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Kyle

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Everything posted by Kyle

  1. I saw Sims (SL) doing Tech Super, I thought that shit was patent? Great Job west Coast. So much May:psyduck:
  2. Edit- Vampire Savior On-line released ggpo.net Slayer Jam gonna wait a little while longer lol.
  3. Kyle

    Slayer AC match vids

    You guys have Vamp VS Sky Pirate Vids?!?
  4. Good Morning Soldiers, I've finished Sol, Bridget and Testament lately, I've been very pleased with me progress. A few things to note: - Today I will finish Slayer and Jam. - Today I will be recording combo's for a video - Tomorrow is a BIG Guilty Gear Day, the next four days after that I will be in NewYork for the holidays. After tonight, it's going to be a little while before you guys hear from me. Are Matt and Jorge going to do the Ky match-up Guide? Everyone, Final Grades are being posted about this time, enjoy your holiday breaks and take care. Merry Christmas, Kyle
  5. Blake- Thanks for the input/help. I'm updating the guide with what you said. =) SpiritJuice- This baby needs your seal of approval, as your name is ALL OVER the place, lol. Take your time though, no rush. =)
  6. Sup 's, I have written a guide to tackling your hoe and I would appreciate some of your guys input. Did I cover what needs to be said? Does May have any advantages I didn't point out? Guide HERE. http://www.dustloop.com/forums/showthread.php?t=3666 Post Replies HERE. http://www.dustloop.com/forums/showthread.php?t=3120 Thanks Everyone, Kyle I'm expecting to hear from you Jamie, <3. Good job beating me at NEC, next time, I win. =)
  7. Thanks Purrin =) I've updated and included that video. welcome to the May Forums. Testy Match-up Guide completed and awaiting feedback from Testy players and other Sky Pirates.
  8. Testament Stats 4.5/5.5 May down. Great Video examples http://www.youtube.com/watch?v=A1W6oTFXCEU '> http://www.youtube.com/watch?v=A1W6oTFXCEU http://www.youtube.com/watch?v=ffV_vDxqNtw '> http://www.youtube.com/watch?v=ffV_vDxqNtw http://www.youtube.com/watch?v=XbDtuNDE2BU Openers His initiative- your counter Testy 6K- 3K Testy ForwardBeast – SVD Testy 2S- SVD Testy 2HS- SVD Testy warrant- OHK Punishes- Generally no tension- OHK General 25%- 66, 5S, 2HS, FBSHD, 66, 5S, 5HS, Delay, SVD, 5S, 5HS, Delay, SVD, 5P, HSVD Skull –3K Badlands- 2D, FBHSHD,… Beast- Can’t punish Don’t bother Slashbacking in this fight “If the testament player makes a lot of counters, sure you will break his game if you make a OHK and very cool combo later of that (if he see that if he makes a counter can be seriously punished ) sure he won make more free counters.” Nhur Counters Skull – CH 3K HS-Beast – CH SVD 6K –CH 3K 5D - SVD Anti Airing- PROPER anti-airing- 6P is not a catch all. 6P for Air Dash He shouldn’t be jumping in at you. Zoning He zones you HARD, the majority of the fight is you getting in on him. FBHSHD will get you a poke.lol Look good enough for a poke. Right? Their game plan Set traps, nets, skulls and trees than punish you coming in. On the inside Testy has two overhead options that can BOTH be gatlined into: 6P and 5D. Testy has two low options that can be gatlined into: 2K and 2D. He has a good throw option, a counter that poisons and most importantly, every efficient guard break yields GREAT damage. Forward EXE beast TRADE Is definitely in his favor , he will spam Forward exe beast when nervous and when you are in the corner. Testy has INTENSE mix-up, Damage and zoning capabilities. Testy has +Easy combos for good damage that have lots of setups +Good high/low/throw mix-ups with nice follow ups +Good pressure game thanks to HS.EXE Beast +Incredible okizeme game thanks to nets, trees, and S.EXE Beast +Great zoning with his various traps -He can keep pressure from getting to him but he has trouble getting pressure off him once it's on -Lacks a solid air-to-ground attack CornerTrap Because May is SOO FLOATY, he can ALWAYS do 6 Badlands loops on May, additionally