Jump to content
Dustloop Forums

stunedge

Members
  • Posts

    306
  • Joined

  • Last visited

Everything posted by stunedge

  1. back played 100+ games yesterday the game itself is about the same as the final loketest version so refer those changes mentioned before for change list Makoto seems to be a huge problem so far Ragna, Bang totally free (at least for me)
  2. lush's new combo MV astrogate-0 http://www.nicovideo.jp/watch/sm12829136 OK, I have to say, lush is way too gdlk this is indeed the BEST combo movie of BBCS
  3. litchi on the top ranking is Yume Arcade PSR might require a long time to get accurate values and this system fails pretty bad in terms you gain PSR too quick at the beginning.
  4. UStream live featuring: Nemo(Bang) Dora(Bang) Satoshi(Bang) Tsujikawa(Makoto) http://www.ustream.tv/channel/adastream#utm_campaign=unknown&utm_source=6065491&utm_medium=social
  5. for those of you who are still in japan http://star-jam.com/ggbb0122/index.html
  6. You can still hit confirm 6A(counter) and land 5B>5D~~ for anti-air, 6A>JC should be enough
  7. Translation from previous Arcadia saying about CS2 character concept: Ragna: Tuning proration of 2D and 22C so it does bigger damage when used in combos, DS will be buffed as well Jin: D moves changed and requires even more neat offense to play, this character will be focused on mid-range fight Noel: She had poor normal moves back in CS1 so this will be changed. Chain Revolvers are changed to be more useful for dodging moves Tager: "Pulling" factor when magnetized will become even more important, timings of pulling are changed so he should have more options now Taokaka: She had a very good running-away game in CS1, so rather than that, she will focus more on offensive play in CS2. Also, her moves will be easier to use this time. Rachel: Tempest Dalia is a better move now. She has more combo options and will do more damage Arakune: f.g is a much better move now especially useful for far-range zoning Bang: He will do more stuff in the corner this time, 6A is faster so there will be more combination around here Litchi: She is tuned to be more balanced about switching between 2 modes. No-stuff mode will be more important this time Carl: 3D will pull up (reset) opponent from down status so his offense will be buffed, Anima will become better as well in someway Hakumen: 623A is faster and easier to use in the offense, D moves do less damage but it gain additional meter for him Lambda: Still tuning, but she will be even more specialized in the spacing and zoning Tsubaki: She will be significantly better than CS1. She now has a sharp offense due to changes in charge and D moves Hazama: He can still move around freely and do whatever he wants, 214DA gives him advantage frames on block so it makes him easier to keep pressuring Mu: She will be focused on guard primer breaking, it will be easier for her to go Oki and set-play this time Makoto: Her moves' hitstops are changed, so her combo should feel more speedy now, go practice in the console training mode Valkenhyne: Will nerf some of his broken moves, he will have more options to play with in the corner
  8. 本稼働 = official release (of the game) 判定 = judgement, sometime it also refers to hitbox of moves
  9. They slightly mentioned about the tuning policy for all characters. I might translate it later since I don't have it with me now. >>AXIS I played couple Tager and I felt like Jin vs. Tager didn't really change anything. Tager might end up somewhere, or maybe a little higher position than he was in CS1 due to nerf of others, but I doubt he can be a "strong" character. My opinion is that as long as this game is 16:9 wide-screen (wider horizontal spacing) and there are characters like Lambda and Hazama which are decently good, Tager will not get to the top-tier.
  10. in my opinions Jin does much better corner pressure than Ky did Ky is more like a mid-range zoning character while everybody getting nerfed in the mid-screen and gaining new cool corner combos and stuff, Jin's corner combos and pressure got nerfed and he has more zoning pokes and gatlings ASW also mentioned Jin is going to be a character tuned for a mid-range fight in the previous Arcadia >> Summary Blog Appreciate that guy's job but keep in mind nobody really knows every single detail of all characters. e.g he said Taokaka sucks but apparently people already found a new combo from 3C
