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stunedge

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Everything posted by stunedge

  1. FoG is still 100% Curse still does 10K 2C>6D combos which gave him a new way to increase curse meter in general I think he is buffed
  2. I didn't play CS2 litchi so I have no ideas about combo changes 3 jab limit didn't change that much of gameplay changed a bit of makoto play maybe u can still do sth like 5A>2A>5A>2A>5A>2A up to 6 times
  3. no idea if they gonna make another mook for CS2.1 btw, CSEX in arcade is just 1.10 version of CS2 not sure about CS projectile invul thing no idea about Tao Tager
  4. Noel is decent now 4D and 2D still do tons damage, it's just you can't randomly mash it any more Jin 5B beats 4D so I think invincible frame are much shorter and less horizontal range for 4D she can aircombo JC>JD now so that gives her knockdown and damage but, i think Arakune and Tager can be big problems for Noel
  5. litchi no JB>JC loop daisharin nerf which was 2 biggest thing in CS2
  6. life is still 10500 i think almost same damage output, same combo (little changes in initiative moves) wolf 5A 5B are nerfed but it is still beyond standard wolf tackle are nerfed, but I think people found you can actually cancel the recovery time with wolfC so it ended up wolf is not nerfed at all (but little bit more inputs required) wolf bar goes down faster but it does not change how he plays at all just little bit harder to do wolf combo > wolf oki human 2B and 6A buff, human 236A has lower attack level but less recovery time JC has shorter landing recovery, 2A>JC(RC)>JC is even better
  7. I don't play Rachel so I have no idea I heard she is OK from other Rachel players
  8. Platinum less combo damage from mashing 236B and pokes but all items are useful now hammer and cat stick cause bounce on counter hit so you can combo afterwards she didn't really change much Tager awkward combo
  9. Less cool-off time after using special makes him has tons of meter all the time mid-screen combo buff anti-air 6A buff, JD buff full combo does like 8k all the time (less proration in many moves I guess)
  10. I played him a lot yesterday. Chain’s attack level has nerfed but you can do next move in faster timing after chain move, so it is actually even harder for opponent to anti-air hazama's chain JA, JB it is also so easy to do all feint moves, e.g. DD>JAwiff>land 2B(3C) i would say in general, chain related moves are even better than CS2 he lost big damage from Jyayoku, corner combo and etc but he builds up meter faster with flashkick buff CommandThrow>5C>3C>236D>dash5C>6C>dash5C>2C>214DB>5C>2C>JCx5>J214B gets back about 50% (same combo applies to corner 2A, 2B, 5B start) his backthrow is also so good that you can do backthrow>214DDcancel>J6DD>6A>5C>6C>~ Ragna and Valk might be trouble for him but I think Hazama is very strong and I might switch PS: CS2 hazama was more fun afterall
  11. I think so, I lost a lot against PSR0 people yesterday but my PSR barely goes down
  12. It is just my guess but I think HF(P2) is better, also now 6B(which has pretty good P2) can be used in combo, so that raises up the overall damage
  13. BTW, they changed the PSR calculation format PSR works like SF4 BP system now which your PSR only goes up and rarely goes down Day 1 PSR ranking #1 was Sakamoto Ryoma(Ragna) PSR:883
  14. I m pretty sure everybody will know what I meant by strange once new Tager vids come out its really awkward looking now, lol
  15. Bang wasn't bad in CS2 after all new investigation his biggest problem was just he wasn't able to take decent return in the mid-screen now he has CS1 5B, yes, that CS1 5B, good for poke, anti-air, combo initiative and etc easy 4-mark combo A-nail knocks down opponent a little (like D nail), JD buff (mostly increase of return) another big point is Bang has enough tools to deal against Valk and Mu but he might be struggling against Hakumen
  16. JC buff, B>C>HFRC>Bnb 4K+ Super buff which gives him a new tool against shooters He is like GGXX#R->Slash Sol now
  17. tier-list = BS at this moment Day1 impression Really Good: Valk, Ragna, Mu, Hakumen Strong: Hazama, Bang, Platinum, Relius Looks interesting: Makoto, Arakune Ehh: Tsubaki, Jin, Noel Strange: Tager No idea: others the game didn't change much from last one but apparently many characters lost lots of tools Valk and Ragna are dumb cuz they can pretty do whatever they could in original CS2
  18. FYI Hongkong - SK(Valkenhyne) aka my teammate last year :p btw who qualified at PZ spot this year?
  19. Congrats to Spark! and BIIIIG thumb up to LK TBH i am truly impressed by this EVO Blazblue, and u guys showed US got something to even impress Japanese players (including last year SBO champion Cho and Tsujikawa, they both gave big compliment on twitter) thanks for great matches!
  20. Characters: 5: Makoto 4: Lambda 2: Jin, Noel, Taokaka, Litchi, Bang, Carl, Valkenhyne 1: Tager, Hakumen, Tsubaki, Hazama 0: Ragna, Rachel, Arakune, Mu, Platinum
  21. All Japanese domestic qualifiers are finished by today A-1 R-1(ノエル) A-2 ドラ(バング) A-3 F(ラムダ) A-4 船長(ヴァルケンハイン) B-1 コナン(ツバキ) B-2 客(カルル) B-3 けいた(マコト) B-4 A92(ハクメン) B-5 カズヒラ(タオカカ) B-6 テツヲ(ジン) B-7 ごろー(マコト) B-8 アキラ(テイガー) C-1 十六夜マトイ(タオカカ) C-2 R-2(ノエル) C-3 ヨシキ(ラムダ) C-4 ドリトス(マコト) C-5 ながくら(カルル) D-1 ねず(バング) D-2 ガリレオ(ライチ) D-3 つかさ(ラムダ) E-1 えるお(ジン) E-2 あおい(ハザマ) E-3 きあぶい(ラムダ) F-1 ジョーカー(ヴァルケンハイン) F-2 わたる(マコト) F-3 りょーた(マコト) F-4 みお(ライチ)
  22. cool so far there is definitely one BB player from here is going, and probably one AH3 player as well. get hype?
  23. I meant the official change from CS1 to CS2 for revelation.
  24. >>CaliPower cool and thanks for your clarification. though now we have an approximation for the release date in US, but when do you think the title is going to be finalized? since this involves lots issues including ticketing, getting passport ready and etc, so it would be great if the regulation is finalized early btw, i hav tons work so can't really participate this one but some players over here are definitely interested in that money
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