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stunedge

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Everything posted by stunedge

  1. ehh, so since CS2 DLC is coming much earlier than it was expected, would Revelation still going to host CS1 tournament or switching to CS2? since somebody from Japan might want attend as well so I would be appreciated if someone can clarify this. Also, same question for SSF4 and SSF4AE
  2. http://www.youtube.com/watch?v=onGPEDBzUis another random one hmm, resolution is still a problem even making a simple tutorial
  3. http://www.youtube.com/watch?v=NZdT5zCEgk4 another testupload it looks fine on youtube i guess, and fails on nico...
  4. http://www.easy-share.com/1914451432/hz.avi test upload. Remotejoylite is gdlike if this quality works for majority, i can try to make some tutorial combo vids...
  5. proly its better to do this in discussion, since somebody already posted here, just gonna write a simple reply to it >OTG sekka combo combos I recommend are B>C>sekka>dash6C>C>J2C>JC>JD>B>2B>C>3C>214C or replace second 5B~ with 6C>214C B>C>sekka>dash6C>dashJB>J2C>JD>~ same thing used when proration is not enough for the first one 3C>214C does not work against Ragna, Makoto, Litchi, Lambda and Noel so do 6C>214C to get back meter > meter gain air 214C only gets back about 6% if i remember it right ground 214C is gdlike > DP loop to practice B pick up, start with Hazama
  6. err, about that JC, JD landing recovery time thing i feel exactly same as CS1 though at least, everything u can do with these 2 moves in CS1 work fine in CS2
  7. for majority of ppl complaining certain character or game balance, it is actually not the problem of the game itself, but your skills and knowledge
  8. iad jb lose to alot AA move, iad ja has less return but safer

  9. BREA is Dio. Carl is still a very strong character.
  10. Nasubi is Kyaku FYI Mu/No/La team in semi was Blacky(Mu)/Sakkaishi(No)/Yoshiki(La) Normal Litchi in Roppou vid is Manakan Goro mains makoto in CS2 cuz he think Lambda is too easy now
  11. CDp does knockdown as well so u can oki afterwards
  12. characters fall faster in general than it was in CS1
  13. CS2 Hazama 10.5k combo, yes i mean 10500 http://www.nicovideo.jp/watch/sm13032557
  14. Cdp combo works corner only Cdp loop does 5k meterless in the corner basic: 6C>Bdp>6C>Cdp>B>~
  15. cool, i usually go to akihabara or shinjuku, if you can leave ur phone number or anything i can bring u to the arcade, my msn is: gwforais@hotmail so feel free to drop msgs

  16. Roppou Game Chariot http://www.nicovideo.jp/watch/sm13021209 http://www.nicovideo.jp/watch/sm13028767 Hz players better check this out
  17. in addition to chain recovery rule Zidane mentioned, I feel like the distance that chain bites opponent is slightly different from CS1 it requires more distance to make chain bites so in many situation 5C>2C>4D doesn't work I guess sometime you need to do 5C>2C>delay4D to make it works or just adjust the space to do 5C>2C>6DA>4DA 6A and 6B have less knock back now
  18. tried, the combo does not work if u omit the first 6C, it works with 2B and does 2832
  19. she is pretty much the same she received some nerfs but she still has beyond average normals and supers and more importantly her combos do damage regardless of position will come up with more specific summarize later
  20. can't really tell so far since there might be some other new combos (e.g. Hiyoku counter starter, etc) but this might be hard to accomplish by only using old combo parts
  21. 1. J2C has slightly bigger vertical hitbox, it beats 2A and 5A easier than it was before 2. 2D didn't change at all. Cdp(ch)>dash 5C is slightly easier but for most cases u still have to do Cdp>dashB>C also Cdp has much longer untechable time now 3. 3C>236D does not work anymore, 3C>236C still works but opponent can tech at the first timing and then high-jump run away, so it requires slightly more effort to make this oki functions 4. B>C>sekka works against everybody and easier to land against ragna and hazama
  22. Combo: pretty similar to CS1 but 6D, 623D, 6C has bigger proration now so sometime u might have to omit one of them to finish the combo C Dp does 1300 damage now and has lower proration, so CDp(ch)>B>C>JB>JC>jc>J2C>JD>214B works some new stuff: throw>dash6C>dc>C>HJB>JC>jc>J2C>214B about 2k throw>dash6C>dc>C>HJB>jc>J2C>214D>6C>214C about 2.3k throw(3hit)>623B>6C>JC>jc>J2C>214B 2.2k near corner: B>C>sekka>dash6C>Bdp>2D>6B>~ new combo parts to send opponent to corner Bdp has longer untechable time makes Bdp>dash6C or 2D possible, but it depends on space Hiyoku has less proration so combo from Hiyoku(ch) also does bigger damage now
  23. the game itself looks the same to the final loketest version so really nothing new to add for change lists and time to discover new combos and tricks
  24. back played 100+ games yesterday the game itself is about the same as the final loketest version so refer those changes mentioned before for change list *shtkn edit* http://www.dustloop.com/forums/showthread.php?10002-CS2-Jin-Changes-in-BBCS2-location-test.-NO-WISHLISTS Makoto seems to be a huge problem so far Ragna, Bang totally free (at least for me) >>JB JB itself is about the same, it looks better cuz Jin's jump preparation frame shortened from 5 to 4 J2C actually has bigger hitbox now
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