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Kyle

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Everything posted by Kyle

  1. Carl can still follow after 8 hits. whatever, 3C, J.2C, Alle~can, JB+C... whatever, 3C, 632146C, 8]D[, SuperJumpB+C... Sorry Tager players =X You do get AMAZING DMG too. This fight is high stakes.
  2. Dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
  3. Yes, except often 6A whiffs on different peepz. =/ On a more serious note, I am getting BB on Thursday and this is one of the thing I plan to test extensively. Why/Who 6A misses for a juggle. It reminds me of Juggling May's 2D. It literally Can NOT hit certain people...
  4. well, technically, 5B does not "link" into J.B You are literally, jumping to cancel recovery of 5B: This puts you in the air.
  5. A few things to note. 623C, 5B is a link. Honestly, it is a pretty small window. BUT, there is two input tricks to help you. By pressing and holding any input, the system reads it (5) times. seriously! so if you do. 6236C, the link becomes MUCH easier. Debatable too easy. =P for the actual Aircombo. Input on the hit. like this. 623C, , 9+B, 9+B, J.C, 623]D[
  6. This is something you will have to assess in each match. "How is your opponent dealing with your pressure? "If you find them very good at guarding mix-up. YES, go for UB set-ups. 3]D[, J.2C, Alle~can. 2]D[, 2A, 2B, 3C
  7. This is how to impliment high level play for sandwhich loops/escaping pressure. http://www.youtube.com/watch?v=j4j4EUdrX3Y&feature=channel_page To anyone learning/beginner- One thing that really helped my Carl level up was to stop pressuring 5C. It's better to end pressure strings with 5B, and go for a frame trap, or jump cancel into a cross-up J.2C string. =D
  8. There's spacing where I'm typically comfortable using 5B & 5C as poking tools while playing Carl. This is very ineffective during the Tao match-up b/c her 5C will destroy you for huge CounterHits. This alone cost me a tourney match against Mac(arthur Blunts). Strangely enough, I do find this match fun. At least you can catch her with the occasional 8]D[... unlike kune.
  9. [CT]Frozen Robot By: TheSlyMoogle Playing as Noel. I had the game in arcade mode, the computer was set to Beginner. Computer Carl activated Nivana's throw animation while I was activating 6C with Noel. Nirvana threw me and I got the big X that means no break for me. Anyway then at the same time she grabbed me, Carl hit me with 5a. It knocked me out of Nirvana's hands and Nirvana stayed there frozen. Can not reproduce. [CT]Kara-Cancel Distortion Drive By: Sigma Activated Nirvana's big bang upper super thing just as the opponent activated one of theirs. I was then somehow able to teleport Nirvana out of her super... [CT]Fly me to the Moon By: Sigma If you can manage to knock the opponent to the opposite end of Carl after the match has ended, and you get the teleport/jump winpose, Carl will jump backwards into nothing, teleport facing the wrong way into Nirvana's arms, and fly away. [CT]Cantible Glitch By:Nico Vids. THX Render&MikeZ http://www.youtube.com/watch?v=ejZNfUsOTy4t=0m46s The hitstun from a Poison Nail is extremely short. If Carl is hit with a Poison Nail as he performs Cantabile, a second one will come out (I assume you have to hold the button down), and from then on, as long as one is still out, you can keep throwing them. [CT]Anima-ThrowBreak+Cantata By:Nico Vids. THX Render&MikeZ http://www.youtube.com/watch?v=ejZNfUsOTy4t=1m32s I recommend recording Carl with Memory in Training Mode so you only have to get the input right once, and you can then try vs different characters. - Do Anima, and right before it grabs do the gear Super. If Anima grabs the opponent at the exact same time as the super flash, the opponent can do weird things. - The opponent must tech Anima during the flash, which will allow them to do a move after the flash is over, while Nirvana still throws them. Depending on which moves, you get different things. You have to do a throw-invincible move, though, or else Anima will just hit you at the end. (You can also buffer the throw tech before Anima actually grabs, once you have the timing correct.) - Basically, the opponent will become stuck to Nirvana in various ways. Activating/deactivating/killing her can do things, and hitting her removes the glitch. - Good examples and their effects from the vid are: Litchi's Great Wheel, Hakumen's Yukikaze, and Tager's 720, which is all the Tager stuff. Messing around some more, Tao's Berzerker Barrage makes her completely disappear, and Jin's Ice Car will get hit but looks neat before he does. [CT&CS]Permanently Buffered Robot By: Kyle When completing a win with a super flash Nirvana will not deactivate or stop walking. [CT&CS]Double Buffered Robot By: Kyle Super flashes + Activation cause Nirvana to stay activated until "D" is negative edged twice. [CT&CS]Airthrow+Rhapsody of Memory By:Kyle http://www.youtube.com/watch?v=xnzHc5kt07Et=1m15s http://www.youtube.com/profile?user=AutonomousR#p/u/1/FdBsUZQUU0g By doing an Airthrow against Carl during the animation for Rhapsody of Memory, Major dmg is given to Nirvana. This may have to