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WolfCrimson

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Everything posted by WolfCrimson

  1. I'm just dropping in to say I don't get why some people are saying Haku is bad. While it's true he doesn't do huge damage midscreen without magatama, he could attain it really quickly with D counters, like 2.5 magatama per counter + follow-up combo (except for j.D), and usually doing D combos or low-mag combos let's you take the opponent to the corner where the big numbers are.
  2. Punish combo with D ID + 50% heat (midscreen to corner): (CH) DID (2 hits)> slight delay Upper > RC > airdash > jC> belial > dash 5C >5D (1) > Deadspike> 5C > 5D (2) > DC > 6A > J.C. > jC >jD > J.C. > jC > D ID > Upper >Ax kick 25 hits, 4816 damage, 36 heat and 789 health regained.
  3. Errr... how is throw range interpreted? Ok so Haku's air throw range has been buffed from 90 to 100... I don't understand what that means.
  4. HOLY CRAP THAT RAGNA:8/:. THOSE COMBOS:eng101:. THAT LIFE GAIN:drool:. That Hell's Fang.
  5. What? BBCS2 frame data states that 120% bonus prorate's still there.
  6. I'm surprised no-one discovered this yet: GGXX Still in the dark Classical piano version
  7. I'm talking about BBCS2 frame data guide via the 'Frame Data' tab at the top of the forums. The one where you click a picture of CS2 logo to get to.
  8. The Frame data for BBCS2 under "Guides" links to old BBCS1 frame data.
  9. Some health values are not typed in properly, like Hakumen's health is listed as "1200" while it should be "12000".
  10. @Tokkan: Is it "Hagane no" or "Haganeno"? In the Brotherhood anime Colonel Mustang calls him "Haganeno" like it's one word.
  11. Platinum the Trinity is the "Platinum Alchemist". Get it?
  12. Maybe that's it. Though I doubt Squall does more brave damage than Jecht.
  13. I don't think I phrased what I wanted to say correctly: -Like, Lightning can switch between Commando, Ravager and Medic. That's what's unique about her, it's listed in her description when you choose the character. Squall's is Relentless Revolver, what does it do?
  14. Heya guys, got DDFF and leveled up my main Squall till level 48, and I got a few questions: 1. What's up with Squall's specialty? His description "Relentless revolver" says I can chain combos together, but... I don't see notice squall doing anything different from other melee'ers. No chaining combos going on. (except for thunder barret> alot of stuff) Or am I missing something? 2. Usually when I fight mirror matches against the CPU in battle mode I notice my damage is weaker than his, so I figured it's due to my equipment. Problem is, I can't buy stronger weapons yet (they're not there in the shop list). How do I unlock stronger weapons? 3. I fucking hate Jecht. He's too powerful. What the hell is up with his special block, it can block guard-breaking moves, and he just combos me to oblivion...AND he can cancel his bravery moves into HP moves. Does he have a weakness at all, or is he just S tier?
  15. Ok, under Ragna's Gatling table, it lists that 5D cannot cancel into anything other than "dash", but 5D does in fact cancel into specials and supers as well.
  16. That Ragna gold burst BK combos... did anyone notice that the BK ran out neaar the end of both combos (ran out before DBD was even inputted), but Ragna was still able to DbD anyways? Is this a new thing in CS2 or maybe just a flaw with the PSP version?
  17. Then why does it say so in his gatling table?
  18. I just wanna double check something: Ragna can now jump-cancel 5B, 2C and 2B?
  19. What does "-1" frame gap mean? That there's no gap at all on normal block?
  20. I see, so it wasn't voodoo magic. OK then, thanks dude.
  21. No. 360. It's gonna be purple, I know, but if they tech it, you're safe. It's good if all you care about is ending your blockstring safely. Scratch that, I didn't know 360 doesn't get canceled into (in CS1, but I don't think they changed that in CS2) P.S. Sorry if I have given any of you false hope, I didn't mean it. P.P.S. OK this is weird, apparently 360 can't be canceled into by anything other than 6A. Kinda unique seeing how specials are either cancellable-into or non-cancellable-into, not something in-between.
  22. Whoa. Whoa whoa whoa whoa. I just had a brilliant idea (or lousy idea, depends on how you look at it). CS2 Tager has no way of ending a blockstring safely should he use 2C in his blockstring, correct? Is 2C special cancellable on block?
  23. It's a good thing he can't.
  24. 'Cooldown' isn't recovery, it's temporary drastically decreased heat gain . So a distortion drive with 180 frames of cooldown means that after using that DD, your heat gain gets murdered for 3 secs.
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