Jump to content
Dustloop Forums

kousaka

Members
  • Posts

    917
  • Joined

  • Last visited

Everything posted by kousaka

  1. yeah stuff's cancelled at TFNS so no bb/gg/mbaa there.. spread the word please
  2. well i spoke with HK boss.. and he said he hasn't heard anything about it yet..
  3. yeah bbcs2 has been ordered so might see it sometime before xmas.. don't ask how it's going to work or why.. we just trust the people in hk when they tell us they figured something out also from what i heard from LG boss ssf4ae delayed.. hasn't shipped yet due to some delay (prolly demand).. so don't expect it to arrive so soon today was my first time taking testament out for a spin against people outside of training mode lol.. it's so hard to zone properly.. things keep happening out of my control randomly.
  4. there's no trick to jA>j6a, just do it as fast as possible.. your probably not pressing 6 with jA thats all.. as for challenge #9, thats a dive cancel.. the j2a after it hits is cancelled to j2b which is then cancelled by the landing recovery allowing you to do a 5D otherwise you can't.. see FAQ for more info on dive cancel
  5. No your correct except you also have to buy a nesica server which downloads the game over the net from japan for your nesica clients to play.
  6. hmm the vids from the bbcs2 singles livestream aren't on the justin.tv archive anymore?
  7. BBCS2 is different from tekken in that the game isn't bought on a hdd. It's paid on your nesica account then downloaded onto a nesica server for your nesica clients. It's more like steam then anything except each time you play say team fortress they charged you 50 cents. Even if they do get around the broadband costs, and the ip issues, there is still the cost of buying the nesica server, and the client, and then pay for the per game fees and the game itself. Those costs will never be made back in the life time of bbcs2. In JP arcades it's different because other games will be on nesica eventually. This isn't just a problem with the future of blazblue, but the future of arcades outside of japan in general. Bottom line atm is, if there's no way nesica can be bypassed, or an international version is adopted, games like tekken, gundam, blazblue, kof will all die. Not just in north america, but Asia and everywhere else other then japan as well.
  8. i think most of us don't have much interest in the MTL tourney atm. Partially because of the winter driving. Partially because we're alittle tourney'ed out.