do with ground bounce as well bc It's only confirmed for Haku, Litchi & Rachel right now. [CS]Kara-Cancel Distortion Drive By:Mascarpone & Kyle Use Brio/2]D[ and Rhapsody started up. not unusual, this is a typical Kara-Canel. Then after the skill flash Nirvana's Brio'd/2]D[ instead.. but i still was hanging in the air from the Rhapsody skill flash. [CS]Continuum Buffer By: Zoogstin At a certain point when nirvana activates, if she gets hit, she'll also be continuously buffered as well. [CS]RhapsdyOfMemory+CommandThrow Distortion Drive By: Zevali I encountered this one glitch when I was fighting Tsubaki (don't know if it's Tsubaki-specific or not.) It happened when Tsubaki was between Carl and Nirvana and I activated Nirvana's Rhapsody of Memories. Then during the super flash, Tsubaki did her distortion drive that grabs you (I think the input is 236236C or D) to grab Carl. Now Nirvana kept doing her super while Carl got grabbed... and Carl was stuck in that crucified position for about 10 seconds before Tsubaki finished her distortion drive. You know how Tsubaki's DD involves her hitting a thing in front of her and then an orb comes out (then does damage depending on your install level)? In the middle of hitting the orb, Nirvana pushed her forward with the forward movement that she gained from Rhapsody of Memories, which caused Tsubaki to freeze and leave the orb behind where she originally summoned it. Carl was in his crucified position and Tsubaki was right in front of Carl frozen, then resumed her distortion drive 10 seconds later. I have no idea what I just typed, but that's what happened. Nirvana didn't get hurt, Carl took damage, Carl activated first, and I'm sure Tsubaki activated her DD during the super flash. Nirvana was right behind Tsubaki, who was between Carl and Nirvana. Carl had his back to the corner (but not cornered), Tsubaki was in front of Carl, and Nirvana was behind Tsubaki. Tsubaki didn't get hit by Nirvana or Carl. If it's any help, Carl took 2 hits and 1700 damage from the distortion drive. [CS]Forced Volante After Fermata By:Akira-shiro Carls Uppercut DD has a glitch, if u hold drive after the DD its 50% chance Ada will do volante after it ( Without inputing the command for it) You can stop this by deactivating nirvana.
  10. 1:Input the JumpCancel and the attack at the same time. so, 9+B is the exact input. Input everything on the previous hit. 2: Honestly, the gear super should be used to combo if the opponent burst. otherwise 214214]D{ is FAR SUPERIOR for damage and range. If you find yourself without nirvana and truely need it for damage it best done after a 3C. whatever into 3C, 632146C. 3: No, In that same spacing it's better to do; ...632146C, Delay, 8]D[, JB+C, 8]D[, Airdash, JB+C, 8]D[, RC, B+C, 8]D[, Airdash, JB+C, 8]D[, 4: Yes, but after three repetitions it's best to rest the opponent with a high/low/throw to reset the damage scaling. I hope this is what you were looking for. =)
  11. In two weeks I will be buying a 360 & BB. sorry PS3 goers, it's truly Infinite_Undiscovery & StarOcean4 that made my decision. So... who's got what in these parts. 4Corners? Zoogs? Zee~ro?
  12. http://www.youtube.com/watch?v=pmp906c10TQ&feature=channel_page
  13. http://dustloop.com/ggac/data/conv.html
  14. Standing Tager- Easy Mode 5B, 6B, J.B, J.C, 6]D[, 5B, 6B, J.B, J.C, 6]D[, 5B, 6B, J.B, J.C, 6]D[, 5B, 6B, 623C, 8]D[, 2C,, 8]D[, SJ, (Airthrow, JB+C) Win 5B, 6B, J.B, J.C, RC, J.B, Land, J.B, J.C, Allegretto. Pointless & fun. =P
  15. Patience & Nirvana AutoGuard attacks. Try 4]D[ or 623]D[ or block.
  16. 6B, J.2C doesn't work on Jin/Bang standing or crouching.. so I assume it won't work on anyone else. Ch 6B launches. Maybe off of CH 5B. But only the first rep would work. =X
  17. Confirmed against standing Tager. 5B, 6B, SJ, 2C, J.B, J.C, Land, 5B, 6B, SJ, 2C, J.B, J.C, Land, 2B, 3C, 632146C, J.B, J.C, Allegretto BIG DAMAGE. No Nirvana. :v: Basically, you can use this if Tager Magna-tech's to Kill nirvana. LOL
  18. vs. tager- 5B, J.2C, 6]D[. AirDash...
  19. Are you canceling HS into a SVD or are you linking it? In that case... does your combo "beat"?
  20. 623C, 8]D[, walk forward, 2C, Raise The Roof. or 623C, 5B, 2]D[, Vivace, 2C, Raise The Roof.
  21. AutonomousR updated his Youtube account. Thanks Autonomous! LOL- http://d.hatena.ne.jp/video/niconico/sm7636618
  22. Updates- Combo thread, in place All post have been moved which are relevant I am in the process of going back and updating the first two post with best info so far. =P Video thread updated. We need more matches of us guys. =X
  23. I recommend jumping rather than dashing. B/C some character while crouching you can not do 2A, 5A. & j.C/J.2C is far greater than 2A, 5A. As Jumping you can. Just do Either J.C Or J.2C, Alle~can. Obviously distance will determine which is necessary. finishing this combo thread. Lots of post will be moved. lol
  24. Thanks dude, I'll fix her up. Chaz, If you PM Gwygy Blood (Dan) he can change your name from Mynusdono to Mynus. I mean, if you wanted your post count/join date/whatever sentimental value that account held to you. =D
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