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someonewhodied

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Everything posted by someonewhodied

  1. Airdash and then a direct D allows me enough time to 6D or 2C depending on range.
  2. I meant the gravity for full screen away pressure. Gravity holds tao there, Sickle Storm forces a block or jump. If tao jumps, 6D will force block, or let you do 6DD>236C. If not, well gravity will last long enough to let you nail tao with any other D again. Or shoot off a spike chaser.
  3. Gravity>Sickle Storm>6D? (Yes I love my 6Ds.) the 2C thing is situational, but very helpful. So I guess don't try to land it exclusively, but use it when tao is too close to safely zone.
  4. Dont try to hit tao. Now that 2C has head invincibility, time it and get a nice 2C CH.
  5. Jin does IIRC Rachel Carl Tao Arakune Hazama Platinum I feel like I'm forgetting 2 or 3 though. So about 50% then? and then a lot of the ones that don't, you rarely play against anyways.
  6. But I play better when i play flashy. I just don't do optimal stuff. I do a lot better at not getting hit though, so it works out better for me. Maybe its just my opponents losing focus due to anger at me not taking things seriously enough. my mixup that starts with 2A distances perfectly for 4B(2) though. if I do ONLY 2B, the first hit of 4B connects usually, giving my opponent a chance to react. I just like having that instant 4B(2) available. I suppose I could do that jump>airdash or grounddash mixup when i get wheel pressure. It DOES have options of airdash>high, Grounddash>High, Airdash>Pause>low, Grounddash Low.
  7. So. Almost every character's 2A is low, but lambchops's STILL isn't ;~;.
  8. -Your opponents were awful. Fair enough, though there aren't too many good players on XBL yet. -Using 2A or fullscreen 4DD during 236D oki is such a waste of opportunity, when you can go for great mixup with 2B, 4B, jumpins, feints and throws. I was playing casual and slow and didn't feel like putting any effort in with mixups and closeup game (when i used 4DD) 2A however, is amazing for mixups. 2A>5B>6A>2B gives you the option of 4B(2), 3C, or 2C which can lead to TK, jump out, 3C, or TK feint which can lead to even more mixups or pressure reset. -Still way too much random use of 5C. Like after airthrow you would just hit 5CCCCC as oki. When instead you could do great mixup/baits/crossunders/optionselects with (dash) 2B. Netplay =/ That few milliseconds of lag screws up my dash buffering so i just completely drop that oki option on netplay. Other random 5Cs though, yeah i can't break that habit. I like getting my opponent under 5C pressure because i'm lazy and like having time to slowly think. Its a bad habit and I constantly get punished for it. -Doing RC, j.2DD, 214D so often after your combos is an huge meterwaste. I'd only do that, if they aren't dead after a j.632146D when I have another 50% tension and it would kill them. I got bored after a while and just wanted to be flashy. I can upload older replays where i actually did those if you want to judge them. I've been ending combos with an air DD ender since way back in CS1. (though I play worse when I actually try due to trying to read my opponent instead of just trolling or using lazy mistimed mixups that cause my opponents to mistime high/lows blocks)
  9. http://www.youtube.com/watch?v=2AtWo9kDS20 Any comments? (3 Lambda matches, 1 Relius Match)
  10. new 6A (Airhit CH) combo: 6A(Air+CH)>236D(will hit 2 to 4 times only)>662C>j.2DD>j.214D~C>J.5C>2DD>214A>2147D>6A>6C>236C>6DD>2DD>Air Swords>Air Ender. Barely 4K but SOOO worth it.
  11. I usually use my gravity meter to hold haku back though. Maybe thats why my strategy works so well. And i dont normally stand around long enough to let haku get within 623A range. I keep the FULL screen away and just poke all game. If i see a 623A coming and i time it well, my 236A brings me back across the screen on the other side. then gravity. Then more poking. More often than not, neither me nor the haku lands a single hit and I win from chip damage from the pizza wheel.
  12. Here is what I would do in the corner (I haven't tested it yet so if someone could, that would be nice) 5CxN (Airhit)>6C>214D>5CxN>6C>236D>214D~C>236C>44B(2)>4~2D>Air Swords> Distortion Ender Midscreen: 5Cx8 (Airhit)>RC>[Optional 6DD depending on opponent height]>2DD>214C>236C>236D>665DD>4DD>4B(2)>6~2DD>2147D>6DD>2DD>Air Swords>Distortion Ender Yes, 4B(2)>2DD>2147D>6DD works midscreen. Your opponent has to be practically above you though. Also I love doing 2 236Cs in a row midscreen on any character. Its hilarious: 236D~C>214C>236C>236C>2DD>Air Ender.
  13. Why is the 2A>5B>6A>2B mixup so good? Dashing to 2A lets you have the correct spacing for 4B, 3C, 6B (For TK crescent feint OR 3C), or lets you get a free backdash but it shouldn't be as good as my opponents make it seem <.<
  14. You can do cooler combos though. i mean. Midscreen: 3C>214C>236C>236D>665DD>4DD>4B>2DD>2147D>66DD>2DD>Air combo. Its hilarious as hell to do. Also 2C(CH)>Backjump>j.2DD>j.214DC>j.5C>2DD>214A>4~B>2DD>2147D>5DD>236C>236B>RC>6DD>2DD>Air combo>Distortion Ender Its barely 4K for 100% heat but pulling it off mid-match is so freaking rewarding
  15. I did a bit of testing, Relius has pretty awesome tools here. If you try to use drives to zone relius, he can 214B you, and your options are to: Guard (Letting relius get closer) or 236(A/B/C) to try to get him. His 214A ruins most of your tools. Since Lambda doesn't have a meterless DP, he can keep doing unblockables. In short, you want to use your counterassaults and bursts. But be smart about it.
  16. Same old same old. 6D (Whiff) over and over. When your opponent starts 2Cing to try to bind them, nail him with a 4D or 665D to combo. When haku starts dashing pick him up with 5D to do:, 5DD(Airhit)>236C If he uses 623A to go through em, do a pizza wheel. This matchup is still as simple as ever.
  17. Nah, im pretty bad. I keep dropping combos. Especially my Carl and Relius combos. <.< Lambda i have no trouble with since i drilled the combos into my muscle memory the day i started playing lol.
  18. Why do i suck so bad at this game?
  19. Could someone make the distiortion drive effects into a GIF please?
  20. Here's a work in progress: http://i984.photobucket.com/albums/ae328/someonewhodied/Me/V-13.jpg Any thoughts?
  21. does anyone have a distortion drive background gif?
  22. I'm really liking 3C>214C>236C>236D HUGE damage
  23. And here i was trying to squeeze out that last 60 or so damage in my combos lol
  24. So wait, 3C CH is not emergency techable only on the first 4 hits?
  25. ;~; played for the first time in a month today. I got my ass kicked by LV 18-30 players...
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