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someonewhodied

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Everything posted by someonewhodied

  1. Lambda shouldn't be using a 236 A, B, or C if you block previous attacks in this matchup (Outside of wheel mixups). But if Lambda does, Just Press 1(Block)>BC>3C. If lambda does 236A, you have enough time to grab reject, or grab if you are fast enough. If Lambda uses 236B or C, you will still be in block frames when you press BC and it wont affect your 3C, which will force Lambda to get hit, block, or retreat. And if you get a grab when lambda tries 236A>Attack, 3C wont come out anyways so you wont waste time on a whiffed 3C.
  2. I mistime the frames you need to wait before you can use a wheel after the first one. Oh well. I have a solid matchup now. 6DD(Blocked)>236D~C Dont let haku near you and win using the chip damage. Barrier doesn't last forever.
  3. Haku being close up means you are close enough to be grabbed >=3. And on netplay, that is a big deal. No one ever grab rejects. Im not experienced at ALL with using haku, but i seem to see that Haku's most effective range is right outside grab range. (unless you are in the middle of a blockstring that will leave you out of that range at the end of it should it all be blocked. if that is the case, then its fine.) And i could be crazy, but it seems like Haku's 2B has very little range. Enough that you can be grabbed at around that range. Also like i said, i have no experience with haku. But I dont think 2B gatlings into anything without spending meter though. And meter could be used for much better things than a 214A that is sure to be blocked, a 236B that is also sure to be blocked, and 41236C that you can get hit out of. Or even 623A>Anything as you can be jabbed out of 623A last I checked. Of course, like I said, i could be crazy, since im just thinking of this stuff. I wont be able to see or test most of it till most likely the weekend.
  4. Mac beats me by timeout most of the time .-. Heres some tests I did: 6D is still the greatest move for lambda in this moveset. If you try to crawl forward, lambda can shoot a random 5D. If you get hit, eat 2K damage If you bind 6D, Lambda can spam 6DD and the second sword can still hit you. 6DD (Blocked)>236C is NOT a good idea for lambda. Haku is usually out of range if 6DD is blocked and lambda uses 236C. Haku can get a free 3C(CH) or 4C(CH) Still dont get hit or block 6DD. 6DD(Blocked)>236D~C can not be avoided easily. (Note the easily part) so getting hit or blocking 6DD gives lambda damage or a free mixup. 2B is useless for both characters as pokes or combo starters in this matchup. If you are close enough to do a 2B(either character) in this matchup and its not Mid-Combo, one of the players is doing something wrong. Thats all of the notes i took during my battles with Mac, what i can read anyways. (my scribbling is sooo hard to read.) Edit: Wait, more. I feel like an archaeologist deciphering my own writing. Haku can safely throw out a 5D, 6D or 2D between the following of lambda's links: 5A>6A 5B>5C 2B>2C 2C>5C 5C>4B 5C>6C
  5. .-. its so hard battling mac. We keep going even until i screw up and 236C instead of 236D~C and he gets a 3C(CH) or 4C(CH) combo on me.
  6. Lambda's 6D beats almost everything. Just ask Mac Chaos. He experienced my noob spam first hand. 6D picks up Haku's grounddash from about Haku's 4C range. 6D Picks up airdash 6DD>236C gives an air unblockable forcing you to barrier. Lambda can still safely retreat through you with 236A if you barrier. 6D picks up command dash about 1/3rd of the screen away. (Maybe a bit less) 6D comes out faster than Haku's jump and j2A/j5C/j2C (well, faster than if you jump and attack when 6 starts. If you predict it you can still hit it with your sword) 6D ONLY does not pick up a high jump 100% the time. its all based on perfect timing with Haku's high jump. Using a haku drive counter doesn't help either side. Lambda can jump cancel 6D so using a counter super is useless. You can still bind 6D with Haku's 2C but that can be predicted and Lambda's 5D(CH)>236C is big damage. Other than that, there isnt much you can do against a lambda that is spamming 6D AND knows when to stop and get away if you approach slowly. unless theres some way of approach im forgetting?
