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Surf

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Everything posted by Surf

  1. It wont matter in the corner. He cant do 2DA > 46B at all because he's considered airborne. If they block 2DA and you stance cancel pretty sure Kagura is just going to be hanging there in the air. Anything after will probably just get CH for free because he'll have to stance > land > do stance normal. They'll be out of blockstun well before then. So 6A cant be combo'd and you most likely die if they block 2DA
  2. Managed to watch a stream. Saw a lot of stuff - With lessened startup frames and recovery 5C all over looks faster - I don’t think 5C > 46B will work anymore on airborne in the corner due to the reduced hitstun. The Kagura tried but they tech. Hopefully he just delayed it or something. Starter was 6DB - 2C comes out quick as hell and recovers extremely fast as opposed to how it is now. 23 recovery on a move isn’t really good but its sure as hell a lot better than what he has now - 3C pushes them back noticeably further away on hit - 5DC > 2DA still combos. But 2DA acts weird now. They don’t go into a flat knockdown anymore. They bounce backwards away from Kagura. You can follow up with 6DA though. It looks weird. Getting it to hit seems even more strict then it is now. But its still possible - 2DA > 6DA still combos. But it’s different then what I just mentioned earlier. 2DA on a standing opponent has the hard knockdown effect while I think on airborne they bounce backwards. Even if you rapid after 2DA Kagura is airborne. Xiei said during the last loktest that 46B doesn’t work after 2DA anymore since Kagura is considered airborne after it. - The Kagura did a 2DA combo in the corner and ended with super and it did 5.1k. I doubt that’s optimal though Watched some more - The height their launched from 6C is a lot lower than it is now. Like, pretty damn low. Not sure if he can 6DB to combo. But 2DA will probably be used after it mainly instead - Midscreen Throw > 46A > 6C works. Just Throw > 6C works too but the timing looks pretty tight. The player did Throw > 46A > 6C > 2DA > 6DA > 5DC > 28C. Did 3.8k I think. - Corner Throw > 5C/6C combos
  3. I tested with j.B/C. I tested 5B but I don't remember which ones I did it one, since I didn't test it on everyone. Its possibly easier from 5B starter since you probably omitted the 5C. Which is an immense amount of pushback. It's probably a lot easier without the 5C now that I think about it. With 5C having less pushback in 1.1, the combo will probably be a lot easier.
  4. I tested the route as well a few months ago when I saw Shimo do it. You have to delay both the Astrea and the 5C before the 236B For reference: Easy On: , , , Nu and Makoto require no timing. Just doing the combo has it connect. It requires no timing on Relius and Plat as well but 5C > 2(1) works on those two without any timing as well. And thats preferred. Can get with practice on: , , , , , , Finick/Hard On: , , , , Doesn't Work On: , , , , , , ,
  5. It'll probably be like Kagura j.C. Where you have to CH or hit them pretty low to the ground combo. Then again she floats herself up so she probably needs FC to combo off of it.
  6. I was expecting bigger buffs. What they nerfed hurt him enough to have the buffs balance them out. A lot of the changes have to be seen to see if their actual buffs or not.
  7. 5C attack level nerf is so that 5C(1)~j.2D isn't gapless anymore. 5C(1)~j.2D was gapless while 2C~j.2D wasn't.
  8. I always go into 6D if I get 6C on hit or block. If I see they blocked it I stance cancel, which leaves you relatively safe if your not directly in front of them. If I see it was normal hit I go into 6D~B pretty much immediately. If I see it CH I'll hold the 6D for awhile and 6D~B a little later. CH anti air confirms are always iffy. And 6C makes it worse because of it extreme difference in untech between normal and CH.
