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SansProtocol

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Everything posted by SansProtocol

  1. That's why I had a forward slash between knowledge and confidence as a sort of "and/or". You either need to know or sound like you know what you're talking about. XD
  2. Going over the details, I think that the project leads should agree on a shared format of the video tutorials. This way: 1.) New and old players alike can easily look for particular information, which will avoid unnecessary confusion. 2.) The videos will have a similar level of quality. 3.) The video tutorials will feel more like a Dustloop community effort than one by each individual sub-forum. As such, I agree that text is the best option as you can ask for a specific requirement to streamline the tutorials. As much as I would prefer a voice-over to allow players to focus on the action and not be distracted by text, you (Spirit Juice) are right about the varying quality of said voice-overs. You could have someone do all of the voice-overs for the videos, but that would require a lot of effort and knowledge/confidence in BB on their part.
  3. I would think it was from when the 2nd hit connects to the point where your opponent could tech/roll on the ground since there is no untechable data listed for the move.
  4. Here's the part in a video with the exact combo in it. Maybe having a visual aid will help. Perhaps you are timing j.2C a little too early.
  5. This article here on Eventhubs about Yoshinori "The King of Trolls" Ono's input when asked about a "4-Player 2v2 mode" might interest a few of you. A few people also believe it's a real thing after seeing the gameplay footage of Guile subbing in and Flash Kicking so quickly without the needed charge. I'd wait until they confirm it, however.
  6. I'm going to ignore the first sentence and just watch the vids. 1. No need to stay close to Tager at all in this match-up unless you need to. You were dangerously close a number of times and dashed in when you didn't need to. You even lost a game because of that. Assault the man with your chains. 2. Get that j.214B ender down. Then you can just jump back in the air and continue to throw chains at him before he has a chance to really do much and keep him in block. 3. Don't fly in on Tager with your first chain (as it was usually blocked). 5A will kill your approach. Also, you have no need in the match-up to play that reckless like @ 0:51 of the first vid. You have the life lead, stay away from him and just play like an annoying little fly. TL;DR: Once you have a sizable life lead, there is no need to stay close unless he puts himself there. Use your chains to put him into block and/or fly around to let the magnetism wear off. Keep him afraid of pressing buttons and you pretty much have the match. Hope this helps. @Skye: I almost spit my coffee out today when I saw that picture today. Good shit.
  7. I don't know if it would all still work but it's the 100 P1 that 5C has now that was abused in the combo video. 2A was buffed for damage (160 -> 300) and initial proration (80 -> 85), but 2B's damage went down, though (600 -> 450). Also, the damage overall is going to be lower overall off of a 3C, as the combos are longer and the P1 of 3C went down from 100 to 90. I wish I had a PSP to test this all out.
  8. That j.b > Tsubaki Corner Slide (4 stars total) for almost 5k was nice. Also, the 5C > Renka > Kishuu cancel > 6C combos made me giddy.
  9. Oh, I figured that. Just had to make sure.
  10. You can combo 5B into Enma in CS1. However, now the timing is easier as you can cancel Kishuu => Enma sooner.
  11. Results are or will be here: http://www.finalround.org/FRXIV/results.cfm BB:CS results are after the MvC3 results.
  12. http://bodybuilding.com/fun/bioplyo2.htm There you go.
  13. Some things I'm realizing now as I'm learning about this game and fighting games in general is: 1. Knowing what options are available to your opponent at every step of the match and how to play around them is important. This is not only needed for a great gameplan, but to also prevent yourself from getting overwhelmed with unneeded worry. 2. Defense is much more broad than some people believe. Not only does it entail blocking correctly, but also being able to tech throws, recovering at the right time, safely baiting certain things from an opponent, using the invincibility or other attributes of your attacks properly, and many little things. 3. Teching throws quickly, as much as people would like to admit they can easily, is hard to do by reaction alone. Knowing when your opponent can actually make a successful throw and learning from the habits of your opponents makes this much easier. For example, if a player has a tendency to run up to you before throwing or use it at a certain time in a combo, making a mental note of such will put you on alert the next time the situation may come up. 4. Lastly, going on with something I mentioned in the third point, it is absolutely key to be able to pick up on the tendencies of your opponent. There are many types of players out there, and almost all of them play their character differently. Being able to figure out and capitalize on the more common aspects of a person's style will often give you an advantage, regardless of the match-up. I thought this wasn't going to be a block of text when I started...oh well.
  14. You can parry the burst and counter, however I don't know the specifics. Also, you'll score an extra hit from the parry if you are close enough. Just trying stuff out in Training Mode.
  15. It was netplay. Just tried it out in Training Mode and it worked after the second time.
  16. You got to be excited about Justin's Wolverine busting through for that perfect against RyRy. That was beautiful.
  17. Arcana Heart 3 Confirmed For US Release On PSN! http://www.destructoid.com/arcana-heart-3-confirmed-for-north-america-194081.phtml No love for the 360 users though. Seems so pointless because you could have just gotten the game imported for the PS3. I guess people want the English version...damn you, Aksys.
  18. http://kalfisquine.net/blog/?p=1138 It's where I'm downloading it with uTorrent.
  19. Oh, no, I wish I was that talented. Just a fan, that's all.

  20. Of course! I'm pretty sure you'll take me since I've played you before. Let me know on XBL.

  21. Hey, whenever you want to do our match tonight for the tourney, let me know. My gamertag is my username.

  22. I see you have a good avatar now. I was trying to find the Akumetsu seal sprites or rip them myself but they seem to be a pain in the butt. I'm sorry about not getting it done before.

  23. A company that has been using loketests to use players as a basis to test and tune their game wouldn't logically apply major changes to the game after the final loketest. If they did, they would need to do even more testing or risk publishing a bad product because of unforeseen circumstances. The other loketests are trivial in comparison (I agree) when on the topic of changes that would affect players greatly. The constant bitching and pointless discussion...well, that just happens with everything sadly.
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