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Everything posted by TagerTime
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LOL im gona have to make an air buster from midscreen compilation its just so fun to watch This time against mu http://www.youtube.com/watch?v=_4zMDFG2qus&feature=youtu.be#t=4m27s http://www.youtube.com/watch?v=_4zMDFG2qus&feature=youtu.be#t=5m5s
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Another reason to love air buster! http://www.twitch.tv/central804/b/350161330?t=290s
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This is great news for Christmas! Atomic Collider really comboed into 6c from midscreen? I can't wait to see this entire combo!
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Yes he sure will. http://www.youtube.com/watch?v=PFHFLMZr1Nc&feature=youtu.be#t=7m27s http://www.youtube.com/watch?v=7l87r_5uF1U&feature=player_detailpage#t=555s
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Remember these are just basic combos nothing extensive or fancy. We still haven't even seen any Fatal combos yet, and only a couple basic CT and OD combos. However it is nice that they are finaly working out the new BnBs to replace the old AC combos from extend. There is still new stuff to be discovered with CP Tager so there is still more to look forward to.
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Iron Tager CP Basic combo Tutorial! A must watch!! The best produced combo video i have ever seen! youtube link http://youtu.be/jSSpHgP8lZ4
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Here are a couple new good Midscreen 5C combos from yumura. combo1 13hits 4100dmg http://www.youtube.com/watch?v=7t3PyHFswrk&feature=youtu.be#t=9m21s combo2 12hits 4197dmg http://www.youtube.com/watch?v=7t3PyHFswrk&feature=youtu.be#t=15m43s
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i just noticed something, Overdrive 720 actually inflicts magnetizm on the opponent as seen in this video: http://www.youtube.com/watch?v=24Wc009IjBU&feature=youtu.be#t=1m10s if you look closely you can see that Hakumen is not magnetized when he is grabbed but is magnetized after he gets slammed into the ground.
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She is in bed!
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The bang and hazama matches made great use of AirBuster.
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Oh so the real name is actually Crimson Punish? That does sound pretty cool and its a very appropriate name since The Red Devil used it to punish the crap out of Azrael.
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This was posted a while ago anout Grand Punish from jbbs:
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Those were only just random numbers he used as an example: I would assume other ways to break the limit is Fatal counters and Overdrive. Thats why i like Team Ninjas new approach with Dead or Alive 5. They decided to make it an important priority to directly engage and listen to community feedback in making, updating and balancing the game. One Example:DOA5 Director Yohei Shimbori tweeted that the team is looking to the fanbase to see what they would like to have patched in Dead or Alive 5 It will still work on counter hit. From recent vidoes i seen, even though 2C is no longer fatal the hitstun on regular counter 2C is the same as the hitsun of old fatal counter 2C. Thanks mike i never knew that. Almost Everyone thinks MikeZ is skullgirls and never heard of or know who Alex Ahad is, just like almost everoyone thinks Mori is BlazBlue and never heard of or know who Pachi is.
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With the exception of yumura, all of the veteran pro EX Tager players are probably trying to figure out everything new about CP Tager off camera first before they go public. All of the other tagers seen so far have seem to have been all new/beginner players.
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One good thing for Tager is that it appears that we can sledge through all of Amanes drills including those drills still connected to his body. http://www.youtube.com/watch?feature=player_detailpage&v=11WAIaSd8Dk#t=8m47s well you at least can jump cancel 6B now
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For crush trigger. If you hit them with it and they are not blocking they will be stunned for a long time but busters will be purple. If you use crush trigger and they they normal block and get guard crushed then all busters will be untechable. This is exactly how i feel!!!
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From all the videos i have seen Tager recovers fast enough to attack first before they finish their neutral tech.
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WOW this is great thanks very much! It will be great to see how japanese players figure out how to evolve these very early combos into fully optimized versions.Cant wait till the best Tager players from extend like Akira, Akizuki, Hage, etc who are hiding out in the combo lab come out to finaly show us what tager can realy do. Yumura is the only one of them trying to figure things out in the open.
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Hey Gerk since you actualy play the game in japan, can you tell us if Tagers 6A startup frames or super armor activation is faster now than it was in extend? From all the videos we have seen it definitely seems like the armor activates faster now and can be used to counter attacks at closer ranges than before. Can 6A be considered a legit go to anti air now? Do you think Tagers overdrive needs to be improved or is weaker compared to most other characters overdrive? Also is it true that Air Buster has no invincibility, if so do you think it suffers from this and invinciblity should be added?
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Thanks Gerk! Its great to have a player from japan that can give us actual first hand info about the game and test stuff for us!
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Im guessing it really is faster now since all of a sudden Yummura is using 6A by itself alot now in his newest videos, when it was hardly ever used before cuz it was so slow.
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I love air Buster!http://www.youtube.com/watch?feature=player_detailpage&v=W4IgatXCHZU#t=10m24s
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well so far tager can do these instead I also love that 5A has 100% p1 now and we can get good damage from 6B overhead 80% p1. I saw a 6B overhead combo that did ~3750 without meter or spark.
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Air buster can also be used to bait Tick throw jump outs! http://www.youtube.com/watch?v=-2AbKQRFtLE&list=PLmvZt7egaTbJws9VbO5yfnMNJGbUUvofs&index=9#t=1m56s
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Every time i seen them do it is when they have the opponent in the corner and cant back dash away. Another use i see for air buster is for regular air tech traps. Just time it so you jump and the grab them immediately after the last frame of their invincibility from their air tech is over, unless its possible for them to cancel their air tech into an air reversal.