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Zaido

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Everything posted by Zaido

  1. Zaido

    Slayer AC strats

    my play style is hitting them with BBU :V... like out of no where ;V... most people i play i usualy have to do alot of good pokes like 2P 2K or 2P 2P FDC Bite or 2P 2K 2S 2H or 6H 6H FRC mix ups etc.. i dunno what to really say, really i think i play kind of aggressive, but you also have to be wiery of how aggressive you have to be? i kind of notice i liek to use 2P alot when really close up pokes cause if i score a 2P hit when they in the air, change it to 5P => air combo one that someone ehre mentioned was doing like combo land 5S or watever jump D->j2k -> airdash jH mix up where either jH hits, or it barely misses and you do 2K ->2H if it hits ->2K-> 2H or watever blah blah
  2. Zaido

    Slayer AC strats

    my plan is to hit them with my big damaging FAT combos as for approach, i try to throw my pokes out and try to make them approach me, then i try to predict, if they gona do a low attack as they come in, a mid attack as they come in or a jump in or air dash attack, that is when youeither do a batty cloud of death!!!(2H), my circular round house of death(6H) or my body blow! (6P), if they try to get away, or i do my kick to face (2S). any of these i can follow with either big dmg, or at least score some sort of knockdown and go for mix up. other pressure are all with you being really sneaky with ur okizeme, and ur way of poking... i mean the rest is situational, like i migth use dandy under presure or what not, but it might not be safe or what not... main pokes i like and use alot: 5k 5p 2p 2S 6H jH jK jP Dandy(any) under pressure Psychic BBU!!!!( its as it sounds!!! it just hits them :V ) Pokes i like too use but not as friendly soemtimes: 2D (reason being its good fast and everything, good to stop rushins but if you do to close... Ouch) 2H (one of my favorite moves to start off my Batty cloud of death combos :V) 6P (Slow start up but good when i get an air CH-> more big dmg) jD (its fast, it gets my knockdowns, but sometimes jH is used more, jD rare situation.) i wil write/Edit this some more later.. i need to eat dinner first ;V
  3. whoa! looks very sexy :D, gona dl it now ^^
  4. what is OTG Bite? On The Ground BIte? srry if i sound stupid >.> but i am curious why OTG bite and not just Bite :V Villinious: its ok.. thx for response
  5. Zaido

    Slayer AC strats

    that woudl be great
  6. Zaido

    Slayer AC strats

    isn't Its Late directly the only one that can't be grabbed? and the on that is done with Under Pressure its late the one that doesnt ahve that ability? Tage: after you put 2D knockdown-> S S(as okizeme?) anyhow... the thing with dandy pressures is the fact that it has like 4 or 5 variations to it that you can use upon.. therea re like 2 of them that you will most likely not use within the pressure, and that is Pile Bunker and Crosswise, me saying this is because they like "free hit me" if you miss or it gets blocked unless you RC it. so those are out of the picture usually... as for Under pRessure or, Direct its late, or FB Pile Bunker i can seet hose being used in certain situations. now the thing is, certain characters like lets say Johnny, who see you dandy, he might either throw a coin that can probably strike you on wind up, or f.S, or 2HS, 5H (all examples) so pressuring him with this is not really a good idea, so here is what you got to do, keep him pressured enough to guess what move is comign up next, scare him enough he will problaby have slow reacion on ur dandy steps, dandy S(UnderPressure) can be used as a bait poke tool, doing it fast stops you from going further, and leaves out a poke as well, doing safe stuff, you do dandy they jump up-> cross wise or watever, certain situations instead of doing Mappa K or watever, i might do K dandy to Under pressure to delay an attack in or somethign, liek they might think i gona Mappa, but i dandy in instead or watever.. (all this are just examples, i cant' really tell you how Slayer dandy works cause it just so happen to work in that situation and at that time, i cant say whore this out to dandy will work or not so... meh.... its all up to how you percieve the moment
  7. Zaido

    Slayer AC strats

    i dont' think SBing Slayer moves are worth profit... IBing it is probalby more profit then SBing it like what most people have mentioned. Anyways... darkpanzer: I dont want to sound rude or anything or if i offend you i am srry but, that is very lol... i dunno why but it just seems so optimistic of how a Slayer vs Testy match up.
  8. Zaido

    Slayer AC strats

    yea, and he has no DP motion moves
  9. Zaido

    Slayer AC strats

    but the sad truth is Slayer has no real projectiles :/... why can't he shoot batty Ninja stars or some thing of that nature :V...?
  10. Zaido

    Slayer AC strats

    Be patient
  11. those are some good matches!
  12. whooo... interesting... new character looks pretty interesting :V.. GUNSS!
  13. Zaido

    Slayer AC strats

    kleio:just like what Shazay said Arvandor: i think i wil pass on that, cause i can just beat it with 2x 5K-> whatever.. cause i have a feeling i will probably BBU him too early and end up getting hit :V..
  14. Zaido

    Slayer AC Combos

    you didn't time ur 5H to hit them at the highest point as they fall high enough, and you hit jH as soon as you do sjc on the way up. Certain characters have more stupid air hit box, and bounce height that makes hitting the right height for jH more of a pain. certain heavy weight characters needs an alternative combo, which is sjH sj2K->sjD ->sj2k->sjD or sjK-> blah blah
  15. its fine.. i dont take offense, i actually prefered you corrected me on that since i personally nvr got to play as Robo-Ky and fight against Slayers, or good ones to be honest... so i personally dunno what to really say... i only know how to play as Slayer, not really say fight against him, other then when i am actualy gona fight one ... then i will try to think of soemthign on the spot, but other then that, i personally lack experience on that... if it was the other way around then i might actually provide feedback XD...
  16. seems, like youwere naield everytime in the air, and you try to tech, and get nailed even more after. i would say you should try knee rocketing him more when he is in the air, and try to move away and robo dash him at certain points, cause i belive even if he blocked ur robodash, you can block afterwards. a better approach i would think.
  17. i still think Lilica's Dash canceling combos are pretty pain in the ass :V...
  18. wise guys eh... don't explode at the most important moments anyways good luck
  19. basically what i have seen is, neesan drop supposedly shoudl hit up to 5 or more(not too sure) from a BBC loop in corner, and since the last hit will hit them into the groudn which makes them bounce up a bit, but because it hit 5 times you have enough time to recover , cast poison and it iwll barely hit them in a way add more juggle so you can continue BBC loop, the problem with this is you have to time the distnace right for neesan drop.. i mean it feels the higher they are, the easier for neesan drop to hit max hits or so...
  20. Zaido

    Slayer AC strats

    doesn't Hammer fall have super armor that can absorb one hit? or did you hit him before it even started up?
  21. i kind of have.. though it seems it only works in the corner, like i can only do it after i doa BBC loop into A neesan drop in corner to get it off, it has to do with HC6 to 5C whiff to Neesan Drop in that order or so.. though i havn't tried on all characters yet only done it on heart cause i was using her as dummy :V
  22. Zaido

    Slayer AC strats

    5K x2 works good against hammerfall, 6P will hit Pot and hammerfall will miss you if you time it right, Cross wise can beat Hammerfall hands down, unless he brakes early so you whiff or what not..
  23. Zaido

    Slayer AC Combos

    jHS -> jK is pretty easy, what is hard is actually doing a double jump attack after a j2K withough doing an attack in between ><..
  24. depending on the codec, the better the compression size and quality too.
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