  7. I need to adjust to XB360 controller again first lol. During my 3 week XBL hiatus, i did combo practice on my 3ds, which has a slightly different feel to it. (Mainly DPad instead of joystick) so I need to fix that first lol. But im totally down for more matches lol. My connection is good, but it isn't consistant so I may disconnect occasionally. (Shouldn't happen all that often though.)
  8. I beat mac 2/3 times last weekend ;3
  9. 8.2K, 50% meter starter, gold burst after gravity optional (one gold burst adds about 500, 2 adds about 800) 2C(CH)(8)>214A>236C>445Cx8>4B(2)>632146D>5Cx8>6C(8)>236D>214D~C>236C>445Cx4>2C(Any amount)>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D
  10. Bah, i'll just buy it, rip it, and use XDVDmulleter to patch the region code on the disc or just manually hex edit the XBE file myself. Hopefully it isn't an XDG3 or AP2.5 game.
  11. Im not preordering it. I have an XB360 so I have to see if it is region locked.
  12. The songs I used were: X-Matic - BBCSEX Gluttony Fang - BBXGG Music Live 2011 Still In The Dark - BBxGG Music Live 2011 Plastic Night - BBCSEX
  13. Just from yesterday. Keep in mind i haven't played in 3 weeks minus scrub combo practice on 3ds.
  14. 1. Keep midscreen away at all times. Not fullscreen. That way, you can forward dash Ignis behind you or backdash a forward attack and punish rel with 5D. 2. Always counterassault the first chance you get. He doesn't leave any room for a DP. 3. Always Emergency tech and make sure its timed to avoid the unblockable reset. If i were to actually stick by everything I say, i would be the best lambda ever, but i am stupid and derp out when actually playing =S
  15. I'll just go ahead and shoot you an XBL friend req. I wanna see how an actual haku plays against lambda. I have never lost to a hakumen as lambda. Ever. But then, even the high PSR (Over 225) hakus suck on XBL.
  16. Match 1. Like I said. Easiest matchup Ever.
  17. To be honest, i just want an image of dat noel for part of my YT channel background. (Can someone shop out the "Sample Text" in the image pwease?)
  18. HEY! Smash bros is an amazing party game if you want to play with more than 2 people at a time.
  19. Blazblue Continuum Shift Extend: Really putting the sex in BBCSEX *Shot*
  20. D= why pick on me? i wasnt the only one talking about it D=
  21. Kinda a useless discovery right now, but i found if you use j.5D or j.2D IMMEDIATELY before landing with Unlimited Lambda/Nu, only one sword will come out but you can immediately do something else. (IE j.2D>6D will cover all approach options without invincibility frames.) im interested in seeing how this affects unlimited combos. Yes, boredom has led me to using my main in unlimited form to jump around and whif randomly thrown attacks.
  22. But in the combo i listed, gravity holds your opponent to the wall after 236C, making 4B super easy to do.
  23. ah. I may end up getting one now lol.
  24. Well, you can do 7.5K off of it: 2C(8)(CH)>214A>236C>Dash under>4B(2)>2DD>2147D>5Cx8>6C(8)>236D>214D~C>236C>Dash under>5Cx4>2C>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D But what I want to know is, HOW do you get such good quality from a capture card? The quality I get is crap.
  25. after a 6A i think you can do 5C>6C>66>5C>2C>2147B>5C>2C>Chain combo. It works for shorter combos, not sure if proration will mess up later parts of the combo or not. also, if you are like me and mess up j.5B>j.5CC>dj.5CCCCC like i do for other combos, you can do j.2C>dj.5CCCCC off of a 4D~D and it will cost you less than 20 damage if you use it as an ender to a longer combo. Also for hilarity, you can do 3C(CH)>214D~C(2)>2C(or 5C(2) but not both)>2D~A>4D~D>j.2C>dj.5CCCCC>j.214B Its really useless except for a kill combo, its just hilarious having hazama turn around in the air between spammy attacks
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