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someonewhodied

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Everything posted by someonewhodied

  1. Midscreen to corner (As flashy as I could make the beginning since all lambda combos end the same way.) 236B(CH)>RC>236A>214A>446A>2147D>5Cx1(or x2 depending on height)>6C>236D>214D~C>236C>44B(2)>2DD>Air Swords>DD Ender
  2. Nu's overdrive: Reverts game to CT for 15 seconds. =3 Oh please do it ASW
  3. Gravity(FC)>Gold Burst x2>214D>5Cx1>6C>236D>214D~C>236C>446A>2147D>66A>2147D>6A>2C>Air Swords>Distortion Ender. Can someone try that out to see if it works?
  4. Bad news for yall. http://www.youtube.com/watch?v=8_O9VIUmmiQ Didn't see a murokumo unit ANYWHERE there. ;~;
  5. Midscreen: 236BCH)>236A>214A>236C>236(6)D>66214D~C>6~2DD>6DD>2DD>Air Swords>j.214D
  6. This is totally worth the trouble required to pull this off: X>236C>RC>Jump>j.5DD(As close to ground as possible)>RC>236A>214A>Ect Totally worth it. I swear.
  7. Can anyone think of a 236B whiff crossunder mid-combo? Other than 236C. Having to use RCs is fine.
  8. It takes more than 18 frames for a solid approach though. Its not like Hakumen has Ragna's 5B barrier cancel for approach <.<
  9. 6D(Block)>236D~C barely gives haku enough time to jump out after landing or block (giving you the advantage)/Counter (Immobilizing him, stalling for time, though he is invincible during the counter follow up), and guess what happens if he chooses to jump? Another 6D.
  10. Yeah, but I use 6D to lead into everything. it is just the only good constant pressure tool you can use to lead into other things against hakumen since he can frigging SHUT EVERYTHING ELSE DOWN ;~; (except for 4D but that is retarded)
  11. But 6D worked even against mac last I played him .-. (Months ago, but still) its a lot easier in theory than actual playing. on a 6D block confirm hakumen doesn't know if you are going to: a. Gravity Seed Stall B. IAD forward>j.2DD>j.214D~C>ect C. IAD Backward>another 6D D. Pizza Wheeeeeeeeeeel ~C It isn't the only thing I do off of 6D block confirm, but its still a nice tool when the hakumen is prepared to block, not jump. You can also do 6DD>Normal Pizza Wheel to prevent haku jumping forward, and if he still does, you have barely enough time to throw out a random IAD>Air grab, which has better range than most attacks hakumen would do there (Meter attacks, j.A, J.B, J.2C) It is really just a random guessing game where hakumen only has 1 approach option depending on what you do. And at a certain range (half the screen, barely out of 623A range) 6D picks haku off the ground on his dash. Stealth edit: You can also do 236A>Grab as Haku can't do anything till he reaches the ground if he blocks 6D
  12. Mario kart 7 Kid Icarus Uprising Tales of the Abyss and I'm going to get: Theatrythm (I spelled that correctly right?) Heroes of Ruin What is your 3ds FC? Mine is: 0044-2817-7751 And in order to battle you we have to defeat like 5 other specific hakumen players that are your minions. =D
  13. I have no actual job at the moment (and parents aren't fond of paying for my subscriptions and stuff), and well, with all the 3ds games coming out at the moment, all the money I make from those rare computer repair jobs goes to getting those new games.
  14. It works =D. It limits hakumen to only one of 2 safe approach options. (Well, now 3 with the charge 4C) 623A, Walking, and Charge 4C. Dash lets 6D pick you up off the ground. Jump forces you into blockstun, falling into pizza wheel chip damage. Double jump, airdash, and super jump are shut down by 6D It works amazingly well so why not use it and then adapt to how your opponent plays? =D
  15. 6D spam still going strong. STILL works every time. All I need is chip damage from the pizza wheel. Then it becomes a stall war with me spamming 6D and staying away. Of course if i can get a combo, I'm taking it.
  16. Yeah I'm actually not gonna be on XBL for a bit. Don't feel like renewing my membership at the moment.
  17. Mac is too good .-.
  18. I printed it out and keep it next to where i play =P
  19. Lets think of other flashy links we can do =D Would 3C>214A>Crossunder 6A>TK>6A>6C work with lambda in the corner? How about 236D(Airhit)>236A Crossthrough>Ect?
  20. You should also add that that combo is a midscreen to corner combo, to avoid confusion. And if you are going for an anti air combo, try this: 6A(CH Airhit)>663C>214A/B/C>236C>236{6}D>66214D~C>{Optional 214D if you are close enough}>{66}4B(2)>2DD>{2147D>6DD>2DD}(If close enough to corner)>Air Swords>Air Ender. Anything in {}Brackets is optional Should give about the same damage with less required work. I can't test it now.
  21. You do know I like impractical flashy combos =D Imagine pulling that off on a streamed tourney match and finishing the match with it =D
  22. Yeah. I only found this one because I wanted a 236A crossunder combo that looks flashy. Also I should mention that the 214A>236C does NOT need a RC. It just looks cool.
  23. http://www.youtube.com/watch?v=_5QgSKp70E0 Here is a use for it =D
  24. http://www.youtube.com/watch?v=YZI0hUgPCXI Lets see what combos this can lead to
  25. extra 11 heat is soo worth it. Even if the damage difference isn't that great.
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