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Callisto

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Everything posted by Callisto

  1. Assuming they wakeup with the version that stays closest to in front of them(there's not really a good reason why they wouldn't that I can think of), you're going to want to punish with B > C > HF and either just Tsuika or RC for a combo, if you do most anything else the fireball will come down on top of you before you move out of its path. That said, I don't think I tested CH 5D > GH at the time when I was working on that.
  2. This is pretty much all I think when trying to come up with OD combos lol
  3. Are you konkrete on PSN as well? I don't remember if I already have you or not.
  4. I was having trouble actually linking a move after 5C trying it...I came up with 5B > 5C > 6C(2) > JCOD > 214A > 5B > 5D(1) > 623D > 236C > 214D > falling J.D > 214B > J.D > 214D > CS, did about 5239, could do from 60%~ health, didn't try with higher health. 5.2k seems pretty crappy for an OD combo but it was easy to do and if I accidentally get a jumping OD you can still do more or less the same thing if you just DID right after the OD and go from there. Either way it's a pretty cool mechanic.
  5. ShinSyn will you be looking to do that league thing again that you guys did for P4A?
  6. That's pretty cool, was able to get it off of 6C but kind of having a hard time finding a worthwhile followup.
  7. Can you show a video example?
  8. Really the main thing I've been trying to get used to the delay for is so that I stop dropping 5B > 5C when I'm pressuring someone and they jump out, get hit by 5B and the 5C whiffs, that's been killing me so far.
  9. I've been trying to get in the habit of just doing it always, since it still connects just fine in a standing string with the exact same delay. Coming from SF4 I figured I would have an easier time with link-like timing on strings, but as soon as I play a game with chains my ability to do links goes out the window, lol.
  10. Awesome, thanks. I still am not really confident in my TK BS consistency to really mess with it in matches; most of the combos I use are kind of balanced for my shitty execution as opposed to optimization, lol
  11. I definitely don't lol, though I haven't played the game enough yet to really get to the point of using character-specific combos instead of universal things I can mash out with pure muscle memory. Some random crap I was diddling with this weekend, will have more later: Throw Starters B+C > 214B > 214D > hj J.B > J.C > jc J.C > 214C > 5D(2) > DID Damage: 2996 Heat Gain: 21% Works Mid~Near Corner & Corner B+C > 214B > 214D > 214A > 2B > 5B > 5D(2) > DID Damage: 2861 Heat Gain: 20% B+C > CT(slight charge) > 22C > 236D > 5C > 5D(2) > 214Axx214D Damage: 3828 Heat Gain: 19%(44-25) Requires: 25% Heat, Corner Mid Starters 5B > 5C > 6C(2) > delay > 214A > 5B > 5D(1) > 214B >214D > small dash > 5D(2) > DID Damage: 3584 Heat Gain: 25% Requires: Crouching Low Starters 2B > 5C > 5D(1) > 623Dxx236Cxx236C > 3C > 22C > 236D > 5C > 5D(2) > 214Axx214D Damage: 3299 Heat Gain: 22% Requires: Corner The first two throw combos there are both kind of finicky for my liking. I also made a gimpier version of KayEff's FC BS combo since I have crappy execution, I don't remember the damage/heat exactly so I might be slightly off on the numbers there but not by much. FC 214D > dash > 2C > 5C > 6C(2) > 214D > 5B > slight delay > 5C > 5D(1) > slight delay > 214A > 5B > slight delay > 5C > 5D(2) > DID Damage: 4054~ Heat: 29%~
  12. How does the 6D > j.D whiff work? Anyone have an example video?
  13. Thanks, it was something I was having used against me, but that was also day 1. I'll try that string out.
  14. I'll be at Ignite unless I play Resogun until I die tomorrow, which is somewhat plausible.
  15. I have several practical(see: I have bad execution so they're easy, TKBS is too finicky for my taste midscreen so none are really using that) that I've been recording videos of during this week but I haven't had time to sift through, write down the damage/heat and cut videos. Mostly focusing on meterless stuff and also trying to come up with decent combos off of a BS fatal for the Kokonoe matchup. I'll try to post some stuff this weekend.
  16. There's a reasonable amount of BB/P4A players at both Fridays @ Pazzo and Mondays @ Ignite, it's pretty easy to get games in recently.
  17. I'm not 100% sure if I'm correct on how it works and it'd also depend on how the game handles rounding, but if +1 Attack in Abyss mode is +1% damage I believe with +21 Attack 5D(1)(RC) should leave you at 666.
  18. Yep, which part of west suburbs are you in? You're probably pretty close to Pazzo.
  19. Tried searching around and couldn't find anything; is there a thread/resource showing what unlocks various things in the gallery? I have a million billions P$ to spend but everything's locked, lol.
  20. You see my video about the ice spray punish lol? I didn't realize that move was so bad.
  21. I think I have Kokonoe relatively figured out outside of instant j.C which still is pretty hard to deal with. Found some pretty big holes, I can see why they say she has a bad MU with Ragna now...downside is I'm probably not going to make it out to Pazzo on Friday since I want to make sweet sweet love to my PS4.
  22. Ahhh, thanks, didn't catch the requires crouching part at the end.
  23. Can you do CH 5C > CT? I haven't been able to get it to land.
  24. I messed with a bunch of stuff last night...on the 6B xx rocket punch string, I believe it's actually a true block string if you normal/barrier block, so you need to IB the two 6B hits in order to create a gap to go back to neutral and IB the rocket punch. That said, I think rocket punch can still be punished by 5A even on a normal non-barrier block within a single frame window. I also tested lots of punishes for fireball super, assuming they do the one that stays close to them, you're actually pretty limited on your punish options because the heavier hitting stuff leaves you standing there when the fireball comes down. CH5C > 6C was keeping me in the path of the projectile pretty often, it recovers fast enough that I couldn't dash up and CH 2C. Doing 5B 5C HF moves you forward enough to be out of the fireball's path, maybe can punish with 5B > 5C > HF(RC) > 6C > GH > J.C J.D(JC) > J.C J.D > DID.
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