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Kyle

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Everything posted by Kyle

  1. JB+C, 22]D[~[D], 2C (LATE), 236A, Walk Nirvana, 2C (Early), Raise The Roof!
  2. A bad idea- EASY is all relative, BUT I would suggest playing the "Tekken" way. PLay with your wrist down and lay your fingers over the 4 face buttons.
  3. Population Of China http://www.youtube.com/watch?v=27OwE9dok6M CHARACTER SPECIFIC COMBOS: I-Grouped by Weight/Combo II-All combos start with 2A. More damaging openers could kill every opponent. 100% Heat Gain 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, 8 Jump, JB+C, 8]D[, [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[, AirDash [8]JB+C, 8]D[ Death 100% Heat Gain 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, 8 SuperJump, JB+C, 8]D[, [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ Death *When against Litchi: Superjump above her body. :RG:100% Heat Gain 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, 8 Jump, Late JB+C, 8]D[, [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ [7]JB+C, 8]D[ Airdash [8]JB+C, 8]D[ [8]JB+C, 8]D[ Death Cross up Inferno Divider input 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, Superjump, JB+C http://www.youtube.com/watch?v=SAy8bN0r5eA 9189 Damage, 70% heat Gain, 50% Heat cost. 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, Late JB+C, 8]D[, AirDash, JB+C, 8]D[ 6A, 8]D[, Late Jump Cancel, JB+C, 8]D[ 6A, 8]D[, Late Jump Cancel, JB+C, 8]D[ Walk Nirvana Toward, 2C, 8]D[, JB+C, 8]D[, Airdash, JB+C, 8]D[, RC JB+C, 8]D[, Airdash, JB+C, 8]D[ 9101 Damage, 70% heat Gain, 50% Heat cost. Alternate version shown at 3:28. If you missed the first 6A rep, this is how you can still pick up! 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, Late JB+C, 8]D[, AirDash, JB+C, 8]D[ 6A, JB+C, 8]D[, AirDash, JB+C, 8]D[ 5B, 8]D[, "A"Vivice, 2C, 8]D[, JB+C, 8]D[, Airdash, JB+C, 8]D[, RC JB+C, 8]D[, Airdash, JB+C, 8]D[ 8603 Damage, 66% heat Gain, 50% Heat cost. 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, JB, J.C, 8]D[, 2C, 8]D[ Late JB+C, 8]D[, AirDash, JB+C, 8]D[ 6A, 8]D[, Late Jump Cancel, JB+C, 8]D[ Walk Nirvana Toward, 2C, 8]D[, JB+C, 8]D[, Airdash, JB+C, 8]D[, RC JB+C, 8]D[, Airdash, JB+C, 8]D[ *When against Carl: delay J.2C from the initial Airdash. 9104 Damage, 70% heat Gain, 50% Heat cost. 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, Late JB+C, 8]D[, AirDash, JB+C, 8]D[ 6A, 8]D[, Late Jump Cancel, JB+C, 8]D[ 6A, 8]D[, Late Jump Cancel, JB+C, 8]D[ DO NOT Walk Nirvana Toward, 2C, 8]D[, JB+C, 8]D[, JB+C, 8]D[, RC JB+C, 8]D[, JB+C, 8]D[ *Toughest combo in the entire video. Input is the most strict when against Rachel. Only attempt when she does not have wind. 4949 Damage, 50% Heat cost. J2.C, Alle~can, 5B, 5C, 6]D[, J2.C, Alle~can, 5B, 5C, 6]D[, JC, 2B, 3C, 214214D, 2997 Damage, 25% Heat gain. J.2C, Alle~can, 2B, 3C, IAD, J.2C, Alle~can, 5C, JB, J.2C, Allegreto Tech Traps Forward tech- 5C, TigerKnee Allegretto, 8]D[ Neutral tech- 5C, 632146C, 8]D[, 8]D[, Back tech- 5C, SuperJump, Airdash, Late Allegreto, 8]D[ No tech- 5C, 632146C, 8]D[, 8]D[, Standing, 5702 Damage, 100% Heat cost. 5C, J.B, 6]D[, Airdash, J.B, J.C, 5B, 6B, Walk Nirvana toward, J.B, J.C, 8]D[, 2B, 3C, 632146C,Walk Nirvana toward, 8]D[, 8]D[, 2C, 214214D Standing, 4812 Damage, 100% Heat cost. 5B, 6B, J.2C, J.B, J.C, 5B, 6B, J.2C, J.B, J.C, 2B, 3C, 632146C, 632146C, Superjump, J.A Can always be crossed up in the corner. Poor guys. 2538 Damage, Allegreto, 5B, J.B, J.2C, Allegreto Dio combo. No tension CH 5C, 623C, 8D, "A"Vivace, 2C, "A"Vivace, 2C, 8]D[, ... *Do not buffer nirvana during the first vivace. You must go past her. UNIVERSAL THROW LOOPS: :NO:100% Heat Gain ...9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back 9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back 9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back 9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back 9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back 9B+C, 9]D[, Airdash, JB+C, 8]D[, Death *Escape with late throw break at every other throw. =P :NO:100% Heat Gain100% Heat Gain ...2C, 8]D[, 2C, Early 8]D[ JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, Death :CA:100% Heat Gain 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, JB, 8]D[, 2C, 8]D[ JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, JB+C, 8]D[ whiffs, Death 9037 Damage, 100% Heat cost. ...2C, 8]D[ Walk forward, Late JB+C, 8]D[, AirDash, JB+C, 8]D[ 6A, JB+C, 8]D[, Airdash, JB+C, 8]D[, RC JB+C, 8]D[, Airdash, JB+C, 8]D[, RC JB+C, 8]D[, Airdash, JB+C, 8]D[ 