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Kyle

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Everything posted by Kyle

  1. Kyle

    Bridget Q & A

    Sometimes you just have to guard on wake-up. Especially against Eddie and Robot with tension. This is one of those deals where you are playing a low-tier character who doesn't have ALL the answer you will find in other characters. At least your unique huh?
  2. Latiff needs his own video thread.
  3. You almost got it. =) The opponent has a longer time in the air. This gives Carl enough time to SuperJump and meet his opponent at the apex of their ascent. They both fall the exact same speed, meaning an air-throw extremely low to the ground is gonna connect. You can not just jump&Airthrow because the throw would end up being to high in elevation to pick up after Carl uses all of his air options. See 5:20 for example. http://www.youtube.com/watch?v=8IfdtGw3i1w&feature=channel_page
  4. Played BB again! had a 12 win streak at one point! I've finally become comfortable with buffer/re-buffer/negative edge w/ ne~san. I pulled off most of his loops. I figured out that the "Pro-JP loop" with the low to the ground air throws is easiest achieved if Carl SuperJumps to match the opponents elevation. This way you can actually meet at the apex. =) Met another Carl player. Hella fun to talk strats and watch someone else. This guy didn't realize that the spacing on the pro-loop had the opponent hitting the back side of the bubble, causing the additional time to meeting at the apex. Does that make sense guys? Mods have yet to be decided to BB forums. We're addressing this at staff forums. =)
  5. Free- I met your "Rival": he's improved a bit. Plus, I sat down with him about 20 matches. It should be one hell of a rematch. Hope all is well, Kyle SJ, J.RR. FRC, J.K, J.D = funny fuzzy =P
  6. I tend to nab back-dashes from Bridget & Robot more often. But, you are correct. IAD, J.S, J.HS, SVD is an amazing tension-less option. Always gets some anger out of my opponent.
  7. lol Bridget is a dude. Any of you do a cross-up IK yet?!?
  8. 0.o WTF.. you air dash at POT? if you run in range a 5K/S/FBH Dolphin will all do the same... tough timing though.
  9. The POT combo. OHK, J.S, J.HS, SVD, S, HS, SVD, S, HS SVD, 2, S, HS, HSVD this is tough to do by the last rep. =P -Delay everything after the J,S. J.HS -If you're having a tough time to finish the 2P loop. Just don't do it. You sound good with the 6HS, SVD input. Just keep at it. =) Raekwon owns me for FREE. I CAN'T beat him. Seriously. He probably thinks I suck hard at this game. =/, Every tournament I do good at, is a tourney where I don't fight Issac. =( Welcome aboard Oatmeal Cakes.
  10. That is called NicoVideos. It's like Japanese Youtube. Just use any of these to log in. than push play. =) http://www.bugmenot.com/view/nicovideo.jp
  11. Kyle

    [AC] May: Videos

    20 mins of Kedako butt-kickings. http://www.nicovideo.jp/watch/sm6689697
  12. Any more progress "Most Unknown"?
  13. I spent 3 hours with this last night. It feels like raging demon once you get it down. It can be input any pace, as long as it's precise: it works. Although it's BUSY input, slowing down helps. Making this beast less... overwhelming. 63214~6[K+S], 4, 6, J.P I'm positive that you can still buffer buttons and make this work. =P Even than... this is just way too much for minimal reward. Damn, it's so enticing, yet pointless...
  14. Against Chipp, everyone is Slayer.
  15. Found a sweet/pointless combo. Tall characters standing only. MAX RANGE-6[HS], FBSHD, IAD, J.S, J.HS, 5P, 2D
  16. Input: 6HS~[3] ..., ..., 8S Pointer1- the input for 6HS~[3] is FAST. So fast in-fact, that while I was still learning the input, I often input 3HS. this causing May to whiff 2HS like a loli-tard. Pointer2- The actual hit-stop is what gives May the charge time for it to come out. Pointer3- 6HS special cancels LATE as hell. I seriously do 8S on the frame that the anchor hits the ground! This means the attack has literally passed through the opponent entirely. Most likely a small window exist where this moves special cancel after the active frames as well. So...the very first few frames of recovery actually special cancel. Oh snap, I just realized I can hyperlink sprites... BRB As soon as you see May do anything that resembles this do 8S IMMEDIATELY.
  17. Where are you from Kid Viper?!?

  18. Kyle

    May vs Ky

    I like to open with 2S. It stuffs everything except 5HS and recovers in time to IB a GreedSaver.
  19. Did you guys notice a different Carl BnB. No Ne~san = Cantible, J.A, J.2C, J.B, J.B, Allegretto
  20. Kedako qualified first this year!
  21. Kyle

    May vs Ky

    This match is favorable for Ky. May is forced to do 5P, 5S, SVD loops often. This is less damage. A defensive Ky gives Me lots of Trouble. =/
  22. FireFox is from that crew. I'm sure she will be playing May there. =)
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