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Everything posted by Luminos564
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I'm in a bit of a celebratory mood so I'd like to request 2 avatars. Is it possible to have these made into gifs? EDIT: Scratch that one, I found the gif but I just need it resized to work with Dustloop. It is this one: https://38.media.tumblr.com/3502089db1100d1803c095abbb4ddd9e/tumblr_mi11n3HjLj1s2hgybo1_1280.gif *And the next one from the 0:33 second mark to just before the image starts to fade out. It is a tiny bit longer but not much more so than the above one. https://www.youtube.com/watch?v=1O3ADLMOjnA# Big thanks in advance.
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Honestly I'd say that if you're in the corner and want to make extra sure they stay dead, Mahamaon ender is the better option since, while it may not be any easier on the SP and is perhaps a slightly harder feat, it will kill them outright. The only advantage I can see you opting for Ghastly Wail is if they have a Burst and Mahamaon will almost almost always prompt them to use it to stop it, while a GW combo may leave them more conservative of its use thus giving you the momentum you want in the match. They also do 20% less damage but that's a small price since Shadow Frenzy can lay waste to opponents (see S.Chie and S.Mitsuru) and SP flowing like a fountain for them. Now imagine if they Awakened at low health. They get a 20% damage reduction on top of their better health and 150SP to play with, meaning Shadow Frenzy last EVEN longer. S.Chie can do up towards 8000+ in Shadow Frenzy already. What do you think happens if she lets loose and has even more time to spend using it? They do. They always have access to the Awakened SP skills, which is one part that makes them dangerous in Shadow Frenzy. Or at least, some of them. The lack of a Burst for them and you being able to Burst out of their fancy Shadow Frenzy combo (though there are some that can prevent you from doing so) is there to keep them in check.
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It was always chargeable. Been that way since it was implemented (I believe you have to rotate the stick for it but I am not certain). It is why its minimum damage is a measly 1000 since you can always charge it for further. And yeah, Shadow Types have exactly 2000 health more than the base of their Normal Types. Fitting considering they cannot Awaken so it makes them the perfect practice/test dummy for it. Yeah we sadly can't. The go to thing is to use 25SP for SB Mabufudyne>2C(whiff)>AoA>OMC>Ghastly Wail [C] or [sB]. You're looking at a minimum of 125SP for the maneuver.
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Ghastly Wail [C] is effectively the same as it was before. Ghastly Wail [D] is also roughly the same as it was in P4A (read virtually impossible to land, be it in a combo or raw). Both version will deal the same exact damage so there's never really a reason to opt for the [D] version when [C] is readily available to you in Awakening. The only thing [D] version has over the [C] and [sB] versions is that its minimum damage is 2000, arguably a very high number for a move. But since there have been no combos that involve using it (or at least, I never heard of anyone ending a combo with it at the end), it is a moot point. For the record, P4A Ghastly wail with Negative Penalty, OHSM and Fear was 9450 on an un-Awakened target. That's death for a good portion of the cast sans the beefy ones like Akihiko and Kanji (or in P4AU's case, the Shadow Types) along with 9500 healthers like Yu. But I am curious about the [sB] version since it can be charged up further. Damage with OHSM+Fear and the full charge makes Ghastly Wail [sB] deal 7800. So I want to know the number if we throw in Negative Penalty via Randomizer. I already figure it has to be a one-stroke death for Normal Types, but I am curious just what the damage would be to a Shadow Type what with their 2000 extra bits of health.
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I'm glad you had a good laugh but I do hope you realize, I never stated that this was more than first impressions on my part. I even acknowledged that it might not turn out as good as the trailer makes it out to be. Unless of course you deliberately posted this to mess with me in which case: shame on you . Oh don't get me wrong, I am fully aware of what such a spontaneous, extensive change would bring. I mean look how long it took for some to figure out what they had to do in order to win with her. Vanilla P4U2 was out in, what, November? Yeah it's been a pretty rough ride. To suddenly introduce an overhaul would likely not go over so well with the people who just got used to her. Yeah, I share the sentiment. Talking about her situation with the game's balance is just going to make me depressed. I am itching to see just how far the damage is from Randomizer+OHSM+Fear+SB Ghastly Wail. Simple thing I know, but the recent batch of videos had people being more liberal with its use. So I want to see for myself just how much it could do in that scenario then train myself to land Randomizer since I figure that will be the toughest part (y'know, unconventional charge move input and all).
