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Cyringohn

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Everything posted by Cyringohn

  1. Uh, using 236S in rush down is bound to get you killed. It's a decent surprise move, but you're fucked if they Slashback or IB the attack. Instead, just poke your way into range.
  2. Dust attacks are unblockable on American soil.
  3. If you're ever in North Carolina [near Boone], stop by. Would love to play you.
  4. No, you can definitely block it. It's a Level 6 attack.
  5. Dragon Install is wasted if you don't violently run into a Faust bomb and die from it. DRAGON INSTAAAAAAALL RUN RUN RUN "SLASH!"
  6. Yeah, that's what was meant to be implied with that last sentence. Translation: "Smash Bros. isn't exactly the best game to compare to Guilty Gear."
  7. Characters that do well against already-top-tier characters tend to get bumped up in rank, just for that. Captain Falcon from Smash Bros. Melee is a great example of this. This tends to not be the case in GG, though. Not as often, anyway.
  8. Most Japanese players have stopped doing it in their videos. Once people figured out how to IB it, it stopped being as effective.
  9. It doesn't work on everybody. If memory serves, I-No and Dizzy will always get OTG'd by it. And if you wait a bit longer, it'll be too late and they can just backdash away.
  10. Hahahahaha, really? Those are fuckin' great.
  11. Does her backdash have only 1 frame of vulnerability? That's an actual question, not a sarcastic remark.
  12. To add to the conversation: Zappa probably also has the fastest backdash in the game. Can't think of any characters that can backdash to the edge of the screen as fast as he can.
  13. Dustloop is being an ass and not allowing editing of the fuck-giant Zappa post, so if a mod can somehow add this, that'd be nice.
  14. Zappa General/Unsummon Pro: -Best character ever. -One of the best 6P's in the game. -Can run under many attacks and projectiles; lowest running stance in the game. -Small hitbox, in general. -Gains Tension quickly. -Second-best backdash in the game, having only one frame of vulnerability and being very fast. -Very versatile, having five different modes of play: Unsummon, Dog, Sword, Triplet, Raou. -Excellent poke with f.5S. -5K's complete lower invincibility is good for avoiding obvious low-hitting attacks, as well as Slide Head. -Dog, Triplet, and Raou require little Tension and risk for moderate-to-large rewards. -Great okizeme with Triplet, Raou, and Dog. -Throw-invincible Overdrive with good priority. -Can cancel Dust attack into specials. General/Unsummon Con: -Limited okizeme, outside of basic pressure with normals and f.5S. -Awkward combos; doesn't combo well, in general. -Limited wake-up options, aside from Overdrive and being lucky with 236P. -Poor at increasing guard gauge. -No Shoryuken-esque move. -Decent-to-bad normals that have little priority and can be easily stuffed, aside from 6P. -Poor anti-air without specific Summons, aside from 6P. -Reliant on Summons. -Summons are random and can often be non-beneficial, or even hindering, to the situation. Dog Pro: -Bastardized Eddie puppet. -Unblockable Dog Traps that require no Tension or are practically risk-free. -Dog is invincible when not attacking, unless asleep. -Long combo strings, especially in corner, that provide a lot of Tension and cost little to no Tension to use. -Great against huge targets, like Potemkin. Dog Con: -Falls asleep when not used. -Very dependent on layout of the screen. -Can be difficult to position. -Hard to pin down fast and agile opponents, due to lack of maneuverability. Sword Pro: -Great at poking, especially with f.5S and 2S. -2HS is an excellent anti-air. -Can combo much better than before, thanks for FRC's and data changes. Sword Con: -Fairly dependent on FRC's. -Average damage. -High lag on whiffed attacks. Ghost Pro: -Mamamamamamamama. -f.5S is a decent poke. -Allows for projectile "spamming" with five to six different paths for projectiles to travel. -FRC for each Ghost-throwing attack. -Exploding Kool-Aid Ghosts [a.HS] make for good okizeme. -Random pebbles and flower pots can actually be very helpful at interrupting opponents. Ghost Con: -Horrible at building guard meter. -Limited options outside of barfing Ghosts everywhere. -Poor damage. -Ghosts can only be used again after "recollecting" them. Raou Pro: -Last Edguy. -a.HS. -Raou is extremely powerful, typically dealing 50%+ combos for 50% Tension or less. -Great pokes, such as 2S and low-hitting, sweeping 5HS. -Darnkess Anthem can go in three directions, absorb projectiles, and launch from knockdown. -Bastardized Dark Angel-esque Overdrive that can deals nice chip damage. -Can cancel Dust attack into specials. -"Raou touches you and you fucking die." Raou Con: -Raou requires eight Souls and only lasts 15 seconds. -Can be predictable. -Darkness Anthem is slow. -Raou timer still active while being attacked by long Overdrive animations and combo strings.
  15. Some phrases are obvious, like "Tasukete!" during his backdash and the random "Okaasan!" blurb, but some of his longer ones are too quiet to make out.
  16. Was referring to his in-game quotes, not the quotes he makes after a battle in Arcade Mode.
  17. Has anybody bothered to translate the phrases for Zappa's new voice sets? Several of the things he says in battle are quite different from his old quotes.
  18. That's because Raou hasn't been "threatening" except when he was first seen in XX. By the time Slash came out, people knew what to do against him. The Dog was actually more beneficial to have. But yeah, j.HS, 5HS, and his new Darkness Anthem properties make him disgusting.
  19. Yeah, that's a pretty basic Raou combo. They tend to be simple and not involve much input, since they do so much fucking damage. Which is why you tend to not see 'em in some combo videos, unless they're showin' off new tweaks in a new version. j.S j.HS 214S /RC/ 66 6HS 236S|K| 6HS 236S|K| 66 214S Shit like that.
  20. Ahhhhhh, okay. Guess it's time to sit down and memorize the okiezeme chart, then.
  21. Just was curious as to why it's safer to use 5P against somebody like Sol [who has VV], as opposed to using 236S.
  22. What's the deal with that okizeme chart? Why, exactly, is it more beneficial to use 5P as an okizeme against Sol, yet not with Venom? More of a general question, not pertaining specifically to Sol and Venom.
  23. Positive you could do it in older versions. Did it to a friend's Axl all the damn time, since our matches were always Axl vs. Potemkin. Don't have a copy of XX, though. Oh well, will just chalk it up as bad memory.
  24. While his backdash isn't exceptional like Potemkin and Zappa, Robo-Ky can definitely benefit from his backdash. Having something as fast and meaty as Robo-Ky's 5HS is great with a backdash, as you're able to backdash away from somebody, then stuff them if they keep the pressure going.
  25. That must be new, because you could do it in older versions.
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