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WolfCrimson

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Everything posted by WolfCrimson

  1. Or maybe even a statement saying that the game development has sped up, and as a result the game will release 3-4 months sooner.
  2. I wonder, what made ASW so confident in their game's netcode that they increased the room limit from 6 to 8? Mayhaps the reason is... THEY IMPROVED THEIR NETCODE?!
  3. 7 Valks?! 7 fucking Valks?!?! So Konan finally got in eh? Good for him and the general Tsubaki population.
  4. http://www.youtube.com/watch?v=P0YLPVcH3J4&feature=player_detailpage#t=114s This Kousaka Ragna is amazing.
  5. Apparently 4 Ragna players have won the gold ticket to ArcRevo so far: - Yutta - Kogatan - Denpo - Oba Doraiba (32) Who's Oba Doraiba? I've never heard of him before. Can we trade him for Kaqn?
  6. Zappa, Testament and Bridget.
  7. That would be really cool.
  8. Azrael and Makoto are also Sector Seven.
  9. I hope it's the former rather than the latter, full character DLC was not a good idea.
  10. inb4 Kagura is like May, but with Dragon slayer loops instead of dolphin loops.
  11. So how accurate is this article on shoryuken? It says that Kagura Mutsuki is going to be a charge character with stances, and that Terumi is gonna be a character with more DDs than specials who specializes in getting meter? Also, with the addition of these two, the BB's roster is equal to GG's (26 characters). Will this mean there's a chance for a CROSSOVER FG??!?!?!?!
  12. OK so now that Haku's frame data is up: jC has Ws30 frames. Does that mean that he cause opponents to wallstick for 30 frames, or that this untech state lasts for 30 frames which will also wallstick if near a wall, and will the opponent be wallstuck for a specific number of frames or the remainder of the untech frames? Also, is it possible for "j.2A> jc> falling jC> land 2C" to loop in the corner?
  13. Thank you, Emma! Now I can read what everyone was fussing about.
  14. Just a correction that needs to be made in the frame data in the wiki : Haku's 6C can now FC at all levels, just max 6C forces FC.
  15. maybe it's another GGXBB music festival thing, and they're asking the fans to pick out the songs? IMAGINE if it's actually a voting for the characters in a GGxBB fighting game?
  16. What's the frame advantage on 6B? Edit: Unbelievable:http://www.youtube.com/watch?feature=player_detailpage&v=Ff5vyEuJ8ns#t=297s
  17. I don't think there is any more to Ragna's frame data than what was posted by KF in that excel spreadsheet. And the new templates are already up, I think since 2 days ago. I don't know if they're just draft templates or the finalized version, though. Edit: Something I noticed about the mook (from what KF provided) which I think might be a mistake: Grounded BS has "all" in the guard column i.e. it's not an overhead.
  18. @Ragna Mods: Can we (non-mods/denizens/street urchins) fill out Ragna's frame data, or is that job reserved for mods only? I've basically set up the tables, but I haven't put in any data yet since I'm not sure if we're allowed to do that.
  19. Moves that have the same letter share SMP. So Tsuika and OD Tsuika both are 2A, which means they share SMP.
  20. Hitstop applies on both hit and block? Well, I guess I learned something new today. Also, WB SKD So, what about dash-cancelling DS? Does the mook say what the dash cancel window is? Assuming you can dash-cancel immediately after startup ends, does that mean dash cancelling is always better, since you're decreasing the remaining recovery after startup from 31 frames to 22?
  21. Spark, what you say makes sense, but I thought hitstop only applies on hit? The only explanation I can come up with is that -1 is the frame advantage on blocking the last active frame of DS.
  22. Guys where can I find out who got a gold ticket or who didn't for BBCP? I can't navigate the official site, I can't read japanese.
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