  11. 1. 2C>5C is indeed a buff, but just adding one 5C into existing 2C combo doesn't really make any difference. The key point of this change is it made hit confirm after 2C fatal much easier than it was, but due to the proration rate, if u start FC combo with 2C>5C, you have to change combo parts and the damage itself doesn't really change at all 2. personally speaking 5D is about the same, it is faster and yes 5C>5D is useful, but in the regular combo, there is really no point to end combo with 5C>5D since 5D doesn't give Jin any advantage frames and people can always jump or mash out in the regular ground combo, since 214B does knock down now, so that one is always a better option 3. everybody has air-unblocknable 5B,5C now, not just Jin 5C was a good anti-air move against some characters since CS1, and also, when u block in the air, u should use barrier anyway even in CS1 2C>5C, 2B>5B, 214B knockdown, 5C>5D gave Jin more options in the mid-range, but nerf in 6D, 623D, throw, change in 6A definitely nerfed his corner pressure longer meter penalty time makes all characters regain their meter so much slower and this is also a nerf for a character like Jin who requires lots meter I think Jin is getting closer and closer to Ky, maybe this is how ASW want to make him to be like EDIT: I mentioned AC slayer cuz he was considered to be the "bottom-tier" during the entire location test and so many people complained that time. And... we all know what happened in the official version
  12. There was like ... only one Makoto player entire time. All Platinum players got raped really fast so they just went away to practice combos (there are two sets of cabinet for VS and one cabinet for Sparring mode) For Hz, you can still combo after Lv.2 214DA with 2A and so 3C>214DA gives you a knockdown but opponent can tech it out, so now the new BnB is (JB)>(2A)>B>2B>C>2C>3C>214DA
  13. Let's discuss a bit more since this thread is supposed to be a discussion thread 1. As a fact, this is the location test going on during weekdays, I don't mean to shock you but I can responsibly tell you not that many "top-players" were there yesterday and today. 2. You were keep mentioning Jin is getting buffed over and over, but can you explain a bit more in details? I am actually very interested to see why people think Jin is actually better now and at LEAST high A-Tier. e.g. which move is better and why 3. Winning streak during loketest doesn't really mean anything, Jin and Tager seems to be strong just because their playstyles are similar to what it were in CS1. Nothing to be surprised. I first played this version yesterday and had a 13win streak by doing exactly same thing I do in CS1 and I beat people doesn't even know their new BnBs, ohh I am sorry, I didn't know the character I play was a new top-tier. :p EDIT: Do not forget there was a character called Slayer in GGAC
  14. I loled at those ppl saying Jin got buffed. Let's make this clear, Jin does 50 wins in the row or whatever has nothing to do with the character. I am pretty sure Tetsu can do the same thing with CS1 Jin while there is no other top class players there.
  15. Carl JC is the move does knock down J2C is exactly the same JC kd> 3D relaunch confirmed
  16. for jin 6C>6D>6B>623B>6C>6D>623D>6C>6D>C>HJ2C B(1)>C>623B>6C>6D>6D>sekka>6C 623D>6C>623B>6C>623D>C>6C>dc>JC>214C didn't combo my guess is there is same move proration on 6D or maybe 623D anyway, sth changed here
  17. quick edit : Jin 6A breaks primer on block
  18. changes from the last loketest are pretty much all still here you can assume anything i didn't mention specially above but was mentioned before are all there
  19. P.S. No.1 on PSR ranking made my day :p
  20. 【System】 - system announcer changed again and it's getting even WORSE. very nice ENGRISH pronunciation - meter increase penalty time increased, in other words, you get back meter much slower after you cause meter actions - there is a single player mode called "Unlimited Wars", its pretty much the score attack mode but all your opponents are unlimited characters 【Characters】 Ragna - 623C>236C follow up 236C does not cause a big wall bounce which make you will be able to combo after you land - B>3C>623C>236C>236C>land 2C>5D~ works - BE's hitstop has changed - increase in 6C's attack level(?) Jin - throw is not cancellable anymore, but you can combo with dash 6C and does something around 2000 - 2D is slightly faster than previous loketests - JB seems to be bit faster than CS, but slower than CT - D dp seems to have the same move proration, combos with 2 Ddps involved pretty much don't work anymore - Yukikaze now does 3080 damage, OH YAYYYYYYYY Jin is pretty much the same as CS1, he has more poke options and better GC routes now, but no free combos after 6A normal hit (but 6A is still pretty cool move) but in other hand, nerf in Ddp and change in the meter increase penalty has made him hard to land those huge corner combos since lots combos involve recollecting