combo to do without spending meter while gaining some (by using A/B.Zio at the end), but it's just too specific unfortunately.
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I actually had to edit my post, so I'm at fault here, as it wasn't in that Akihiko vid. Sorry dawg. The Elizabeth in the video only did the combo up to B.Bufu, and I actually asked someone else to test out that combo for meh.
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I already have that combo listed in the first post. I saw that combo but wondered what was better. Thank you C0R, I'll get that down.
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Keep character discussions in the matchup threads please. This thread is not the right place for that.