the 6 BL’s give him tension for a KD with buffed up Trees very often. May's Strategy The first part of the fight requires you to get into YOUR attack range, this includes getting yourself close to him AND negating traps along the way. You have a few tools to destroying nets and deactivate trees: - Jump Flash Guard and Air-dash - Wiff a Horizontal Dolphin - Hoop sets, but ONLY when Testy is in the air, as S-beast will always punish you. - FBHSHD works but isn’t really worth it. - 2S - 5FS “A lot of May attacks can make disappear the traps dolphins, 6 HS, 2 S, ad the trees you can make disappear it with dolphins too, if you think that you have a lucky day you can run to testament and OHK or 3K.” Nhur “lol as silly as it might sound... mash air dash” Pulsr One you’re in J.HS range, your really going to only do a few things: -J.HS -J.2HS from front - J.2HS from back - OHK What’s great about these options is the knockdowns and the fact that NONE of them mess with HS Beast. Finally you nailed your Abarea, you Knockdown, Stuff his ass with a 5K on wake up and Mix-up. Use 5D high, 5D[D] Low, Flat out OHK him, and use 6P to stuff his back-dash. 1 Abarea, 1 GOOD mix-up and he are done, LOLZ. May’s Advantage in this fight is her Abarea/ Air to Ground because of Testy’s limited efficient anti-Air options. General comments- When he pressures S-Beast, Jump and guard as you will not get pushed into Testament for more mix-up. Jackhound does NOT destroy blood nest. DON’T use Jackhound in this fight PERIOD. His Reversal Super (Nightmare Circle)doesn’t have an active hitbox next to him, so run towards his downed body, IF he does it on wake-up you get a CH 5K, or a free OHK. Don’t get caught jumping by his 6K, it’s seriously his BEST move in this match. His HS-Beast doesn’t have an active hitbox next to him, so run towards his downed body, IF he does it on wake-up you get a CH 5K, or a free OHK. Learn to guard his mix-up, it’s almost as good as Eddie. Don’t guard his 5D, b/c he can now FRC for tricks, just jump. Testy does TK BL on your wake-up it will cross-up. Testy does AirDash BL on your wake-up it will cross-up. Testy does Tree, IAD, BL on your wake-up, the tree crosses up. Abarea/Air to Ground > Anti-Air, Assuming the zoning doesn’t kill ya I would like to give a special thanks to Nhur and Fraley, as these contributions are scattered all over this match-up. Thanks, _____________________________________________________________________ Combo Specific Details. Testy is a Fatty-Type Normal weight, and Knockdowns build great mind games, Testy HAS to guard on wake up. JI’s and Delays work, he's very simple and FUN to combo. THREE LOOPS are possiable of just S, HS, SVD. The third loop is soo hard to hit, I would recommend doing 5P, 5S, HSVD instead. OHK Combo 6HS, SVD, 5S, HS, SVD, 5P, 5S, HSVD 5D combo Pro Dust 4, Impossible Dust with a Just frame J.HS. It's called her Jump Cancel Impossible Dust combo. Works Great on Testament Application - D, [9], J.HS, J.HS, [/9], 159, Delay, J.HS, Land, 6HS, SVD, S, JI, HS, Delay, SVD, 5P, 5S, HSVD 6P combo The 5HS wiffs IAD combo Yep Yep a go go\ Jackhound reliability NEVER HITS! Double Dolphin Upper J.2HS, 2D, FBHSVD, AirDash, J.K, J.HS, HSVD, 5S, HSVD... 2HS, 2D The 2D wiffs
  9. The first post in the match-up guide is a Skeleton, let's do this. All that was useful for Ky from the old thread is this: "Punish fireball spam with IAD s hs" Pulsr Put in what you know, and I will edit/revise it once your done =).
  10. Sol Guide Officially completed, still waiting on Sol players input. Testy coming later today. =) b/c I'm going to be playing a Bad-ass Testy on Thursday night. Jorge- How do you feel about writing a vs Ky guide? I mean, you play with DarkHonor often and do know the match-up better than I. Please Please Please
  11. Weget- I'm only going to be there Thursday night, as Friday at 5AM I am leaving for NewYork. So you best be commin on Thursday. A long siot down will help you learn the match-up. Anyone else for Sol Guide?
  12. Kyle

