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someonewhodied

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  1. Try this: 236236D>214A>Burst>Burst>5Cx8>4B(2)>632146D>5Cx8>6C(8)>236D>214D~C>236C>445Cx8>6C>236C>446A>6C(8)>2DD>4B>2DD>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D I haven't been able to play CSEX to test it yet but it should work. I've seen all of those links work individually and the heat gain from the post-Ground Calamity Sword in a shorter combo i've seen was over 50.
  2. HOLY SHIT 2147D>66D works midscreen now. My life is complete =D Also, its good to see my CS2 gravity combo being put to use in CSEX (Gravity, 4~B(Back up a little, hence the ~), 2DD>2147D>5DD>236C
  3. And i STILL dont have EX. Its out of stock at ALL best buys ;~; I guess i'll get it by "alternative means" for now.
  4. Best buy is evil. I ordered CS:EX online and its still backordered ;~;. Oh well, im not done with Tales of the Abyss yet. I still have about a week or two till im done with that game.
  5. Either i have a secret admirer, or someone that wants me is a complete idiot. I got a valentines card without a name on it lol. ^_^; Oh well, its cheaper that way, I dont have to get anyone anything. Im devoting my next 2 weeks to Tales of the Abyss and then its back to blazblue for me. =D
  6. Heres a flowchart for the basics: MATCH START IAD Backwards Did he throw nails? --Yes-- Mash 5C to clash the nails and cancel into 4B just in case after. Repeat if 4B doesn't Land. Combo if it does. --No-- 5D Bang Jumped: (Jump) 6D Bang used drive: Dash Grab, or 6C (Finish any combo with j.214D and 6D for your Oki) Bang is putting pressure on you: 5/2A: Mash Backdash and be ready to grab Reject 5B: Block next attack High Bang is in the air: Block next attack High Nails: Backdash and be ready to grab reject Anything Else: Block low. This is just a basic flowchart, of course, and should only be used for netplay. If you are playing offline, I suggest you actually try as Netplay and offline's ~2 frame input time difference makes all the difference.
  7. Truth. I have a 5:1 Win ratio now with spamming 4B in high level rooms.
  8. this matchup is even worse now. Bang can get 4 seals off of any attack with his new 6D>2369C loop
  9. 6D/2D/6A/2C/4B(2)(CH for all of these starters)>236D>236C>662DD>214A>2147D>66A>6C>236C>6DD>2DD>j.5DD>j.2DD>dj.5DD>j.2DD>j.632146D 4-5K is pretty good off of an anti air sword.
  10. ah. I shoulda read more carefully.
  11. wait, am i reading it backwards? Does - mean you are minus? or your opponent? I feel retarded lol. Maybe its just cuz im still awake at 11PM.
  12. Lol i just realized Lambda is also (-) or neutral on block for all normals. Awesome. You learn something new every day. I also learned that 2B>2C in a blockstring is BAAAAADDDDDD. its DP-able
  13. Against tager, ive found that the best combo is actually: 236B(CH)>66DD>236C>5CxN>214A>Gravity Combo>Ender I just derped out and completely forgot why i was 236Bing lol. You can get nearly 5K midscreen meterless with gravity from a 236B counter on tager. But yeah, all i have going for me are combos and downloading my opponents lol. (And good players. All my blockstrings that I use are from good players like Yoshiki. I just take the simplest ones and use them.) I really need to learn to block, but I went from smash bros brawl to this game. Im used to tapping the trigger button to shield. I keep forgetting that barrier block adds +1 which makes it harder for me to get out. Edit: WTF, Rachel is neutral or (-) on all normals, and only (+) on summons and DDs. Unfair D= I really do need to counter assault out unless my opponent messes up.
  14. Critiquing would be nice =D I want to improve after all. That was just just one day of me testing out some new ideas.
  15. http://www.youtube.com/watch?v=GRuCepJeTFA Cs2, but what do you think?
  16. For instantblocks. Rg: 2A(x3)>5B>6A>2B>6B Ji: 2A(x3)>5B>6A>2B>6B No: 2A(x2)>5B>6A>5B>2B>6B Ra: 2A(x2)>5B>6A>5B>6A>2B>(Wait) Ta: 2A>5B>6A>5B>6A>2B>6B Ca: 2A>5B>6A>5B>2B>6B Li: 2A(x2)>5B>6A>5B>6A>6B Ar: 2A(x3)>6A>5B>6A>5B>2B Tg: 2A>5B>6A>5B>6A>5B>2B>6B Ba: 2A(x3)>6A>5B>6A>2B>6B Too lazy to do the rest.
  17. Well yeah. if your opponent instant blocks, i think an extra 1 or 2 2As will do the trick. Edit: Nope. Listing instant block mixups now
  18. So i went and listed some of the 4B(2) mixups for each character. Rg: 2A>5B>6A>(Wait) Ji: 2A>5B>6A>2B No: 2A>5B>2B>6B Ra: 2A>6A>5B>(Wait) Ta: 2A>5A>5B>6A Ca: 2A>6A>2B(Wait) Li: 2A>5B>6A>2B Ar: 2A>5B>6A>2B Tg: 2A>5B>6A>2B Ba: 2A>5B>2B>6B La: 2A>6A>5B>2B HK: 2A>5B>6A>2B Hz: 2A>5B>6A>(Wait) Ts: 2A>6A>5B>2B Mu: 2A>6A>(wait a tiny bit before gatling)5B>2B Ma: 2A>6A>5B>2B Va: 2A>2A>5B>6A Pt: 2A>6A>6B OR 2A>2A>5B>6A All can be gatlinged into a high OR low. (4B will give a 4B(2) for all of these, which is the point of them. Otherwise, you could just go for the good ol 5C stuff) All can be used for wheel pressure. Of course you can safely jump cancel any of the ones that end in 5B, 6A, or 6B. Oh, and these dont work if your opponent barrier blocks at any point. These are for normal blocking.
  19. [XB360]Blazblue Continuum Shift Extend (USA): 2012/02/14 [3DS] Tales of the Abyss (USA): 2012/02/14 XBox Live Membership Expiration: 2012/02/14 I know how im spending all of my Valentines Day ;u;
  20. IIRC it just like 4B to airgrab >.>
  21. Well, its also strange how a chain with a snake head on the end can cause so much pain, when energy swords shot out of portals can't do jack shit.
  22. CS2 carl is fun. You can DP out of his resets though.
  23. i may or may not come. iunno yet lol
  24. well, since the JP version's region is locked, im guessing the US version will be too.
  25. I still can't play CSEX on XBL. stupid region protection forcing me to play on a jtag ;~;
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