8927 Damage, 50% Heat cost. 68% Heat Gain. Corner only! 2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 6A, JB+C, 8]D[, AirDash, JB+C, 8]D[ 5B, 8]D[, JB+C, 8]D[, AirDash, JB+C, 8]D[ 5B, 8]D[, JB+C, 8]D[, Airdash, JB+C, 8]D[, RC JB+C, 8]D[, Airdash, JB+C, 8]D[ UN-BLOCKS: Corner only 632146C, RC, 66, 6[C], 2B, 3C, IAD, J.2C, Alle~can, J.2C, Alle~can, J.B, Allegreto Corner only 632146C, RC, 66, 6[C], 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 6A JB+C, 8]D[, AirDash, JB+C, 8]D[ 5B, 8]D[, JB+C, 8]D[, AirDash, JB+C, 8]D[ 5B, 8]D[, JB+C, 8]D[, Airdash, JB+C, 8]D[, Midscreen. Carl, Opponent, Nirvana: 168% Heat gain, 150% heat cost ...632146C, 41236]D[, RC, 66, 6[C], 2B, 3C, 2B, 2C, 8]D[, {Insert Character specific Throw loop} Midscreen. Carl, Opponent, Nirvana, No heat cost, ...5B, 6B, 3]D[, J.2C, Alle~can, 2B, 3C, 2B, 2C, 8]D[, {Insert Character specific Throw loop}
  4. I try to stuff his approach. I use 5B 5C 2C 6]D[ J.A Typically gets CounterHt into some combo. Obviously bait Tech, Supers & Tech DP's. =P
  5. Hey guys, Happy 4th. I'm back after a weekend trip. =) It seems we've grown. NICE. I've deleted a bunch of shit that wasn't Carl related. if there's isn't a gamerstag/Carl online thread I will be making one. Keep it up. Zoogs, 7/9]D[ is AMAZING! thanks. 4Corners. Check PM's please.
  6. I find standing B a VERY good tool in that fight. I focus on hurting Nirvana... after a bit the Carl will probably do something dumb like air dash at you. =/
  7. This is guy knows something. As far as BnB's go, You should prioritize either combo'n into 6D loops, or 8D+Airthrow loops. Honestly, It's just a matter of using the moves with least proration such to increase your damage. J.2C > everything & 5B>2B.
  8. Match-up tip #2: Carl can crouch under Litchi's 6B
  9. <3 Training Mode. I'm finishing combo's now! Still lot's of work to do with the Clap-Traps tho.
  10. Youtube for the moonspeak impaired. Thanks AutonomousR! http://www.youtube.com/watch?v=kKhhM-57PU8&feature=channel_page
  11. AutonomousR updated his Youtube account. Thanks Autonomous!
  12. My plane leaves Sunday at 5. WhyDaFuck does the BB quals start so late on Sunday?!? It appears no Carl from me at Arcade UFO.
  13. Rachel only gains wind while touching the ground & not in hit stun or guard stun. As they CAN escape his throw loop, it doesn't mean ALWAYS. Kinda a saving grace ya know. Yay for frame Data Did everyone notice that in each throw he walks Nee~san towards. o.0 Gotta learn that one.
  14. Noticed the latest 101 Zeero. Looks great! I think we should note a few more things. - 5 Frame buffer window on all links. (especially useful with 623C & 3C, 2B combos) - More variety in the overview section. (poking, mix-up, movement options & Anti-air options) I can get to these after a while. =)
  15. @3:29 throw break causes additional horizontal pushback- http://www.youtube.com/watch?v=pvWttlya5co&feature=channel_page Same video. @ 1:18 does not cause horizontal pushback. WTF?!?
  16. Welcome aboard Zenes! P.S.- BB is spilling oil. Sweet
  17. Carl Clover:101 is complete and NOT locked. yes, we'd prefer it to stay clean, but If their are questions or people need further clarification please ask. =) This is the arcade impression and I'm positive we will get even more important details as the console hits out hands. Kyle & Zeero
  18. BB cabinet is being rented and actually in Kentucky this weekend. 24-7! So, Carl training mode, here I come. =) Anything particular I should test?
  19. Hell-yeah Matt. All the best. =) Let's DO THIS!
  20. Dashing against Tager works guys. Especially after a sledge set-up.
  21. Against Tager: If you predict a buster, Carl can dash at Tager. Mega laughs. Carl is technically aeriel during this dash, can't be thrown... = free CounterHit of choice. =D
  22. Too close = 2C Hits, 8D misses. =( Gotta walk that girl backwards some.
  23. Fuck Yeah! I'd say Dio just get's more vids released b/c of the places he hangs out. I doubt he is THE ONE AND ONLY. Hence there are other amazing players we have yet to see. =P GAWD i need to work on positioning the damn doll; I do, Summon, 3C, IAD, J.2C< Alle~can, 2C, and that bitch is all WAY to close to me.
  24. Microsoft Word Find/Replace ftw. I want my English voice overs to have respectable accents. lol
  25. Uruwashii & Tsuioko sound Japanese to me. =/ Are you saying a man from Austria can't speak French? Is buffering activation on raise the roof loops worth it? We need to find a portion to explain easy links with button buffering. Especially with all of those 3C pick-ups. =D
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