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someonewhodied

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Everything posted by someonewhodied

  1. Against tager, ive found that the best combo is actually: 236B(CH)>66DD>236C>5CxN>214A>Gravity Combo>Ender I just derped out and completely forgot why i was 236Bing lol. You can get nearly 5K midscreen meterless with gravity from a 236B counter on tager. But yeah, all i have going for me are combos and downloading my opponents lol. (And good players. All my blockstrings that I use are from good players like Yoshiki. I just take the simplest ones and use them.) I really need to learn to block, but I went from smash bros brawl to this game. Im used to tapping the trigger button to shield. I keep forgetting that barrier block adds +1 which makes it harder for me to get out. Edit: WTF, Rachel is neutral or (-) on all normals, and only (+) on summons and DDs. Unfair D= I really do need to counter assault out unless my opponent messes up.
  2. Critiquing would be nice =D I want to improve after all. That was just just one day of me testing out some new ideas.
  3. http://www.youtube.com/watch?v=GRuCepJeTFA Cs2, but what do you think?
  4. For instantblocks. Rg: 2A(x3)>5B>6A>2B>6B Ji: 2A(x3)>5B>6A>2B>6B No: 2A(x2)>5B>6A>5B>2B>6B Ra: 2A(x2)>5B>6A>5B>6A>2B>(Wait) Ta: 2A>5B>6A>5B>6A>2B>6B Ca: 2A>5B>6A>5B>2B>6B Li: 2A(x2)>5B>6A>5B>6A>6B Ar: 2A(x3)>6A>5B>6A>5B>2B Tg: 2A>5B>6A>5B>6A>5B>2B>6B Ba: 2A(x3)>6A>5B>6A>2B>6B Too lazy to do the rest.
  5. Well yeah. if your opponent instant blocks, i think an extra 1 or 2 2As will do the trick. Edit: Nope. Listing instant block mixups now
  6. So i went and listed some of the 4B(2) mixups for each character. Rg: 2A>5B>6A>(Wait) Ji: 2A>5B>6A>2B No: 2A>5B>2B>6B Ra: 2A>6A>5B>(Wait) Ta: 2A>5A>5B>6A Ca: 2A>6A>2B(Wait) Li: 2A>5B>6A>2B Ar: 2A>5B>6A>2B Tg: 2A>5B>6A>2B Ba: 2A>5B>2B>6B La: 2A>6A>5B>2B HK: 2A>5B>6A>2B Hz: 2A>5B>6A>(Wait) Ts: 2A>6A>5B>2B Mu: 2A>6A>(wait a tiny bit before gatling)5B>2B Ma: 2A>6A>5B>2B Va: 2A>2A>5B>6A Pt: 2A>6A>6B OR 2A>2A>5B>6A All can be gatlinged into a high OR low. (4B will give a 4B(2) for all of these, which is the point of them. Otherwise, you could just go for the good ol 5C stuff) All can be used for wheel pressure. Of course you can safely jump cancel any of the ones that end in 5B, 6A, or 6B. Oh, and these dont work if your opponent barrier blocks at any point. These are for normal blocking.
  7. [XB360]Blazblue Continuum Shift Extend (USA): 2012/02/14 [3DS] Tales of the Abyss (USA): 2012/02/14 XBox Live Membership Expiration: 2012/02/14 I know how im spending all of my Valentines Day ;u;
  8. IIRC it just like 4B to airgrab >.>
  9. Well, its also strange how a chain with a snake head on the end can cause so much pain, when energy swords shot out of portals can't do jack shit.
  10. CS2 carl is fun. You can DP out of his resets though.
  11. i may or may not come. iunno yet lol
  12. well, since the JP version's region is locked, im guessing the US version will be too.
  13. I still can't play CSEX on XBL. stupid region protection forcing me to play on a jtag ;~;
  14. I know. Im just saying i need to start air-grab countering more. Iunno how to work 6C starters though.
  15. @_@ Airthrow is 100% startup proration? O_o AND SO IS 6C? This is gonna require a few strategy changes.
  16. ugh i want a USA release so i can play CSEX on xbl ;~;
  17. Well it will be 70-30 haku in my case, because i like 6D and haku's charge 4C destroys that.
  18. Nah, its gonna be in haku's favor. 55-45 haku is my guess.
  19. Mac makes Haku GOD TIER.
  20. He obviously has friends. Right?
  21. that i did.
  22. oh god. I played CS2 again today, and I'm terrible now ;~;
  23. You mean when you are in the air setting up a stein, i can whiff and you can get a 2B in from nearly a full screen away? =O I Never Knew. I shoulda worded that better. 4D is better than 6D for punishing air steins, but on the ground, 5D tops all.
  24. And that, people, is why you get an arcade stick. *Too poor to afford a usable one*
  25. 6C nets 7K midscreen in CS2. I dont think thats changed in CSEX. 4D is better if you are a full screen away because you can combo into 236C, and Mu can't see it coming. So 2D and 4D are the better 2 swords vs Mu while zoning. But yeah. DON'T USE 5C UNLESS YOU KNOW YOU WILL HIT MU. Mu's 6C has better range. X_x
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