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Everything posted by Surf
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Ah, yea forgot about the jp wikis. There are combos and the overall gameplan with the characters. From stuff to do on match start to what pressure strings are strong. Google translate is shit, but you can almost always at least infer what the post is saying. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
That's really good for Gordeau players. We should get some combos down for the characters we all play for others to see in a google doc or something. And have links in the OP. I already have a good number of Yuzu and Chaos combos down in my Word doc. Or have a thread made at Kusoge Kings and have links to them -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
It can pass off as Kaguya, like I said in an earlier post. We'll just have to wait and see who these people are -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Yea the black haired chick can be passed off as Kaguya but.. I dunno the silver haired one can be passed off as any gender. They're in a male school uniform but that hump near the chest area looks suspect. Not sure if its a Lex redesign. They seemed pretty fond of her as she is now -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Thanks .... Who the hell are those two -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Im just getting a white page -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
How.... do you even manage that Only thing I've seen that may be a problem for pad users is playing Chaos and controlling Azhi. You have to hold A, B, or C to have him walk towards the opponent. If you let go of the buttons it automatically moves to your position. It isn't Nirvana demanding where you have to hold D and press the corresponding direction, but I guess its something. Other than that I don't see any other problems -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
I'm hoping an arcade lobby system or something similar to it gets in. More games need to adopt something like that Also in one screenshot I saw that there are 100+ icons to choose from. And you'll most likely be able to edit a title for yourself. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
All that's been said about the online so far is that there will be Player Rooms and Ranked Matches. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
For people who have nico premium or don't mind the load times if you don't have premium, this site is good for watching videos for your specific characters. Some people already know of it but just wanted to get more people on it. It's updated regularly and it's a good place to just sit down and watch who you want to watch. The tab after Akatsuki is for combo videos and misc stuff for the characters. The "?" tab is all Youtube links. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
I've been watching more Chaos too and he seems more spacing oriented. He doesn't have a standing overhead and his strings in conjunction with his stand don't give him ridiculous offense like say Carl or Relius unless he's in the corner. Where his oki becomes a lot better as well. There aren't many good Chaos players to watch unfortunately. -
So she can't even get oki from AoA anymore either, wow. I edited my post about Brutal as a reversal because I forgot about the video you mentioned, watched it months ago. Tbh I never was really fond with the idea of using burst just to get your axe to red. When it's never really guaranteed you'll keep your momentum. I'd rather use 25/50 meter to build axe level over my burst. In 1.1 she has match start green axe again so she'll just need 25 meter to go from green to red. And even if shadow berserk is used nothing is really telling you it's mandatory to end in Moujuu to use up your red axe. You can always end j.214B into regular or SB Gears to grant yourself oki.
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With the changes to shadow characters in 1.1 Shadow R.Labrys might be more viable than her regular version. Shadow characters now have access to their awakening supers outside of berserk mode and they're getting an all over health buff. Only thing that's lacking is the ability to burst. But SR Labrys having a steady amount of meter will help her confirm into 25 sp green to red axe combos. Plus she possibly has some really strong berserk combos. She'll also have her old 5AAA string back. Which gives her back 5AA > dash pressure stuff again. 5AAA > AoA corner oki will also be possible again. And with D/SB Houjuu that route might be even stronger. If Strife's calculations in the general thread are right, SR Labrys should have about 11k+ health. If they're going off the difference in health that each character gains once they enter the earliest possible awakening. But the biggest thing imo is the fact that the shadow characters can now use awakening skills at any time with just 50 SP. Reversal Gears can be used whenever and is one of the best reversals in the game given its huge hitbox and the fact is leaves Labrys extremely plus if you so much as make any contact with it. Most characters have to commit in specific ways during pressure to make it whiff/fail. Gears on their wakeup when the match is about to end is choice too.. And will limit a lot of options while leaving you very plus. Imagine shadow berserk > Gears > RC > 3+ mixup chances at rounds end, holy shit. Also IB > Brutal Impact is scary as shit since it freezes the screen if anything makes contact with her. And remember the guard point is on frame 1. But it doesn't seem to work the same way as Jin or Hakumens Yukikaze. While the super flash happens immediately she doesn't actually swing the axe until a couple frames later. Some some characters can cancel what they're doing into DP to have Brutal whiff. But Im sure not all characters will be able to avoid it. Gears will most likely be the safer one to go with to get out of pressure. Going to have to test a lot when the game drops. The change also helps with it's comboablity. Brutal was always hard to combo into before because you needed to be in awakening, yellow/red axe, and needed 75+ sp. Now you just need yellow/red axe and 75+ sp. And those two resources are easy to have if you on the momentum end of things. Now you just have to ask yourself is all of that worth the lost of your burst. Taking all this into consideration actually has me wanting to get the game now.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