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You're welcome [^_^]. Honestly it still baffles me how they could get something right on the 1st loketest where everyone is technically supposed to suck and then proceed to drop the ball so hard later. I mean, did they forget about it completely? Alright, I can understand them making her worse in P4U2, but they had time to see just how poorly implemented she was and judging from the patch, the are aware. Yet instead of going "Oh hey, maybe that loketest #1 data wasn't so OP after all" they instead go "Well she sucks like everyone says. Here; slap on some rubbing alcohol and a bandage on her and call it a day". That's a fine example but you're forgetting that Morrigan was never a bad character on her own and whatever weakness she may carry, her 2 teammates can cover for it. Lizzie is on her lonesome in a den filled with beastly hydra and titans who can squash her flat with little trouble. I will concede though that I never much cared for wins with her. Win or lose it was always fun to play her in P4A. I don't give much of a hoot to go to tournaments (I am a craptastic player after all) either. However, as with any character love, I WANT to see Lizzie rise and be able to demolish the opposition. I want to see players actually fear fighting her at a competitive scene. But alas, this will not happen as it stands. And maybe I am exaggerating and overlooking things again, but the point is, I DON'T get the same feeling from the current Lizzie as the one I had in P4A. P4AU Lizzie does not look to me like an SMT: Persona super boss given fighting game form. P4A may not have been strong tier-wise but at least she had that air about her. That "You do know I am holding back and could break you in half with a flick, right?". But I just don't see it here. I honestly do not. And that's why it pains me to see her in such a state. I feel she deserves better than what she got, biased and singular though my opinion may prove to be.
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Has the picture for the 37 DLC cards been posted yet? If not, here you go guys: http://i.imgur.com/jBgp9VJ.jpg And before you ask; no, P3MC is not one of them. Thanks to ivanwind15 over on Gfaqs.
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Just as a head up then but to add "spoiler" just type [.spoiler]text[/.spoiler] and just remove periods from where I put them. Like so: Honestly, I never bought into the idea that "Lizzie rides on a delicate balance that would make her OP with better stuff". There is always a means to balance a character for the better without making them into an overpowered, broken mess. Hell, ASW already did that with the very 1st loketest for P4U2, where she had good stuff and was only "too good" because in the loketest, she was the only one to retain her previous gameplan. Something tells me that if they had brought those properties into P4AU as it is now, the ability to do ice resets with Lizzie would be seen as hilariously quaint. *Sigh* I really should cease getting my hopes up. ASW will never make Lizzie not suck in regards to every other character. This is probably the result of character love more than anything, but it pains me to see her have to struggle so. I felt the same as when I saw Makoto butchered in EX and Izayoi not measuring up despite being something new (though I hear she is getting better).
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Margaret has, what appears to be, a teleporting (cross-up) AoA. That alone already makes her leagues above Lizzie. But she also has much more stable damage without the use of gimmicks, a Furious Action that can be teched like Lizzie's but looks like it leads to additional damage and her 3 persona seem to offer up plenty of variety. Her IK is also NOT a counter that can miss 80% of the time and does not have a lousy requirement so there is that too. *Well, basing strictly on what is "seen" not what it actually "is". Keep in mind however, that this is still strictly a trailer, something by definition that is meant to impress and excite. She may turn out to be less than stellar (or Kokonuts OP) than what her trailer indicates. Time will tell I suppose although it is truly a shame because Margaret is pretty much what I wanted Lizzie to be like. Especially since Lizze has the much cooler Thanatos and I always preferred her to Margaret.
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To be honest, I have trouble seeing Azrael weakened down to say EX/CP Makoto or CS(1) Rachel level. While I do not particularly like the change to his Growler Field (I like how he can blow away an opponent away with it simply by imitating a bear) I am not one to claim that its change is the start of his road to "suffering" (because as we all know, ASW will never change just the one thing on a given character). Then again, ASW has found ways to break an already weak Makoto down even further and made enough change to make Tager and Kanji somewhat good so I guess anything is possible.