    May vs Sol

    Sol Stats 5.5/4.5 May up. Great Video examples http://www.youtube.com/watch?v=3pXpeQaoT8Q '> http://www.youtube.com/watch?v=3pXpeQaoT8Q http://youtube.com/watch?v=jXCbadLfqX4&feature=related'> http://youtube.com/watch?v=jXCbadLfqX4&feature=related Openers His initiative- your counter Sol J.P- Nothing as SVD and Air throw is risky Sol 5Fs – 3K Sol sVV- Guard and OHK his ass Sol GrandViper- Guard, 2HS, 41236HS Sol 5HS- 3K Punishes- Generally no tension- OHK General 25%- 66, 5S, 2HS, FBSHD, 66, 5S, 5HS, Delay, SVD, 5S, 5HS, Delay, SVD, 5P, HSVD VV –Guard, 5S or OHK punish GrandViper- Guard, 2HS, FBHSHD, lame loops. Riot Stomp- ALWAYS 6P this shit Bandit Revolver- Jump, Flash guard, Land OHK Bandit Bringer- Jump, Flash guard, Land OHK GunFlame- IAD j.HS/ IAD j.S, j.HS Don’t bother Slashbacking in this fight Counters Bandit Bringer- CH SVD Riot Stomp- CH 6P this shit ALWAYS, even IF he FRC’s and goes low, he still has to spend another %50 tension to really do damage. Don’t FUCK with Sol’s. J.HS you will not get CH from this, If by some grace you do, it’s still too risky. GunFlame- CH IAD J.HS @ Max Range Anti Airing- PROPER anti-airing- 6P is not a catch all. 6P for Air Dash SVD is very effective 6HS is pretty good too Zoning Dolphin Hoops are AWESOME in this fight. ABUSE THEM. P hoop FTW 5K is a great poke for zoning at max range as it beats most of his stuff except VV and super, but he had to spend %50 tension to do damage in that situation. Running 2S is pretty good too. "I zone sol like a mofo, he should never ever get in cleanly if you just spam k,s,s and IAD away. Learn to time your jump ins so that if they vv it’ll just fly off into outer space” Pulsr REMEMBER if a 5K, 5FS connects, cancel in FBHSHD, 3K for Knock down and Mind-Games. Their game plan “The match up itself isn't THAT bad for Sol, but May's damage output is a lot better than Sol's and generally has more ways of getting said damage. Sol's main problem against May is that a lot of her normals on the ground will beat his, making it difficult for Sol to get in. This has always been the case since XX, but since May has generally sucked pretty bad until AC it was never an issue until now. Sol's 6P will beat 5K if you spam it (GV will also go under it, but that's much riskier than doing 6P), but if Sol's retarded then keep spamming it. May's j.H, as long as you do it right, will cleanly beat any AA Sol has except VV, making it pretty risky in any situation to try to AA May. If you're scared of random VVs, you're going to have to play the guessing game. Sol's general gameplay is conditioning you, the opponent, into making a wrong guess or hesitating. You either block his mix up, get baited by a throw bait/CH bait, or eat a throw/wild throw. Sol conditions you to do something stupid, that's it. If random VVs are your only problem, then you're just going to have to learn how to bait them; that's all there is to it.” Spirit Juice. He’s really average, has throw damage but 1 option, has low damage but short range, has overhead damage but 1 real option. His zoning is limited; VV always wins, but will get baited. The most important thing is that Sol’s mix-up range is this big -> I---I May's Strategy Three aspects should be consistently ringing through your head while fighting Sol. 1.- The most important thing is that Sol’s mix-up range is this big -> I---I This means that out of that range, he has NO Mind Games or Psychological advantage in this fight. It’s not a guessing game or a mix-up fight. Keep him out of this range as often as you can. "I zone sol like a mofo, he should never ever get in cleanly if you just spam k,s,s and IAD away. Learn to time your jump ins so that if they vv it’ll just fly off into outer space” Pulsr 2.- When inside his mix-up Range he only has two ways of breaking your guard, his command throw and his 5D. BOTH are jumpable, seriously, 1 Frame Jump and FD when you get in his mix-up range, all he can punish with is an air throw he CAN’T combo off of. 3.- Bait VV. ALL THE TIME. Every knockdown, every frame trap and every mix-up your WERE going to do. This means NO 5K on wake-up, NO normal’s after a guarded 5HS, No CH strings after a blocked FB dolphin. I have a rule I follow with every character when I fight sol. - Every move is a volcanic viper! What does that mean? Assume after every knock down sol will VV assume every time sol gets close there will be a VV assume every time he jumps in he will VV. So, now you have to figure out when can sol VV you: Jumping in with VV is a pretty bad idea but it will work if you don’t have your AAs straight. Remember that sol has to get pretty close to do a volcanic viper as long as you keep spamming k s, iad back sol will have huge difficulties getting in. Sol has problems with people that can zone, and may can zone quite well just keep him out and know the situation when he can VV you and will do a lot better. * as oki, run up, and at about OHK range, jump straight up (668). The physics causes May to still move forward a little bit with the momentum from running, for crossup opportunity (and throwing off VV input). Added bonus, this kind of jump doesn't cause your character to change direction on crossup, denying the other player visual