  9. Well shit. There goes my corner oki. Thank god Trans Am got buffed
  10. What are you talking about. Backdashing in this game is way too strong. Don't know why their just deciding to do something about it but I'm glad it's being done
  11. If it just cost 50 meter and 2 stars that would be ok. 50 and 4 stars is way too much given that it's not that great. There are safe ways to get into trans am and the opponent is forced to deal with it. And if you get a confirm it goes into a 4k+ combo. It good to use end match in certain situation. If you want to go out with some flash. But as said before its still not really viable just because of the hefty cost it has. Im hoping it has some hidden change in 1.1
  12. Can I still call people out on their bullshit
  13. Well without 236D beforehand hover is never really safe to do during pressure. So the problem is mostly during gain art then. If they start pressing buttons or attempting to upback to stop any hover mixup a string like 2A > 5/B > 2C will blow them up. Or just 2AA > 2C, but that has a bigger gap. So just 2A > 5/2B > 2C is usually fine. If they dont mash or upback and just sit there, your at +5. 236D can also be used to frametrap as well. 6C is iffy. Izayoi is left at +1 but the pushback on it is real. Certain character I wouldnt advice using it against at all, like Ragna. Using 6C on him and attempting to reset pressure will get you hit by his 5B if he uses that as the answer. Her 5B is 10 frames so and Ragna's is 8 frames. So he's still got the advantage of 1 frame of startup over you. And 2A's range is too short to catch them. On CH 6C is ok but sometimes its hard to followup because of the blowback. Times when I use it is when I see my opponent is clutching barrier trying to push me out. I use 6C to get back in and keep them in blockstun. Or to catch their upback attempt once they think they've pushed me out enough. If they mash when you do something tricky then just go for basic pressure and see at which points theyll try to act up.
  14. At what point in your pressure are you mashed out of the most
  15. Just remember shes still minus on them bar 6C. Which doesn't amount to much since her 2A is 8 frames Dont get too happy with constant pressure resets with them, but their still good and have their uses
  16. Yes it matters. You might have pressed A too early since you cant stance cancel 236B until frame 10. As opposed to frame 7 with 236C. 236C stance cancel duration is 17 frames. 623B is 18 frames. 236B is 22 frames. This is all taking into account that your doing it as early as possible. The best one to do is 236C since it has the least amount of overall duration.
  17. Each move in the game has an atk level which determines the amount of blockstun/hitstun/etc the opponent is in when they make contac with it. 5B and 2B for example are two different normals but both are Lv 2 moves. So they both place the opponent in 13 frames of blockstun when any active frame makes contact with them and they block. From the earliest stance cancel your -4 from 5/2B. Same applies to the other moves. Look on the wiki to read about it in depth As for the numbers. C Stance can be canceled after frame 7. And the recovery of stance cancel is 10 frames. So 7 for the startup and 10 for the recovery has C stances entire duration as 17 frames. Its just simple subtraction Lv 2 moves place the opponent in 13 frames of blockstun. Canceling from the first active frame of said normal, 13 (blockstun) - 17 (stance cancel duration) = -4 Just do the same with the other normals once you see what attack levels they are and you get the results I mentioned before
  18. Why do I get an "i guess". I would've kept playing but you just left
  19. W0w Thanks for that though. The combo I made was made ages ago and i never bothered to optimize it. Even when it was constantly dropping at the delay 5C > 236B part.
  20. You meant ground ciel as in 236D right. You said jbbs mentioned you can combo off of it and I was questioning that since it was tested earlier and stated he cant do anything after it.
  21. FC 3C > 2C > delay 5C > 236B~214A > 2C > 5C > 2C(1) > 6C > sj.C j.BC > j.236C~D I forget the damage and I cant check right now but Im pretty sure it's just under 5k. Might be 4.6-8k. And it's only 1 star.
  22. Thought it was said he couldnt combo off of it. Is the link just really hard or something Then maybe a combo like 5D~66 > 6HS > D.CSE > 6HS > Ciel > 2D may work. Then you can cancel the 2D into meaty D.CSE like qwerty was mentioning earlier
  23. At most i think they'll put Ram where the current random select is and put random select under the timer. Probably.
  24. I was ready to throw the laptop across the room And the twitch one should leave an archive but i had about an hour of recording from nico before it switched to twitch.
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