I wouldn't say all our hopes and dreams since I know that its inevitable that 1 noel will lose eventually.... it always happens regardless of my prayers....
yeah I seen it on YT there was this tager player who either beat it or came to the VERY end of unlimited mars but lost. I assume its been establish that tager is virtually the only character who has the potential to literally beat the mode. I seen SKD (I think LK tried too) and a few others tried but lost. they all got beat by unlimited litchi at some point.
sooooo.... a long ranged Grappling zoner...? she can use 360 close and far away and shoots machine arms out long range like amane that allows her to catch you in a similar manner and still get 720 from full screen away.... that shit sound bogus as hell lol
Hey does the mook have any indication of new gatlings included? like a list somewhere of it or something. im just curious even though we know atleast 2 of them being 5B > 6A and 6C > 6B with both being enabled on block and hit.
Its all good man. Nearly all the frame data for noel is done now. Just need the info for the starters, heat gain, and hitbox. its coming out pretty smoothly.
Ok i updated the wiki stuff for noel. you can view it and tell me if something is wrong.
http://www.dustloop.com/wiki/index.php?title=Noel_Vermillion_(BBCP)
Btw is the guard point on 5C or 6C?? the mook saying 5C while DC said 6C a few days ago.
Ok quick question. In regards to the rest of noels normals and drives, are the damage, guard, level, attribute, P1 and P2 values still the same? if there are any differences please list them i plan to input them in today since im feeling productive
Ah ok i understand that. also could you post the info for bloom trigger, spring raid. 2C and 2B frame advantages specifically. any invincibility properties for the drives in general. ill post the info accordingly
Ok i finished the drive. Can anyone view the list and tell me if the active frames for certain drives that have a gap in them is presentable and neat on the template or not?
http://www.dustloop.com/wiki/index.php?title=Noel_Vermillion_(BBCP)#Drive_Moves
Alright cool. on a side note i find it hard to believe that 5A > 6A doesnt connect anymore when the 6A is only 1 frame slower than its old start up frames (was 10). its strange to me because both normals are fast in general, but that one frame makes a difference?? wow..
Thats why i pray that the online for CP is as good as P4A when it first came out cuz that was gdlk
btw ichipoo how do you suppose we input the OD frame data in the wiki? im not sure how to do that except creating another template for it separately instead of the one used for the optic barrels