I went with playasia for CP release but canceled the order at the last minute and just split the digital cost with a friend. Had myself in training mode about 2 hours after it hit psn. If you want it immediately, go digital. If you can wait and want a physical copy (which has it's benefits if you go to casuals) then preorder it somewhere. Personally I'm just going digital again For anyone who needs brushing up on the games mechanics or the normals/specials for their respective characters, check out the wiki here. There aren't really many combos written down for characters. There are some combo videos but they're all from multiple version and can get confusing. And a lot of the videos don't even have annotations. Best thing I've found is picking a player who uses your characters and watch videos they appear in. And copy combos that way. As you do you'll become familiar with their normals/specials a lot faster and learn their combo theory. That always works for me anyway -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
No one should be worrying about region locking tbh. From my understanding Persona was the first region locked full PS3 game and it wasn't the fault or Atlus or Arc. It was Index, Atlus's parent company at the time. For some odd reason Persona's localization was finished in the Japanese version. Like completely finish, story mode and all. So to prevent everyone from importing the JP version and not wait 2 weeks, they region locked it. And EU got shafted by a 6 month bullshit wait. It was all in all a dumbass idea for them to approach a localization and a release like that. And I doubt any other company would want to follow suit. This is going to be a long 3 months though. -
Believe me, it wasn't lack of matchup exp at all.
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@Necro "Insanity: Doing the same thing over and over again and expecting different results." - Einstein
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[Xrd] News & (Theoretical) Gameplay Discussion
Surf replied to Shinjin's topic in Guilty Gear General
Wow. And I thought I said stupid shit sometimes. GGs Rhan -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Hopefully its not another guest. While I want Erica, Narita mentioned that the story hasn't advanced enough yet to have her in the game. So it may or may not be her. But I'm still hoping. Wouldn't be surprised if it's Enkiruu though. If we're going off the concept characters that they showed last year -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Really happy to see a lot of people are excited about the game. And I had a feeling they were going to add another character besides Nanase. Please let it be Erica. But for some reason I wasn't expecting the game to be full priced. Going to have to split the cost with someone. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Oh... yea. I forgot. I always wondered why I mostly online saw it offline. I forgot the online wasn't even there. But wasn't it supposed to be patched in later or something. Its been so long since I had a conversation about the game -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
I think a number of people will play it for a while. Chaos Code got little to no notice by a lot of people. Despite it being a pretty good game no one seemed to really care. And I think I heard the online was bad. Darkstalkers I heard had really good netcode but for some odd reason people didn't care much for it either. Despite them crying for some type of revival of the series. Persona, I don't know about. Because quite a few people feel iffy on U. Japan hasn't seemed to care much for the game much recently and outside of japan I've seen some people just view the game as borderline kusoge. And before the years over Xrd will come and U online will probably die off rather quickly. I hope the online doesn't die off fast as shit. Because I really want to play the game and for awhile too. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Crazy its been a year and couple months since then. Just realized how long we've all been waiting for this damn game. Now I can finally study characters and not be scared if I'm wasting my time or not Wonder how Nanase will play though. -
5C > 2DB is tighter than 2C 2DB. If you want to close the distance and hit them out of an upback attempt, use 5C instead. It's hard to bait burst with him because he only has 2 jump cancel moves. And one of them whiffs on crouching. Usually I have to rapid to bait burst. But one thing I like doing is 6A > 6B > jump. Almost everyone bursts overheads depending on the circumstance. And since 6A leads directly into 6B its easy to bait a burst. But there are some people that will literally burst as soon as 6A hits which is whatever. If they dont burst just do falling j.B/C. I know people like to burst on CH j.C, CH 6DC, 5C/2C > 2DB if they see you have meter. Haven't played him in a while so I forgot many of the other points where people love to burst. As for the optimal hitconfirm punish from burst bait, I use 3C. Usually with CT in the corner to maximize the unburstable damage.