cue. * pretend oki with early 5K (whiffs), backdash away from VV. * Magic Oki Jump-in: The theory behind this is something like this: (1) players getting up from knockdown get one frame of invulnerability (Reversal opportunity); Sol's VV gets 8 (more) frames of invulnerability before hitting; therefore, Sol's VV has at least 9 frames of delay before hitting. (2) The instant you land from a normal jump, you can block. (3) Time your jump-in j.H (and hold back during the attack so you block the instant you land) such that the active frames nail Sol during frames 2-7, and also such that you land on the ground (you are holding back, right?) on or before the 8th frame of Sol's recovery. If Sol does nothing, you get j.H oki and ground pressure. if Sol does VV... well, you're already on the ground (frame 8, holding back and guarding) just as VV is about to hit (frame 9), so you block, as Sol flies off into outer space. Pulsr Knockdown, run up into his face and back-dash as he gets up, If you do it right, VV completely misses. Plus you are throw invulnerable. PhaethonH May’s Advantage in this fight is her Extended Ground Normals because of Sol’s limited Mix-up Range. General comments- He has a hard time knocking May down because of how FLOATY we are, Tech and avoid KD’s. Whale Super is OK in this fight Meaty, Cross-up SVD's are VV safe on his wake-up, so HSVD KD, HSHD(wiff), SVD, is a GREAT set-up. Don't Air recover, then descend with a J.HS, you will find a VV surprise to CH the shit outta you. Don't Air recover, then descend with a J.2HS, you will find a VV surprise to CH the shit outta you. Ground Range, Anti-Airs > Mix-up range, Shitty zoning capability I would like to give a special thanks to Pulsr, PhaethonH, TITANIUM BEAST!!! and Spirit Juice, as these contributions are scattered all over this match-up. Thanks, _____________________________________________________________________ Combo Specific Details. Sol is a Normal weight, and Knockdowns build great mind games for VV baits and fake-outs. JI and Delays work, he's very simple to combo. OHK Combo 6HS, SVD, 5S, HS, SVD, 5P,5S, HSVD 5D combo Pro Dust 4, Impossible Dust with a Just frame J.HS. It's called her Jump Cancel Impossible Dust combo. Works Great on Sol Application - D, [9], J.HS, J.HS, [/9], 159, Delay, J.HS, Land, 6HS, SVD, S, JI, HS, Delay, SVD, 5P, HSVD 6P combo Yep Yep a go go IAD combo Yep Yep a go go\ especially against GunFlamez. Jackhound reliability Yep Yep a go go\ Double Dolphin Upper J.2HS, 2D, FBHSVD, AirDash, J.K, J.HS, HSVD, 5S, HSVD... 2HS, 2D 2D wiffs
  13. Sup Sols' I have written a guide to tackling your hoe and I would appreciate some of your guys input. Did I cover what needs to be said? Does May have any advantages I didn't point out? Guide HERE. http://www.dustloop.com/forums/showthread.php?t=3666 Post Replies HERE. http://www.dustloop.com/forums/showthread.php?t=3120 Thanks Everyone, Kyle
  14. Oh Snap- Pulsr Who else do you play? - I am having a hard time finding good matches of May VS Sol where May plays the Match-up well. Are there any vids of Pulsr VS SpiritJuice anywhere? I like your Avatar Hsien_Jo, The Sprite started as a FanArt by Retrock.
  15. Go.
  16. http://www.dustloop.com/forums/showthread.php?t=3571&page=88 Check it out.
  17. So... Who will be 3ROBOT reps @ FRXI??!?!?!?!?
  18. I'm a newb, who can't beat Bridget, please laugh at me! :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush: :blush:
  19. Ryan-Bill is so awesome, this forum lacks because he doesn't have consistent internet.
  20. Good Evening Soldiers. With the recent release of 23 on 23 teams of same character JP AWESOMENESS, an interesting idea is trying to be implemented at Final Round 11. America is trying to set up 23 on 23 teams of three to represent that character and possibly create our own tier list. With that being said, Teams will most likely be chosen by a Captain who represents a particular character. Most importantly, who is going to FRXI? Who is going to show the community that May is a HARDASS character? Upon a TN player named Azure Phoenix being nominated for a May rep, my comment was: Who does that May Forums feel should represent? Are any west Coast Warriors attending; Pulsr, PhaethonH? Regarding FrankDaTank, he said: This doesn't mean you are automatically disqualified, as you have used May as a second for a LONG time, and are exceptional at 3S. That means you have great tourney experience, and understand/implement concepts of match-ups. AzurePhoenix lacks these qualities.
  21. Kyle

    Bridget Q & A

    Sup Bridget brigade, Thanks for all the input on the match-up guys. Your crew is quick and plentiful. Jais and I were taking about different ways to play the same character, as we're curious from the new same characters teams 23 on 23 vids from JP land. So, basically, I want to see Andrew (722) play. Do you have vids... links?
  22. I recorded LOTS of May combo's yesterday.. I lost about half of them because of a corrupt file... Sol guide coming Monday.
  23. I hate VOB file types. why can't it be something simplier.
  24. I've got a purple keyblade for ya Seth. BTW Rockband FTW
  25. The resemblance is overwhelming. P.S.- On it.
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