meters will not work in my opinion he is still around mid tier Litchi - 4D slide down>release D>dash JB~ combos - 6D causes the wall bounce - you can combo ittsuu after throw, and you can follow up with CS combo afterward Bang - 5A is still a gdlk poke move Arakune - curse combo still does 8000+ damage - f.g can be used in combos to recurse opponent - mist is faster, but lasts shorter Tager - 22D does 100 damage - no follow up combo from regular throw - 2C>3C added Lambda - after 214D normal hit, you can't combo with 5D, u can do dash 5B~ so it requires more reaction skill - no invincibility for gravity move Carl - JC does knockdown - JC kd>3D relaunch >5B>5C~ works - combo damage nerf in general Hazama - jyabaki causes the wall bounce when hit on air - thus, 3C>jyabaki>5C works in corner - mid screen combos are pretty much 3C>214DA or Jyayoku>214DC>6C>dash2B~ - attack level of chain moves decreased - DOES NOT get back stocks when opponents blocked chain - chain faints have shorter stun time, faster Mu - J2C does not cause the knockdown, u need RC to do the follow up combo - seems like D moves got some guaranteed frames Valkenhyne - big nerf in combo damage, avg. 3k damage now
  21. Summarize this loketest in short in general, the game balance itself didn't change much from previous loketests, so you can expect most characters didn't really get new stuff this time here, i just want go through couple newly added stuff since the final location test is meant to test NESiCA system, I think this version of game will be very close to the official release. 【NESiCA card system】 NESiCA works similar to SEGA and KONAMI card, unlike SF4 and TK6 card which you have to insert your card while you playing, for BBCS2, you just have to swipe your card once before you play and that's it, no card renewal as well. official card data website: http://bbcs2.net Card will save player's - Name - PSR and winning rate for each character - P(money) point - max winning record - title(caption) - Home arcade - Scores from Arcade and score attack mode PSR system is about the same stuff you see in console version. You receive specific points everytime you play, players can use these points to purchase new character colors and player titles. Each player's profile will pop up during the "VS" loading screen, during the game, player's name and PSR will be shown below the meter bar Also, by using the card, it will also remember you preferred key setting (A/B), and initial cursor position will be placed at the character you picked last time Unlike SF4, the card will not save the details regarding which player you actually played, so you can't track your battle history and see the names of players you played. Database update also seems to be a little late. There is still some little bugs around.
  22. just came back from loketest http://bbcs2.net jin dominated the PSR ranking :p will write a short summary later
  23. ehh, I totally agree on what you have said and I understand, but I do think gap between Japan and US in this game is not as terrible as you think. Just mentioning some of my opnions. 1. Tokido is not a BB noob or anything, he was once considered to be the best player back in CT. Though he only plays CS proly once in a month or 3-months, I would say even in Japan nobody could promise to say that they could beat Tokido with 10-0 2. BB is a very shallow game in my opinion. ASW has done a very good job in making this game beginners friendly. So, it's really not surprising to see somebody new to the scene surpass the rest. *past examples* Koichi played only 1 month of Litchi and he could beat Fumo in the tournament. Nemo who doesn't know anything about this game, picked up Bang a month ago, and he is already up to competitive level now. 3. Yes, I agree some good US GG players can definitely rape Tokido free, but from what I know Tokido gave up GG long time ago. Also GG is a complicated game that you can't really win without consistent try and error, you cant win by just mashing A's and B's. 4. Good GG players will be able to take down Tokido, so how about BB? In my opinion, there is no such a person like GG Latif in the current scene. At least not from people I have played. I can't really judge any thing between different regions, but I see players from EC, WC and Texas have strong enough potential to make them competitive in Japan 5. I agree on what Kenny tuty said. practice and play more before claiming yourself as the best
  24. missed stream but... thumb up to Zong_one and everybody I know played in the tournament I was not really expecting Tokido to win but anything can happen in the tourny and he indeed owns the top-level player skill
×
×
  • Create New...