  9. Here's a listing of 2CFC/5CFC/100% curse combos by character that I've compiled for awhile now. Will clean it up for consistency soon. Work in progress. Tager 2Cfc 2Cfc>5A>jc8>jA>jC>j2A>dive cancel 5D>jc>jA>jC>j2A>dive cancel 5D>jc>jA>jC>jD (100%) 5Cfc 5Cfc>jc>jA>jC>j2A>dive cancel 5D>jA>jC>j2A>dive cancel 5D>jc>jA>jC>jD (100%) 5Cfc>IAD JB>JC>B dive>dive cancel>5D>JA>JC>A dive>dive cancel>5D>HJC>JA>JC>JD (100%) 5C NH 100% Possible 6A 6A>5D>quick 9 iad>j4B(2)>5B>5D>delayed 9 iad>j4A>j4A>5A>6B>j6D (100%) 2A 2A>2C delay rc 5D>hjc>JA>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) 2A>5B>5D>delayed 9 iad>j4A>jA>2A>5B>5D>delayed 9 iad>j4A>jA>5A>6B>j6D (100%) 3C 3C>jc>j2A>dive cancel 5d>hjc>jC>j2A>dive cancel 5d>hjc>jA>jC>jD (100%) Bang 2Cfc 2Cfc>5A>(5A>)hjc>JA>JB>JC>B dive>dive cancel>5D>jc>delay JA>JC>A dive>dive cancel>5D>hjc>JA>(JA>)JC>JD (100%) Cross 2Cfc>5A>>JA>JA>JC>A dive>dive cancel>5D>hjc>delay JA>JC>A dive>dive cancel>5D>hjc>JA>JC>JD (100%) 5Cfc 5Cfc>IAD JB>JC>B dive>dive cancel>5D>JA>JC>A dive>dive cancel>5D>HJC>JA>JC>JD (100%) 5Cfc>HJC JAJBJC>B dive>5d>JA>(JA>)JC>A dive>HJC>JA>JC>JD 5C NH 70% j6b 6A 6A>5D>jc9 (7 if close) >iad>jA>jA>j4B>5A>6B>j6D (70%) 6A>5D>iad>j4A>jA>2A>5B>5D> something (80%) 2A 2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) 2A>2C delay rc 5D>jc>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100% but HARD) CA>beam> 100% not possible Litchi 2Cfc Cross 2Cfc>5A>jc8>jA>jC>j2A>dive cancel 5D>jc>jA>jA>jC>j2A>dive cancel 5D>hjc>jA>jA>jC>jD (100%) far/front 2Cfc>5a>JA>JB>JC>A dive cancel>5d>JA>JC>A dive cancel>5d>HJC>JA>JC>JD (100%) 5Cfc 5Cfc>IAD JB>JC>B dive>dive cancel>5D>JA>(JA>)JC>A dive>dive cancel>5D>HJC>JA>JC>JD (100%) 5Cfc>HJC JAJBJC>B dive>5d>JA>JC>A dive>HJC>JA>JA>JC>JD 5C NH 100% possible? 6A 6A>5D>jc9>iad j4A>jA>2A>5B>5D>jc9>iad>j4A>jA>5A>6B>j6D (100%) 2A 2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) 2A>2C delay rc 5D>jc>JA>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) Ragna 2Cfc Cross 2Cfc>5A>jc8>jA>jC>j2A>dive cancel 5D>jc>jA>jC>j2A>dive cancel 5D>hjc>jA>jA>jC>jD (100%) far/front 2Cfc>5a>HJA/JA>JB>JC>A dive cancel>5d>JA>(JA)>)JC>A dive cancel>5d>HJC>JA>JC>JD (100%) 5Cfc 5Cfc>IAD JB>JC>B dive>dive cancel>5D>JA>JC>A dive>dive cancel>5D>HJC>JA>JC>JD (100%) 5Cfc>HJC JAJBJC>B dive>5d>JA>(JA>)JC>A dive>HJC>JA>JC>JD 5C NH 70% j6b/jABCD 6A 100%, iad j4b or iad j4a ja 2A 2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) 2A>2C delay rc 5D>jc>JA>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) Taokaka 2Cfc 2Cfc>5A>jc>JA>JA>JC>A dive>dive cancel>5D>hjc>JA>JC>A dive>dive cancel>5D>hjc>JA>JC>JD (100%) Cross 2Cfc>5A>jc>jA>jA>jB>jC>j2B>dc5D>hjc>jA>jC>j2A>dc5d>hjc>delay jA>jC>jD (100%) 5Cfc 5Cfc>IAD JB>JC>B dive>dive cancel>5D>JA>JC>A dive>dive cancel>5D>HJC>JA>JC>JD (100%) 5Cfc>JA>JC>A dive>5d>JA>JA>JB>JC>B dive>5d>HJC>JA>JC>JD 6A 6A>5D>jc9>iad> (j4A>jA | j4B) >2A>5B>5D>jc9>iad>j4A>jA>5A>6B>j6D (100%) 2A 2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) 2A>2C delay rc 5D>hjc>JA>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) Noel 2Cfc Cross 2Cfc>5A>jc8>jA>jC>j2A>dive