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stunedge

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Everything posted by stunedge

  1. shadow characters mainly differ in - all their AAA combo are same as the current version whereas regular version characters have all newAAA moves - some moves have special properties? not really sure - they are pretty much same, but damage are nerfed by x0.8 - no burst and awakening so if your character does not have high health and strong defensive option that can make you survive without burst, it might be useful but I don't really see anybody would like to pick shadow Yukiko atm, but we will see how it rolls
  2. updated today's info into loketest notes (in japanese though) https://www.evernote.com/shard/s43/sh/0e9b830d-5702-4866-a1d5-0c8e1e1c2a8f/c7f1fbbc1497cce8cfc1b1cf907c8732 some noticable points - Chie has SB charge, which charge upto lv2 instantly, SB charge > SB godhand did 5700 - Chie's Yun's dash punch move works exactly same way it was in SF4 - Kanji's new persona move is persona sholder attack move which reaches from end to end and penetrates all projectiles - Mitsuru's new AAA move is pretty damn good in terms pushing opponent about half-screen on block - S.Lab has persona with her on wakeup right now. (aka you can do wake up punch super or wakeup some persona move), she can mash 2C(which was 8C in currently version) during block - Liz 5D can catch freeze state opponent - So many dash cancelable moves, almost everybody's 5C
  3. seems like theres already pretty good english summarization here http://pastebin.com/j6eJnPxh guess I m not gonna specifically translate my evernote post but I will keep throw in new information! https://www.evernote.com/shard/s43/sh/0e9b830d-5702-4866-a1d5-0c8e1e1c2a8f/c7f1fbbc1497cce8cfc1b1cf907c8732
  4. the evernote post above is pretty much all i hear and saw yesterday might translate it to english if i hav time
  5. it's way too early to worry about your characters "AAAHHHHH MY XXXXX MOVE IS REMOVED"
  6. updated the previous post and added more contents
  7. PBB should only work against opponent in the air. and you can't cancel into this move so I don't think you can do it in combo as well
  8. Just like Elven said before, this feels absolutely Guilty Gear which I could not even tell the difference. They probably going to destroy every old moves and strategy so I am definitely looking forward to it. So far, Sol and May looks very new so expecting every characters to be like that to make new people easier to pick up
  9. not really sure about that one cuz nobody was using it often
  10. that might be it! Sorry I didn't play alot GG2
  11. no its just a regular attack but looks very similar to kanji's dive
  12. and now where is my GG trophy :p
  13. Moved to older post http://www.dustloop.com/forums/showthread.php?16395-Xrd-General-(Theoretical)-Gameplay-Discussion/page293&p=1528945&viewfull=1#post1528945
  14. move doesnt start until cut scene ends just like sf4 ultra cut scene > RC happens > stops > slow-down time
  15. Moved to older post http://www.dustloop.com/forums/showthread.php?16395-Xrd-General-(Theoretical)-Gameplay-Discussion/page293&p=1528945&viewfull=1#post1528945
  16. Characters Impressions: everybody is based #R cuz they don't have time to make it all new, so whatever moves I didn't mention here, that means they are same as #Reload I am expecting huge changes from here so it doesn't really matter much Sol - riot stamp is 2hit move and make opponent bounds up and you can combo afterwards, YRC possible - new move air 214+K is Ragna's Berial edge and bounds up on hit, free punish on block so its not safe - Dragon install turns him into "Zetman" like appearance. (sth like in GG2) - new Dragon install move P.B.B is like SF4 Oni's airdash, very fast dashmove in the air, and if opponent within the range, it turns into airgrab automatically. - Tyrant Rave during Dragon install becomes a gigantic beam, does 30% damage even on chip dmg. 60% dmg on the raw hit, broken move sofar - I miss Dloop Ky - D is a new motion (Isuka's line change motion) - D and JD and new move Split Ciel sets a 'glinder' (sth like mirror) and it buffs projectile goes throw it - regular stunedge throw glinder turns into a very fast beam - charge attack throw glinder turns into huge sword setup does 6hit and very good for oki - sacrededge throw glinder turns into superfast beam hits entire screen - you can set up two glinders at the same time, but its hard to setup - SplitCiel is the new move that Ky does a slow attack and then sets the glinder, can be comboed from HS on crouch and you can goto charge attack oki after with glinder May - new 2HS move looks very alike Johnny's 2HS - Ensenga is Johnny alike but you can not move until you land, looks hard to use, unsure if its overhead - new move sets a ball in the screen, ball will bound over and over and May can jump on it - 41236+P,K,S,H, dolphin set up move, now May can jump onto the dolphin and attack - Yamada-san does tons dmg + stun - VERY, VERY cute opening anime cut-scene. It's true cuz I really hated this character and even I thought it was cute. Chipp - 236236S super is like Hokuto Hyakuretsu-ken - another super Zanseirouga gets a very nice anime cut-scene as well - has a new wall-walk move (like taokaka), you can throw shuriken or do a command-grab from here. Command grab has two versions which one grabs opponent OTG, other grabs on the air - teleport changed a bit, both S and HS version goes up to air now (they proly gonna change it) - paper defense still, Ky's anti-air BnB took him half life-bar Millia - HS version of Tandem looks different and slightly slower - Roll(214K) into K,S,HS variation, K to roll again, S for lustshaker, HS for a new move that looks like her far S but will cause slide-down on