Population Of China
http://www.youtube.com/watch?v=27OwE9dok6M
CHARACTER SPECIFIC COMBOS:
I-Grouped by Weight/Combo
II-All combos start with 2A. More damaging openers could kill every opponent.
100% Heat Gain
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, 8 Jump,
JB+C, 8]D[,
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[, AirDash
[8]JB+C, 8]D[
Death
100% Heat Gain
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, 8 SuperJump,
JB+C, 8]D[,
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
Death
*When against Litchi: Superjump above her body.
:RG:100% Heat Gain
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, 8 Jump,
Late JB+C, 8]D[,
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[
[7]JB+C, 8]D[ Airdash
[8]JB+C, 8]D[
[8]JB+C, 8]D[
Death
Cross up Inferno Divider input
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward, Superjump, JB+C
http://www.youtube.com/watch?v=SAy8bN0r5eA
9189 Damage, 70% heat Gain, 50% Heat cost.
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward,
Late JB+C, 8]D[, AirDash, JB+C, 8]D[
6A, 8]D[, Late Jump Cancel, JB+C, 8]D[
6A, 8]D[, Late Jump Cancel, JB+C, 8]D[
Walk Nirvana Toward, 2C, 8]D[,
JB+C, 8]D[, Airdash, JB+C, 8]D[, RC
JB+C, 8]D[, Airdash, JB+C, 8]D[
9101 Damage, 70% heat Gain, 50% Heat cost.
Alternate version shown at 3:28. If you missed the first 6A rep, this is how you can still pick up!
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward,
Late JB+C, 8]D[, AirDash, JB+C, 8]D[
6A, JB+C, 8]D[, AirDash, JB+C, 8]D[
5B, 8]D[, "A"Vivice, 2C, 8]D[,
JB+C, 8]D[, Airdash, JB+C, 8]D[, RC
JB+C, 8]D[, Airdash, JB+C, 8]D[
8603 Damage, 66% heat Gain, 50% Heat cost.
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, JB, J.C, 8]D[, 2C, 8]D[
Late JB+C, 8]D[, AirDash, JB+C, 8]D[
6A, 8]D[, Late Jump Cancel, JB+C, 8]D[
Walk Nirvana Toward, 2C, 8]D[,
JB+C, 8]D[, Airdash, JB+C, 8]D[, RC
JB+C, 8]D[, Airdash, JB+C, 8]D[
*When against Carl: delay J.2C from the initial Airdash.
9104 Damage, 70% heat Gain, 50% Heat cost.
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 2C, 8D, Walk forward,
Late JB+C, 8]D[, AirDash, JB+C, 8]D[
6A, 8]D[, Late Jump Cancel, JB+C, 8]D[
6A, 8]D[, Late Jump Cancel, JB+C, 8]D[
DO NOT Walk Nirvana Toward, 2C, 8]D[,
JB+C, 8]D[, JB+C, 8]D[, RC
JB+C, 8]D[, JB+C, 8]D[
*Toughest combo in the entire video. Input is the most strict when against Rachel. Only attempt when she does not have wind.
4949 Damage, 50% Heat cost.
J2.C, Alle~can, 5B, 5C, 6]D[, J2.C, Alle~can, 5B, 5C, 6]D[, JC, 2B, 3C, 214214D,
2997 Damage, 25% Heat gain.
J.2C, Alle~can, 2B, 3C, IAD, J.2C, Alle~can, 5C, JB, J.2C, Allegreto
Tech Traps
Forward tech- 5C, TigerKnee Allegretto, 8]D[
Neutral tech- 5C, 632146C, 8]D[, 8]D[,
Back tech- 5C, SuperJump, Airdash, Late Allegreto, 8]D[
No tech- 5C, 632146C, 8]D[, 8]D[,
Standing, 5702 Damage, 100% Heat cost.
5C, J.B, 6]D[, Airdash, J.B, J.C, 5B, 6B, Walk Nirvana toward, J.B, J.C, 8]D[, 2B, 3C, 632146C,Walk Nirvana toward, 8]D[, 8]D[, 2C, 214214D
Standing, 4812 Damage, 100% Heat cost.
5B, 6B, J.2C, J.B, J.C, 5B, 6B, J.2C, J.B, J.C, 2B, 3C, 632146C, 632146C, Superjump, J.A
Can always be crossed up in the corner. Poor guys.
2538 Damage,
Allegreto, 5B, J.B, J.2C, Allegreto
Dio combo. No tension
CH 5C, 623C, 8D, "A"Vivace, 2C, "A"Vivace, 2C, 8]D[, ...
*Do not buffer nirvana during the first vivace. You must go past her.
UNIVERSAL THROW LOOPS:
:NO:100% Heat Gain
...9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back
9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back
9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back
9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back
9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back
9B+C, 9]D[, Airdash, JB+C, 8]D[,
Death
*Escape with late throw break at every other throw. =P
:NO:100% Heat Gain100% Heat Gain
...2C, 8]D[, 2C, Early 8]D[
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
Death
:CA:100% Heat Gain
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, JB, 8]D[, 2C, 8]D[
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
JB+C, 8]D[ whiffs,
Death
9037 Damage, 100% Heat cost.
...2C, 8]D[ Walk forward,
Late JB+C, 8]D[, AirDash, JB+C, 8]D[
6A, JB+C, 8]D[, Airdash, JB+C, 8]D[, RC
JB+C, 8]D[, Airdash, JB+C, 8]D[, RC
JB+C, 8]D[, Airdash, JB+C, 8]D[
8927 Damage, 50% Heat cost. 68% Heat Gain. Corner only!
2A, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 6A,
JB+C, 8]D[, AirDash, JB+C, 8]D[
5B, 8]D[,
JB+C, 8]D[, AirDash, JB+C, 8]D[
5B, 8]D[,
JB+C, 8]D[, Airdash, JB+C, 8]D[, RC
JB+C, 8]D[, Airdash, JB+C, 8]D[
UN-BLOCKS:
Corner only
632146C, RC, 66, 6[C], 2B, 3C, IAD, J.2C, Alle~can, J.2C, Alle~can, J.B, Allegreto
Corner only
632146C, RC, 66, 6[C], 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 6A
JB+C, 8]D[, AirDash, JB+C, 8]D[
5B, 8]D[,
JB+C, 8]D[, AirDash, JB+C, 8]D[
5B, 8]D[,
JB+C, 8]D[, Airdash, JB+C, 8]D[,
Midscreen. Carl, Opponent, Nirvana: 168% Heat gain, 150% heat cost
...632146C, 41236]D[, RC, 66, 6[C], 2B, 3C, 2B, 2C, 8]D[, {Insert Character specific Throw loop}
Midscreen. Carl, Opponent, Nirvana, No heat cost,
...5B, 6B, 3]D[, J.2C, Alle~can, 2B, 3C, 2B, 2C, 8]D[, {Insert Character specific Throw loop}