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WolfCrimson

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Everything posted by WolfCrimson

  1. Tao's reference is most definitely Jubei, the colour of her tail and ear flaps of her coat confirm that.
  2. BB stands for "Block low, react to highs-Blue."
  3. Lol last panel. Everyone knows wood has a bad match-up against fire.
  4. I see. Thanks. Too bad I can't use it to my advantage, the things I struggle with are usually dash5X.
  5. So... what'd an advanced input be used for? What's its significance?
  6. Errr... I'm aware that there's an arcade CS1 rip out, couldn't that be used?
  7. They MUST do a Ragna CS story retelling. Just the thought of Ragna vs Hazama... there's too much epic potential there, it's a crime for it NOT to be tapped. @Hecatom: lol that they did. The 'sol vs ky'-style intro was pretty cool.
  8. OMG that modded CT Ragna story retelling was aweeeesommme. That Ragna vs. Haku fight was just pure epicness.
  9. ^Not even with his brand-new 421D > 720C? Tager seems to be good now, for starters more JP players pick him. Sure he's gonna have bad-matchups but he should have good matchups too. Plus 421D > 720 beats out anything any other grappler could have.
  10. OK, I see. Do late gatlings have any significance I should be aware of and try to incorporate into my game?
  11. Late chains? Does that have the same meaning as 'links'? Or did you mean you could delay the gatling?
  12. Hey Circ, dunno if you did this already, but did you make a colour chart (DLC colours included) for every character? And is it possible to incorporate it into the first post?
  13. It could work if it were like the BBCS News thread... like, post only useful relevant info or legit questions, or tempban.
  14. I'm guessing it's part of their "sit during pressure" plan. And you guys finding it out means it's ok, otherwise it would've never been seen, ever. Besides, even if it wasn't useful at all, it wouldn't affect anything.
  15. It's currently a dead game because after seeing JPN players playing CS2 everyone lost their appetite for CS1. It looks that great. Wait, it isn't even a dead game. People still play CS1, but not that much.
  16. I think the problem is with doing the falling j2C, you need to delay it in such a way that the combo is legit. There's a specific visual cue that helps: when Haku is falling he'll start retracting his legs. The moment his legs are fully retracted, do the j2C.
  17. It's still in it's second iteration on consoles, and the upcoming patch is just BB 2.5 rather than BB3.
  18. Has it been said that Haku gets Magatama on successful Zanshin counter? Because he does. Can the OP update his/her post with all the changes seen so far?
  19. What do you mean? Could you rephrase the question?
  20. That means out of the 4 lows he has (2A, 2B, 3C and 2D), the good ones (2A and 2B suck really bad proration-wise) cannot be followed up properly without RC. They also added a same move prorate of 50% (which is definitely alot) on the 2nd hit of 5D, which does not go hand-in-hand with Bloodedge's SoulEater lifegain increase mechanic. There are other changes as well that, by themselves, don't really seem bad, but when taken into account in the big picture, gimp Ragna's combo potential. That takes alot of explaining from my part which I don't feel like doing right now. I'm really really hoping that the NESiCaXlive thing in the Japanese arcades allows convenient patch-balancing/ fine-tuning of arcade version of BB, so that we don't have to wait till the next installment of BB just to see Ragna perfected balance-wise. I don't want to wait that long. But in the meantime, I'll just grin and bear it, I guess, and like you say, Ragna does seem more interesting to play. (hey that rhymed)

  21. Oh... I was hoping no-one saw that, because a mere few seconds after I posted that comment I thought it would and edited it. Anyway, my gripe with CS2 Ragna is not that he's unplayable, it's just some things have been nerfed that, if left untouched, would have made him a really solid choice of a character (imo), not the 'weak-but-not-CS1-Rachel-weak' character he is now. It's like ASW was going to achieve a perfect Ragna but then missed the mark... you know, that feeling of "ooooh so close!". Some unnecessary nerfs: You mentioned 2D. It is REALLY useless without RC, like you said, and it's unsafe on block, gatlings and cancels into nothing, and doesn't remove primer. His 3C, you can only do 22C, HF and ID, and those hardly give any damage.

  22. That frame data looks really good. I wanna play CS2 really badly now.
  23. Reading what you guys are saying is making me hype for CS2 Ragna. BBCS2 console patch can't come soon enough.
  24. Lol FinalUltima you should've added a short clip of The Count from Sesame Street laughing after counting till 7. Nice combo vid, a nice "farewell" to 22C.
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