hit, very fast - erotic animation on every cut scene, biggest buffs ever - 6HS becomes a new motion which is a overhead (looks similar to old 6HS) - new super (Grooming Rose) is a buff super, that within certain amount of time, a rose with hitbox appear on whenever she is. You can just randomly airdash around or roll overand over to annoy opponent or for the oki. Venom - QV is pretty much same as old 412 move, but you can charge it - almost no charge-up time for stinger-aim, 46S>46S>46S all the way - almost no charge-up time for 28S/HS as well, they proly gonna change it alot - new super generates a sun-look ball which will bound whereever in the screen for 3times, and when it hits other ball it will make other ball stationary. - They gonna make him more gay this version Potemkin - 5P does not hit opponent on crouch - replaced old 6K with new forward shoulder attack - he acts exactly same as old Potemkin even with the armor - heavenly potemkin buster has a super well-made animation, you need see this sometime - ICPM is a airdive move (not UB, just a regular attack) looks alike Kanji's B buster or dive - another new move is like Kanji's DP but with fire - he looks cool, no joke
  17. Just gonna summarize everything I have posted on Twitter here. Feel free to throw questions on me via Twitter cuz I barely check Dustloop now Graphics - check elvenshadow's post or watch vids - opening and winning screen is very SF4 alike - 3D models looked weird in screenshots to me but I feel perfect when I see it moving around - every super has nice cut-in (like ultra in SF4) Regular System - check official page, pretty much same as old GG http://ggxrd.com - apparently many things are just borrowed from #R, so these could still change a lot - offers 5 sets of button mappings by default - instant block is still there, no slashback - Tension meter goes up and down in the same way as before, same as negative penalty - you can do HJ double-jump install and FD air-throw install (exactly same as #R) - S+HS throw option select works - No instant kill in this version Dust - Dust + up has a cool rising animation, works just like old day dust - Dust + forward is like P4A's AoA, looks alike old day Impossible-Dust Roman Cancel - Roman cancel has different colors, Red, Yellow and Purple? They proly differ in the length of slow down time - Yellow one works like old FRC which happens when you cancel move beforehead - I never confirm purple one, so that one is quite mysterious - Red one is just regular RC (with slowdown ofcouse) - RC slowdown make opponent, VERY VERY SLOW, say for Ky's stundipper(RC), you can simply run for 2 sec and then do 5S to combo, Ky's VT(RC)>land>run VT works - RC makes opponent so slow, that if you just do Ky's 2D>chargeattack(RC), charge attack will actually go throw opponent before they wake up - You can RC pretty much everything, including backstep, regular dash and jump. Wake up backstep+RC looked very safe option to run away - You can do something like Potemkin buster (whiff) >RC>see opponent jump>do heavenly Pot. Buster - You can whiff RC pretty much anything except for few moves such as everybody's DP, aka you can't whiff VV and then RC it - when you RC, opponent can also counter RC you to make you slower Crash and Danger Time - didn't see it occur frequently - when crash happens, weaker move side will get certain disadvantage frames eg. Millia 5P crashes with Pot's JD, Millia will lose couple frames after - when HS move crashes with HS move (or some strong move), danger time with count down appears, and within the time, the one who gets first hit can get into a bigger combo? - danger time related occurs very rare, so not really sure at all
  18. FT10 Myself(Yukiko) vs Kaicho(Chie) http://ogarabu.blog.fc2.com/blog-entry-105.html more FT10 matches coming soon! Koichi(Aigis) vs FAB(Kanji) tonight in the same stream community.
  19. not sure where to post this so i m just gonna do it here Theres going to be the SBO P4U pre-match this Saturday Midnight (23:00PM UTC+9, 9:00AM PST), and they are going to broadcast on Nicovideo. http://live.nicovideo.jp/watch/lv101701151?ref=tim&zroute=index This is an official program from SBO staffs and it will feature 8 players including myself representing each character. Pre-match is going to be a double elimination tournament and players attending are: Yume (Aigis) Tomo (Shadow Labrys) Kasumi Love (Yu) Spinking (Chie) DIE-chan (Mitsuru) Souji (Kuma) Hayashi (Yousuke) Ho-chan (Yukiko) This is a paid program but for those of you are interested to see Japanese top level play, it is definitely worth it to pay that $4. I will do my best to not lose in the first round, GG :p
  20. the game has couple bad matchups but its far much more balanced than early BB. Kanji is considered to be the worst atm but he is even much better than EX tager in my opinion. every characters has certain dumb setup and oki and you die really fast. In a single tournament, though Mitsuru and Aigis could get the most stable win, but you can never tell what will happen in this game. Yukiko vs Mitsuru is another pretty bad one but Mitsuru JA nerf made this one so much better than before.
  21. against Aigis is indeed very bad match up but shadow labrys is even worse
  22. Elizabeth vs. Mitsuru Droit destroys every single option Elizabeth has, Elizabeth has to guess "exactly" right to take the dmg and very risky Yukiko vs. Shadow Persona guard blocks all projectiles, DP is too good against Yukiko Kanji vs. Elizabeth Zoning allday + 2B, JB anti-air keeps away kanji so good
  23. Cool, i guess then I will upload pdf to somewhere later since I don't really want to distribute it to Japanese community so i might keep the link private or delete it soon
  24. indeed not as bad as vs. Elizabeth
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