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I knew this would happen. I so fuckin' knew it. Margaret was generating a pretty lukewarm reaction following her inclusion announcement. And then this trailer hits and it's hype as all Hell for me because she looks as what you'd EXPECT an almighty Velvet room attendant to fight like. If there is one thing I do not like about it, it's that this is exactly what I wanted Elizabeth to be but oh well, such is the decree of ASW and ATLUS. Adachi trailer was great though. JYB really suits him. That shift from taunting but playful to sheer murderous snarl had me all . Marie on the other hand was...eh alright. Looks interesting and all but when you have Adachi preceding you, it's like trying to follow up Aerosmith with N'Sync. It just does not leave as much of an impact on me.
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Or as you no doubt already realized, simply make them switch to the new top flavor of the moment because what they considered "fun" is no longer available. Fun is also subjective so do be aware of that as well. Personally, I've never been a fan of removing options...within reason. Now don't get me wrong: stuff that utterly trivializes and breaks the game outright should be dealt with post haste. It's why I am glad things like Yugioh and other TCGs have ban lists. But at the same time, there is no denying that if too many options are removed and several strategies crippled, people will move on to something else while abandoning the work they had previously done. You gotta remember that fighting games, like any other game, must have a "winner" and a "loser". If a change or a removal of an option causes the players to be consistently in the latter category despite their best attempts, people will leave the character, the game and/or maybe even the whole genre, although that last one is probably an extreme example. I guess what I am trying to say is: change is all well and good. Healthy even. But far too much change or change simply made to replace the current "meta" is likely to alienate.
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I suppose I'm a weirdo because I don't fit into any of the categories. I am excited and genuinely interested in trying out Celica (not necessarily playing her prominently however). But at the same time, I am also looking forward to (well more like dreading) the incoming balance changes, Lamb-chops being "re-discovered" by players and of course, anything else BBCP 2.0 has planned. I do not plan on raising a fuss over who is OP. I made no peep of protest when Kokonuts had several Touch of Death combos discovered within 24 hours and I plan to doing the same now. That and I have a strange feeling that, for all the huge-ass damage Celica can output from simple stuff, she's not going to be a character that breaks the game over her cute knees with a sickening crack.
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So do you like, have liquid nitrogen instead of blood now and have to periodically replace it like the Deadmen of Gungrave? Looking at the achievements/trophies, I am relieved that they've made some things easier. In particular, removing the "do Score Attack with every character" and the "finish every challenge". Seriously, that stuff is not fun. On the other hand, they've made some rather obtuse requirements like "use every Shadow character" and "face a Shadow-type of your character online". But alright, at least the online stuff isn't too terrible this time.
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Mamudoon sadly has far too much recovery for it to be used in a combo, even though its activation time is shorter than Mahamaon. Its height is also a problem, although not a huge one. I have not found a single Mamudoon combo to date however so that should tell you all you need to know about it. I will admit I did find that Damosu vs. S.Mitsuru match hilarious. Match 1: "Ohoho, Imma Mahamaon you for overkill damage". Match 2: "Screw you *****, I'll Rampage over your corpse". Match 3: "Oh too bad you didn't like my instant kill of deadly death. What about if I do it again?". Match 4: "No! Drop dead after my one and only hit". Match 5: "Joke's on you. I didn't need Mahamaon after all". It's like watching a game of Instant Death Pong where if you miss a single defense, you're effectively putting a bullet to the head each time you mess up (figuratively speaking of course).
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I guess you could make the argument that there was a lot of resource management even in CT. Tager had the Spark Bolt charge and of course magnetism which had a limit. Ragna and Taokaka could enter into their powered up states (Blood Kain and Almost Becoming Two). Carl and Nirvana, Bang's Furinkazan and nails, Hakumen's whole meter shtick and to a lesser extent, Jin back when he was the only character to use 25 meter for anything. Arakune grew into this come CS since there's not a whole lot of "managing" when all you needed was a single Drive attack to instantly beckon the swarm. About the only ones not really fitting the bill is Noel, Nu-13 and Litchi (unless you wish to count Nu's Gravity seed and Litchi's staff manipulations as "resource management").