cancel 5D>jc>jA>jC>j2A>dive cancel 5D>hjc>jA>jA>jC>jD (100%) 2Cfc>5A>hjc>jabc2b>5d>jc>jac2a>5d>hjc>jacd (100%) works as long as you dont 5Cfc not really stable to get 70% even, best to use RC 5C FC IAD land 5a > jc8> JA>JC>A dive> 5D> JA>JC>A dive> 5D> HJC> JA> JC>JD must land close enough, doesn't matter if you cross 6A 6A>5D>jc9 (7 if close) >iad>jA>jA>j4B>5A>6B>j6D (70%) 6A>5D>iad>j4A>jA>2A>5B>5D> something (80%) 2A 2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) 2A>2C delay rc 5D>jc>JA>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) Lambda 2Cfc cross 2Cfc>5A>jc8>jA>jC>j2A>dive cancel 5D>jc>jA>jC>j2A>dive cancel 5D>hjc>jA>jA>jC>jD (100%) far/front 2Cfc>5A>hjc>jabc2b>5d>jc>jac2a>5d>hjc>jacd (100%) works as long as you dont cross 5Cfc 5Cfc>HJC JAJBJC>B dive>5d>JA>(JA>)JC>A dive>HJC>JA>JC>JD must catch them kinda low 6A 6A>5D>jc9>iad> (j4A>jA | j4B) >2A>5B>5D>jc9>iad>j4A>jA>5A>6B>j6D (100%) 2A 2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) 2A>2C delay rc 5D>jc>JA>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) Tsubaki 2Cfc cross 2Cfc>5A>5A>jc>JA>JB>JC>B dive>dive cancel>5D>jc>JA>JC>A dive>dive cancel>5D>hjc>JA>JC>JD (100%) close, far use 1 5A and 2 jA in 2nd loop front/far 2Cfc>5A>jc>JA>JB>JC>B dive>dive cancel>5D>jc>JA>JA>JC>A dive>dive cancel>5D>hjc>JA>JC>JD (100%) 5Cfc 5C FC >HJC JAJBJC>B dive>5d>JA>JC>A dive>HJC>JA>JC>JD 6A [*]6A>5D>jc9>iad>j4A>jA>2A>5B>5D>hjc9>iad>j4A>jA>5A>6B>j6D (100%) 2A [*]2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) [*]2A>2C delay rc 5D>jc>JA>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) Hazama 2Cfc [*]far/front 2Cfc>5A>hjc/jc>JA>JB>JC>B dive>dive cancel>5D>jc>JA>JA>JC>A dive>dive cancel>5D>hjc>JA>JC>JD (100%) [*]close/cross 2Cfc>5A>5a>jc>JA>JB>JC>B dive>dive cancel>5D>jc>JA>JC>A dive>dive cancel>5D>hjc>JA>JC>JD (100%) 5Cfc [*]far 5c>hjc>jA>JB>JC>B dive>5d>JA>JA>JC>A dive>5d>hjc>jA>JC>JD (100% unstable) 6A [*]6A>5D>jc9>iad>j4A>jA>2A>5B>5D>jc9>iad>j4A>jA>5A>6B>j6D (100%) 2A [*]2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) [*]2A>2C delay rc 5D>jc>JA>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) Jin 2Cfc [*]Cross 2Cfc>5A>5A>hjc>JA>JB>JC>B dive>dive cancel>5D>jc>JA>JC>A dive>dive cancel>5D>hjc>delay JA>JC>JD (100%) or jc first one, delay jA of 2nd one [*]Far 2Cfc>5A>hjc>jA>jB>jC>j2B>dive cancel 5D>jc>jA>jC>j2A>dive cancel 5D>hjc>jA>jC>jD (100%) (i think) 5Cfc [*]5Cfc>IAD JB>JC>B dive>dive cancel>5D>JA>JC>A dive>dive cancel>5D>HJC>JA>JC>JD (100%) 6A [*]6A>5D>jc9>iad> (j4A>jA | j4B) >2A>5B>5D>jc9>iad>j4A>jA>5A>6B>j6D (100%) 2A [*]2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) [*]2A>2C delay rc 5D>jc>JC>A dive>dive cancel 5D>hjc>JA>JC>JD Hakumen 2Cf [*]2Cfc (go under) 5A>5A>hjc>jA>jB>jC>j2B>dive cancel 5D>jc>jA>jC>dive cancel 5D>hjc>jA>jC>jD [*]2Cfc 5A>jc>jA>jC>j2A>dive cancel 5D>hjc>jA>jA>jB>jC>j2B>dive cancel 5D>hjc>jA>jC>jD (100%) 5Cfc 6A [*]6A>5D>jc9>iad> (j4A>jA | j4B) >2A>5B>5D>jc9>iad>j4A>jA>5A>6B>j6D (100%) 2A [*]2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) [*]2A>2C delay rc 5D>jc>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) Arakune 2Cfc [*]2Cfc>5A>jc>JA>jc8>JC>A dive>dive cancel>5D>hjc>delay JA>delay JA>jc8>JC>A dive>dive cancel>5D>hjc>JA>JC>JD (100%) [*]2Cfc>5A>jc>JA>jc8>JC>A dive>dive cancel>5D>hjc>jA>jA>jB>jC>j2B>dive cancel>5D>hjc>JA>JC>JD (100%) [*]2cfc>5a>jc>JA>JC>A dive>dc 5d>jc>JA>JA>JB>JC>B dive>dc 5d>hjc>delay JA>JC>JD (100% stable) 5Cfc [*]5cfc >jc>JA>JC>A dive>dc 5d>jc>JA>JA>JB>JC>B dive>dc 5d>hjc>delay JA>JC>JD (100% stable) 6A [*]6A>5D>jc9(8 if close)>iad>j4A>jA>2A>5B>5D>jc9>iad>j4A>jA>5A>6B>j6D (100%) 2A [*]2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) [*]2A>2C delay rc 5D>jc>(JA)>JC>A dive>dive cancel 5D>hjc>JA>JC>JD (100%) Rachel 2Cfc [*]2Cfc>5A>hjc>jA>jC>j2A>dive cancel 5D>hjc>jA>jB>jC>j2B>dive cancel 5D>hjc>jA>jC>jD (100%) (no cross) [*]2Cfc cross unstable 5Cfc 6A [*]6A>5D>jc9>iad> (j4A>jA | j4B) >2A>5B>5D>jc9>iad>j4A>jA>5A>6B>j6D (100%) 2A [*]2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) Carl 2Cfc [*]Cross 5A>5A>hjc>jabc2b>dc5D>hjc>jaacd [*]5A>hjc>jabc2b>dc5d>hjc>jaacd 5Cfc 6A [*]6A>5D>jc9>iad>j4A>jA>2A>5B>5D>jc9>iad>j4A>jA>5A>6B>j6D (100%) 2A [*]2A>5B>5D>jc9>iad>jA>jA>j4B>5A>6B>j6D (70%) Mu 2Cfc [*]switch 2Cfc>5A>jc8>jA>jC>j2A>dive cancel 5D>jc>jA>jC>j2A>dive cancel 5D>hjc>jA>jA>jC>jD (100%) [*]from the front when really close the 5a will tend to catch the wrong direction, just replace the first j2a with j2c [*]2Cfc (far)>5A>jc>jA>jB(2)>jC>j2B>dive cancel 5D>jc>jA>jC>j2A>dive cancel 5D>hjc>jA>jC>jD (100%) 5Cfc 6A 2A Makoto 2Cfc [*]front 2Cfc>5A>jc>jA>jC>j2A>dive cancel 5D>hjc>jA>jA>jB>jC>j2B>dive cancel 5D>hjc>delay jA>jC>jD (100%) [*]switch 2cfc>unstable 5Cfc unstable 100%, 70% easy JA>JA first set 6A 100% possible 2A [*]2a>2c>(rc) 100% combo unstable 70% easy Valk 2Cfc [*]2Cfc (switch)>5A>jc8>JA>JC>J2A>dive cancel 5D>(jc)>JA>JC>J2A>dive cancel 5D>(hjc)>JA>JC>JD (100%) [*]2Cfc (far)>5A>JA>JB(1)>JC>J2B>dive cancel 5D>(jc)>JA>JC>J2A>dive cancel 5D>(hjc)>JA>JC>JD(100%) 5Cfc Airdash variation, B dive variation 70% possible 5Cnh 70% possible 6A 100% possible 2A [*]2A>delay 2C (RC)> 5D>JA>JC>A dive>dive cancel 5D>(hjc)>JA>JC>JD (100%) [*]unstable on first JA sometimes whiffs
  10. It's mostly lists of combos. You get used to reading that stuff in japanese. It's not so handy if your learning a character from scratch. May be not as useful if your character is setup heavy I guess. Doesn't matter to you since you should be able to read enough to get by slowly. Here's a venom wiki: Venom JP WIki. There's actually a few GGAC wikis.
