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Everything posted by Surf
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What character archetype would she even be though. I still havnt played Golden to the part where you do Marie's character arc. Exactly how and what kind of moves does her boss form use While I'm completely perplexed on her inclusion, Kaguya's design is stunning. It'll be a treat just to see it animated in sprite form.
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Wut
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Uri_Woz went over a lot about her on his twitter during the event too. Her projectile sounds a lot more versatile than Hyde or Linne's. I really really really cant wait for this game -
I was just returning the favor in those matches Necro
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Lol
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Ok thanks a lot for that. Guard timing might be the option for the AI to either stop or start blocking once a gap is in a string. The 3 options for air tech should be back, neutral, and forward since those 3 options are possible if you tech in the air. I hope ground tech has a delay tech option and that you can do records and playbacks without having to pause the game every time.. same with resetting your position. All in all they just seem like the basic training mode options. I might be forgetting something that's not there though -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Is anyone else having trouble with the links, because they don't open a webpage for me -
That was me. Its why i said it would probably be best if you didnt save your burst until the very last minute. I kept baiting it but then realized you like to wait until the final round to use it. And there were some occasions where we both had really low life and you had burst while i didnt. Could have taken the round if you bursted me off you and got one more confirm into a combo
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Lets just pray player matches have the rematch option as well. Like Marvel or something -
It would probably be best to use your burst a bit earlier instead of waiting until the last minute Also wow goddamn Azrael players Sentinel -take a- Dump, just fucking do it. Freaking mongoloid ass character
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Positive that that's the price. Just buy your codes a week/couple days before release to ensure you have the yen. To get it the earliest possible, its best to look on sony's psn website and buy it from there and then download it from your download list on psn. The website updates a good couple hours earlier then psn access from consoles and the vita for whatever reason. For us, the morning of the 24th is when the game should pop up on the website. And i mean morning as in 1-4am. Maybe even earlier. Forgot what time BBCP was up on the website. Remember this is the JP psn website and you have a JP psn account Edit: Oh whoops I see your from Germany, I was stating EST. Uhh. The game should be up around 2-5pm JST on the 24th -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
Just two more weeks.. This game just has way too many characters that I want to play. Didn't think much of Byakuya at first but after that demonstration I'd definitely like to try him out in training mode extensively at least. Nanase still looks really fun Not sure how I feel about no music select and unblock IW though -
Pretty sure I Daisuke mentioned it in an interview a little while ago. Don't remember which one though
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Surf replied to Hecatom's topic in Under Night In Birth
I really hope they release a new mook shortly after console. In the last one for the vanilla version for some odd reason they thought only the characters ex moves, infinite worth, 5/2A's were the only relevant numbers we should know. I know the jp wiki has a couple frames and properties down but still. -
Yea I haven't really been on my regular one much
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Ctrl's Tager isn't like the other ones. He was actually doing combos and those shits hurt, unlike when i get hit by other Tagers outside of getting scoop'd. While the butter churning was VERY real, he was always doing oki setups I never saw before as well. Didn't know what the hell was even going on. The set was.. interesting. Helped me with gain art movement anyway. We should play again sometime
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I'll play any color but yea I'm usually wary of Dark Green/Blue because you have to lose A LOT to get to those colors (especially dark blue). Not that the players are bad, but they probably just dont have a very good understanding of the game. Usually. I'll play them a couple games not to be an asshole and one and done them But in hindsight colors don't mean anything. Some of the worst players I know of are pink
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Getting it for sure but probably wont netplay until day 3 or so. Im playing the characters in my sig most likely but they're subject to change i guess. Not even sure which of the 3 will be my main
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5B's hitbox was buffed so that probably why it hits Nu 2B now. Didn't even know that she can beat it with 2B because I never get to fight the character. My friend was just showing me replays vs Nu because I'm bad at the matchup. In 1.1 I think it can go either way with it still slightly in Nu's favor because of her superior neutral
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Ooooh ok I see what happened now. I was watching Shadow Naoto Denpa and saw that a Chie couldn't burst a 7.4k combo. But then I realized he was Silenced from the super beforehand and you need your persona active to actually burst
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Were Shadow Berserk combos always unburstable like OD? Coudlve sworn they were
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We played like last week. I wasn't on my normal account though. And it was EX when we played that once. But besides that yes I've seen many of your matches versus someone else
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Given how you play Im not even surprised thats your logic
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Then whats your definition of legit oki
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Many oki routes can just be avoided with delay tech. So are some safejump/meaty/projectile oki not legit because they can be delayed teched? FoH