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Chrono Phantasma Speculations/Theories [rules updated 10/14]
Luminos564 replied to Chaoschao222's topic in Zepp Museum
That smiling Ragna image makes me feel like it is more about Lamb-chops dreaming about him (the white background is often used in BB for dreamlike/imaginary events). If you recall, Ragna was the last thing that Lamb-chops saw before Tager finds her...dead during one of her Continuum Shift endings (although all we saw was Ragna's silhouette). And now I just remembered why I missed her so much... By the way, either my ears deceive me or Celica refers to Minerva with a "Zwei" in that trailer. If I remember right, that means "2" in German. Just thought I'd point that out a bit. -
Anyone notice the character select screen at the 1:51 mark? Adachi is underneath Yu like the screenshot we had earlier, while Marie takes the Random Select slot above Rise (she appears with a little red lock over her image). It is possible that Margaret will take the one on the left side once she is released.
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You can't please everybody. People will complain no matter what ASW does. If there's one thing people learned once the internet took off, it's that it enables them to have their voice be heard. And by Yog-Sothoth, someone's got to agree with it. I think you and TD got the idea. We're now going through the routine of a new BB. And that's the thing: it has become routine. We hear they're adding new stuff in, we hype for the characters added, we play it for a time until next year when we hear news of a new BB and repeat the process. I think Mori's looking for that spark that launched CT. I dunno if he'll find it, but it'd be nice if he did. While I still love BB and the new stuff does excite me, the excitement is not long-lasting like it was in 2008 where getting the opportunity to play BB literally plagued my mind 24/7.
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I'd say it's more the latter. If you think about it, we've not had 1 year without BB since 2009. We've always gotten either the next installment, a balance patch or an updated version. It might just be overexposure. And then you add in the other fighters that have been churned out alongside it and I can see where things start blurring. I'm not one to give Capcom any points, but maybe they had the right to claim that the fighting game market is so overpopulated.
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A sense of "individuality" was lost? Oh Mori, you card. Is that why you decided to remove Luna Forma from Nu-13 in order to add yet another Murakumo to the roster? One that will also shoot swords as her Drive? But you know, all that talk of CT gave me a thought: what if BB has simply just gotten somewhat "stale"? When CT came out it was as if we'd just seen a lightning strike. It was new, fresh and flashy IP from the makers of GG and we were all glued to our monitors. But this was in 2008. It has been 6 years now and although the mechanics behind each game has changed and the characters got new fun stuff to use, using the lightning analogy above, it's like trying to make it strike twice. Ragna is still Ragna regardless whether or not Dead Spike is now his Hadouken. After 6 years, I think almost everyone knows what to expect. It's not that the "individuality" is lost. Rather we have had it ingrained into our heads so much that we simply got used to it. I think the reactions of this loketest speak for themselves in that regard. Instead of adding excitement and anticipation, the general reaction is "Oh great, what did they mess up this time". Just my 2 cents really.
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Watch what happens if you get her down to 1 card left only for her to Gold Burst and get them all back. Now is it me, or is Margaret like, the tallest character in the game right now? The screenshots make her seem like she's easily taller than most characters unless she crouches down or poses. Perhaps her hitbox will be just as large?
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So...I had this rather vivid dream where somehow, ATLUS and ASW released information that after Margaret, Lizzie would be "rebuilt". They then proceeded to list their changes point by point which I will post here because I really thought it was interesting enough to share. But just to avoid any possible confusion, let me stress that the information here is strictly from my own, subconscious mind. It in no way represents any plans either ATLUS or ASW have for the character. It also had Mori imitating Elvis while Daisuke Ishiwatari magically spoke perfect English with no accent but details. And that’s about it really. Obviously this being something from my own head it’d look a little too overpowering but I think some of these would have been pretty good changes/additions. I apologize if this isn't something to be discussed and I will not push this beyond this single post.
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Margaret, stop. You're drunk. But wow, I did not think this to be possible. Then again I imagine they're trying to settle on a number for her since she had 5 last time, similar to how Adachi had 3 or 4 before they settled down on a final number.
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I see no problem with this 'cause I'm tots gonna use her . To be honest, 3742 meterless is rather scary for a character designed for beginners. But looking at it, most of that damage came from Minerva Car and DP portion (the latter adding 1000+ on its own). They can easily just fix those and it should be fine. And as we all know, this is just a loketest. Nothing here is definite until the game's official release.