  11. Random postings from jp arakune forum on changes. With some rough guesses XD 触ってきたので書いてみる。 ・6B  CT、CSの派生6Bが素で出る(CT、CSの6Bは4Bに)  発生鈍化  リーチ長く? ・鳥  発生鈍化  下への喰らい判定が縮小? bird is slower, cancel frames less? ・J6D  遠くに出るように(J5D、J3D、J4Dは変わってないかも?) J6D reaches further ・各種蟲  硬直が長く(でもコンボへの影響は現状少なそう) bugs seem to be slightly slower ・D蟲  落ちる速度がメッチャ速い(5C×2回とかとてもできない) D bug falls so fast you can barely fit 2x 5C's in. ・ゼロベクトル  時間経過で消える(5-6sec?)  当たり判定縮小? Cloud disappears after 5-6 secs Hitbox is smaller. ・各種PならばQ  硬直増  消えてから出てくるまでの時間が長くなった  消えるまでの時間が長くなった? Teleports are slower, more recovery and startup. ・yトゥーダッシュ  HIT数増 wheel has more hits? ・fマルg  相手の足元を自動サーチ  下段打撃  発生鋭化(Jで避けようとするとHIT? ぶっぱでも凄い当たってた)  烙印ゲージ+100% pit is homing, hits low, might have some sort of invincibility, and gives 100% curse ・ドライブ(クリムゾン)  被ダメ時もゲージ減少速度変わらず curse meter drains about the same as before even when getting hit ・画面端ワープ  鈍化(前の2倍くらい?) screen edge teleport twice as slow as before ・空中投げ  範囲広くなったみたい(特に縦に長くなってる、全キャラ共通?) air throw range seems further? ・J移行  鈍化(5F? 重ーい感じ) jump is slower, maybe 5F
  12. the jp jin wiki? http://www14.atwiki.jp/jinkisaragi/pages/12.html
  13. Shoutouts to meeting the other dloop mods ^_^ NEC was awesome despite BB teams being cancelled. Ironically we had more fun in GG then in BB although we haven't really touched gear in some time. Somehow NEC has brought back a spark in gear for me and the other Canadians so next time we won't be as free. Hopefully we'll make the trip down to Evo this year as a group too so lets hope for good turnout in BB/GG then.
  14. here's combos for tao: Taokaka close 2Cfc>5A>jc>JA>JA>JC>A dive>dive cancel>5D>hjc>JA>JC>A dive>dive cancel>5D>hjc>JA>JC>JD (100%) *for the close case, there's a extra weird case.. where if you punish tao's claw super with 2c FC you end up inside her hitbox, you need two JA's to stabilize the combo.. on regular close cases you can do either or Cross 2Cfc>5A>jc>jA>jA>jB>jC>j2B>dc5D>hjc>jA>jC>j2A>dc5d>hjc>delay jA>jC>jD (100%) far/close5Cfc>JA>JC>A dive>5d>JA>JA>JB>JC>B dive>5d>HJC>JA>JC>JD
  15. I actually played Arakune in bb singles. K2 is the Rachel player. In GG teams it was zeero(roboky),leo7(pot), k2(may)
  16. no, it's one of those bnb's that never happen
  17. yeah i have tried with 5D, it's too slow for sure... sometimes you can use 5B.. but 5A is the fastest so it's easier and your basically converting a 5C FC into a 2C FC... noel's weirder then i thought.. in theory if she was really that low then the bnb jd>5d>JA>JC>JD combo would work but it actually doesn't work on noel lol... but i did test that even on low 5C Fc like if you hit them off the ground or out of 2D, you still have time to IAD land 5A if your close enough to connect jc8>JA
  18. i went back today to test some things in my notes on things that couldn't be done today and i came up with this... it's not that practical because it's kinda hard to do, and even harder to confirm... you must air dash to the right spacing such that jc8>JA will work.. doesn't matter if you cross sides... you can do stuff like this on other characters but most of those have 5c FC 100% curse combos that somewhat work
  19. hmm i think he's been playing arakune since CT.. i've seen him in the ranbat ranking lists before
  20. yeah the one in the vids were made when I wasn't aware of all the cases yet... so on some chars they only show a very special case because at the time i just wanted at least one working combo... that lambda vid is showing the case where your close enough to them to do jc8 but you didn't make it through.. it's a pretty rare case.. in general there's three major cases.. 2c far, 2c front, 2c crossed sides/super close in front/underneath weird side change issue.. i think i actually know and compiled enough 2c combo notes to write my 2c fc guide... 5c fc still might be some ways although there's also only 3 cases
  21. On lambda, if 2C crosses through and you change sides.. then the combo is 5a>jc8>jA>Jc> A dive etc.. if your end up far/in front walk up as much as you can then 5a them at head level... 5a>hjc9>jA>jB>jC>B dive> etc these 2-3 cases apply for 2c FC litchi, ragna, noel, lambda, mu, valk
  22. im hype for NEC because Canada is attending as a group this time XD
  23. im not 100% how it works but like our current sf4 cab.. u can either play the cpu before challenging someone.. or go straight into a challenge.. how it determines who it challenges im not so sure but probably whoever hass been waiting for an opponent the longest.. maybe the guy across has priority i have no idea...
  24. the cabs are networked so your not necessarily playing the guy on the other side.. could be the guy beside you
  25. set it to block only high or low by turning off block switching.. that'll allow you to practice some setups
×
×
  • Create New...