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Star-Demon

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Everything posted by Star-Demon

  1. I'd also like to think that in creating a game mechanic for this kind of decision to Gold burst, that they more consistently reward all characters for it. Let's be honest - not all characters can get good reward in terms of damage or options off (wakeup?) gold burst in CS. Arakune, for example...
  2. I look at it like this: Gold burst was a defensive mechanic with a momentum reward in GG - you burst from neutral character state and if it hit you get rewarded. In BlazBlue you have something similar- instead of getting meter, which would be unfair since BB meter moves are so strong and long, you end up launching opponent for an untechable to ground hit. The gold burst was a very risky (from neutral state, usually on defense - think about that) move that rewarded you with a complete reversal of momentum as opposed to the green burst halting of momentum. Overdrive fills the exact same role, in my opinion. Litchi's and Hakumen's seem very strong but they still serve the exact same function as the landed gold burst. You are still taking the risk to pop overdrive (although invincible startup should probably be removed to balance Litchi's) instead of green burst. And on offense, in CS2 and CSE the gold burst also had an offensive property if used for combos. To me this all makes sense - I don't see it as X-factor, otherwise you'd have to look at bursts in general in the same light. (Some people do, actually - they hate the fact that their rushdown behaviors have to have some discipline and can't just run train all day once they get a flowchart. let's just be honest, the only game that has no burst with that amazing kind of rushdown is KOF13, and even then it has universal blowback and GC for meter anyways. you need SOMETHING to stop that nonsense.) And, even so - it's a resource. It can be baited, managed, or spent at risk for reward. No problems here. Except hakumen's is kinda stupid.
  3. Considering the bits that are intelligible, It's still worth doing. Some of it has real meaning.
  4. Quick notes and ideas: NU-13's crest features the separation of the upper part - split by the sword. The soul resides at the center - the embryo. Ragna is very similar, but very suggesting of the black beast. NU is technological, ragna is organic. Lambda 11's idea engine (the upper circle part) is encased in a bodily structure (very regular pattern, always surrounded by words - language.) On a naive assumption that "characters with round thingies are talking about souls or characters" then: Lambda - Idea engine NU's facing one way in white - Ragna's the other in black. Suggests highly related opposites. Noel: Dual-natured Hakumen: Amaterasu is special exception, here. As a centerpiece it may be more suggestive than the idea of a soul Valkenhayn - the beast is chained by thorns. Hazama: The square might be highly significant when you consider oroborus. I still need high res vectors of all new characters. I still have stuff backlogged from CT that no one ever thought to try... What am I talking about? I'm the only dude other than Blade that's trying.
  5. Unfortunately, I think this one might be later than usual unless I can get two dynamite players in. DacidBro gets home late and Lordknight also might be late, but wants to go to summer jam. I need someone who can appear about 11pm or 12 AM.
  6. Yeah - all that stuff that's next to the actual game - hence "Meta"-game.
  7. Wow there wasn't a universal GC before? That's gonna be huge!
  8. There will be some planning going on this weekend for the next episode. Planned for probably the 16th, when I want to set up a donation drive for myself complete with a 24 Hour stream, but this is the final roadmap episode - we'll be opening up the floor, soon. The last roadmap topics include: META-GAME and ADAPTATION - DacidBro wanted t talk about these - I want to give him his chance, although anyone that's been had tournament wins is welcome to join in. After some episodes where I'll be inviting people to talk about their game with others, sometime in September I'll do a complete Chronophantasma episode - hopefully catching everyone up on system mechanics and goings on in the BBCP japanese scene since the game came out.
  9. What do you guys think about the RC mechanic generating a lot of unblockable tech? Did I miss all the discussion already? lol. On the assumption that the movement and move properties are similar - Baiken will have some maneuvers she could pull that result in unblockable setups, especially on corner knockdown. I can't imagine all the shit that characters with more solid setups and mixup game will have. JEEEESUS. This game is gonna be the hardest game ever or the most bullshit game ever! lol!
  10. AUGUST IS UPON USSSSS! ARE YOU READY FOR S-TIER BAIKENNNNNN!? I'm gonna have to do a lot of training - all these combos and confirms in my head and memory are going to have to change. This is the part I was worried about. :O
  11. Paying for the netplay service would only make me act entitled to better games with nicer players in addition to having a terrible attitude and being incredibly salty.
  12. http://www.youtube.com/watch?v=ey0bjJYv0To
  13. I'm on for now. I'm not in a good mood so I can't promise a long set. If the game is fun maybe...
  14. I think I might be on. I don't feel like streaming tonight, though.
  15. GGs to Rachel matches - Looks like I have some frame data to look at, and I have a few ideas for neutral responses, although they don't fit quite right at higher level rachels.
  16. Time for BlazBlue: http://twitch.tv/starsickle
  17. Sorry for closing up early - not feeling this tonight. Maybe another.
  18. GGs Vice-Taicho! Some really hilarious and awesome Litchi matches. GGs DaiAndOh and LIEUTENANT
  19. I am probably going to regret this but BlazBlue http://twitch.tv/starsickle 4 man room coming up soon
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