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Narroo

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Everything posted by Narroo

  1. Time to revive #R?! Well, I have a copy; it was only $2.50 . Isn't there a way to do net-play on that? Some kind of mod?
  2. And that's not counting the fact that they haven't really even mentioned what the BB is or what the grimore is. We know, because we played the game, but from the standpoint of the series, this makes no sense and is poorly done. Such back-story and exposition would have been much better done in CT. The time loop would have given them the perfect excuse to introduce all the characters and plot threads and back story, all in a coherent fashion. Instead, we have random cameos and hot spring baths. The best part of this show, I claim, is end of episode one: "Please remove the jinx on cartoons based on fighting games!"
  3. Skullgirls is never the wrong game.
  4. What's special about the Japanese version?
  5. Well, the undizzy limit is now 230, I think, and can trigger at stage 3.
  6. Right, so don't expect any good AI opponents any time soon. That would a project for a company in of itself.
  7. He means the air to ground projectiles.
  8. What a coincidence, I just played 999 last week!
  9. It's their right. If they didn't like where the game went with AC, they have every right to take it in the direction they want it to go, even if you don't like it.
  10. I wonder when we get to see Azreal in a bikini? Already got him in a dress.
  11. Faust's animations are looking nice. Now, we just need to see Eddie at some point. Hopefully he'll be in the next test.
  12. Also, it seems she does use a bit of magic, which should make a few people happy. Wasn't expecting her to whip out Black Materia though.
  13. So, how is the animation on Faust? Does he still move around like his 2D sprite?
  14. I disagree. Tables and context are easily separated; this might lead to some confusion for people down the road when people and writing out combos elsewhere and are forgetting to write in the OD header, or accidentally reference the wrong header. Furthermore, you still have to write in the percentage for combos that rely on a percent that lies in the middle of the bracket. Therefore, I approve of the OD## concept. It keeps the numbers in the combo, so they don't get lost. Having [##]-Combo format also works as well, and has it's ascetics, but either method should always be implemented. Using the Header-Grouper format is nice for organizing combos on lists, such as the wiki, but should not be used in place of actually writing the number somewhere in the combo. Which is what I'm trying to say.
  15. Sounds like a parry since it takes a set amount of tension, and has to be done right before an attack.
  16. Now, if Ratchel could show some facial expressions. The cutouts in the game are more dynamic then the anime.
  17. Blitz-Shield sounds like a slash back, perhaps? I suppose I suppose it depends on how long it lasts.
  18. Yeah, I say OC30, or OD30%.
  19. We need a translation of this. I wish they'd do this for the English voice actors.
  20. Replacing Tager's drive with Nirvana would be interesting.
  21. I think it was an "open secret." No one ever said it, but there were a tons of hints so that it was obvious.
  22. So, they finally confirmed he's Doctor Baldhead? Neat.
  23. We need English announcers. I want to hear the Jin announcer in English...OH BROOOTHER. Also, I'm not too much a fun of Terumi's voice, if that's what Hazama ends up sounding like.
  24. So, they're using the replacements from Extend. Oh lord, this is a bad sign. If the translation ends up being botched again, I'm going to be ticked off.
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