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kousaka

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Everything posted by kousaka

  1. i already checked out that game.. its not actually out.. and the only way to play it is through the korean closed beta i think
  2. dang that terra online game looks good
  3. hmm i don't know.. from that vid it didn't seem Ora had a good feel on Arakune's cloud spacing.. allowing souji alot of free reign to fly around instead of being cornered... but you can tell souji knows the matchup.. not throwing out clouds carelessly.. not using JD carelessly.. not flying over hazama so that he can still barrier hazama's stance B didn't really see anything new in this set except hazama chain pull in he used a blocked 5c>5d to squeeze out some blocked curse gain
  4. nubai: The JP wiki section with 2C combos is here: 2C FC combos. As for 5CFC because of distance sometimes it may not even be possible but you will generally need to adjust with a superjump or normaljump, extra JA's, or use a B dive on the first rep. DP bait: yeah abyss is right, crossup setups in general will be your DP bait.. and like you said it tends to get obvious if your always doing 3a>214C.. so you have to mix it up alittle such as...3b(6a)>214C, 6a>214c, and some 3c variations like 3b(6a5d)>3c which tends to be your corner bait option. ragna: yeah ragna's a hard matchup.. in general you want to be in situations where they dont' get up into 3a>3a pressure after going into curse. You want to go straight into a blocked D bug high/low gimmick after a JA>JC>JD or corner 5a>6b>j6d
  5. We're full but i know there's one guy still interested in going from the tekken guys. If you plus the other two MBAA guys plus the tekken guy, might as well rent another car and go instead of busing. PM azurefighting on TTT
  6. you should just come with us to NEC then roldy XD
  7. i don't think any of them are looking at the name or even notice there's a name XD
  8. thanks zong, she's asia's #1 female diamond sc2 player lol.. the original source wasn't the highest quality... still learning
  9. Hey BigE, sign up K2, Leo7, Zeero, kousaka to GGAC/BBCS/MBAA Thanks
  10. i was really impressed with our new lambda player~ ggs everyone tonight
  11. lol i like how york's not in there.. because no one wants to go to york XD
  12. hmm they listed 6d bell bug falling faster as a minus.. if it falls fast enough it might make corner unblockables more viable clouds moving faster imo will help in some matchups... edge teleporting will make the armor cloud harder to avoid although you only have to dodge it for 6 seconds... damage seems to have gone back up alittle so im guessing they either lowered or removed the same move proration on wheel or damage is up somehow from D bugs
  13. lol holy crap congrats on making corporal john~
  14. thanks for the congrats man, got your message from unsanctifier~ grats on your award btw, well deserved! ^_^

  15. lol jsmasher ftw~ didn't go to LG today.. but confirmed friday that kofxi is there in the front by the door
  16. lol he's not unknown.. do you know who he is? http://www.youtube.com/watch?v=DIUfjX0UV9g&feature=player_embedded
  17. hmmm yeah i dont' think i've ever been able to get 100% off the super high air throw either... using air dash jC>b dive combo or A dive>C dive>dive cancel 5d.. maybe it works on tager lol or maybe its possible in corner
  18. The max/min height for the 100% air throw combo is slightly different depending on the character's weight and hitbox. On some you can get away with higher then usual and on some you can't. Timing is also finicky with certain characters. Best way to learn it is to practice it on the entire cast at varying heights.
  19. you need a jp xbox to play most jp xbox games.. they tend to be region locked unlike ps3.. there are ways to region mod older xbox's but i doubt anyone's willing to go that route
  20. being a jp xbox game.. it's probably already dead before it even got released
  21. Yeah this matchup is usually about who gets to curse first. tips: J6D's can punish J6D's. birds can be air thrown iad jb can be beaten with 5c 5c can be baited with jD screen teleport can be air thrown if you know its coming 2C FC if they cloud too close to you punish 2C with J/j3D if they try to 2C from too far punish blocked 2C with 5D CH The character color can affect your game if you end with up with similar cloud colors. The bells and bugs will all look the same so if you both have curse be very cautious. Bugs will tend to start colliding with other bugs and it becomes really chaotic.
  22. lol the arcade placements is like a feng shui meter that tells you how much the boss likes your community
  23. The boss has already ordered them so he knows. Btw I hear there's a new (old) game at LG. Boss got KOFXI? Anyone confirm?
  24. How do I do the screen teleport? When your against the edge tap 44 to teleport. How do I control the angle the bugs fly in at? Bugs can be controlled by holding 6 or 4 when releasing the button. How do I connect the D bug with 236C (wheel)? You must use a 6D bug so keep holding 6 after the wheel before releasing the D bug. How do I modify my air dash so that Arakune moves downwards? Arakune's air dash normally floats upwards. To get it to fall downwards like you see in videos you must do what we call air dash cancelling. You do an air dash then immediately hold back and do an air normal. Frequently this normal is JB or JA. However JC can be used as well as barrier and air throw. Similarly for air back dash but just keep holding back. How do I get a 5D or 5B to connect after hitting with a dive in combos? Arakune's dives have recovery normally which won't allow you to connect anything after. To decrease the recovery you must cancel into another dive that hasn't been used after you've hit your opponent. Arakune will cancel into this second dive but you will land before it comes out and hence cancelling the recovery allowing you to connect things after. How does the recurse limit work at the end of curse?? After curse ends the bugs that are already out stay out. Until they tech there's a hard cap of 50% curse gain. Hence why many setups involve placing clouds and bell bugs so that they tech into it pushing it past 50%. What's the height required for the air throw combo? Usually it is about 1-1.5 character height. The JD is done as close to the ground as possible. If you have less then half a character height you might not be able to fit the JD in then you'll have to go straight to 5D
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